reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

2 Years Ago
generate protobuf
2 Years Ago
merge from main, manual merge protobuf.
2 Years Ago
merge from industrial
2 Years Ago
Merge from industrial
2 Years Ago
Fixed electric furnace not listing it's power usage when selected in the inventory
2 Years Ago
The wire tool will now update itself to highlight the correct entity while looking at a non IO entity that has an IO entity child (the electric furnace IO slots will now appear when the player is looking at any part of the furnace) This behaviour won't occur when more than one IO entity is parented to an entity
2 Years Ago
Custom editor for BaseMission to keep things more organized Preview area of the inspector shows a formatted overview of the mission so you don't need to expand different fields to figure out what it's about
2 Years Ago
Remove debug print
2 Years Ago
Make MissionObjective SO abstract so the Create button shows a menu for the type of objective to create Update MissionObjective_KillEntity to use BaseEntityRef instead of manually entered entity ID numbers
2 Years Ago
Disabled ground driving for the attach heli (has skis, no wheels)
2 Years Ago
Let pitch/roll/yaw movements animate at full scale on the attack heli
2 Years Ago
Merge from industrial
2 Years Ago
Protocol++
2 Years Ago
Turbofan now animates
2 Years Ago
Missed change to ResourceRef (should've been with cs78563)
2 Years Ago
Move the conveyor filter fail/pass outputs to the bottom of the model, make the top a bit less crowded Move the front face storage adaptor slot on the large wooden box to the left so it doesn't clip the lock
2 Years Ago
Add a fork of ExtendedScriptableObjectDrawer so we can show/edit referenced ScriptableObjects inline in the editor Changes allow creating new SO instances embedded into the parent SO instead of as a separate asset Enabled that on MissionObjectives and WorldPositionGenerator SOs
2 Years Ago
Fixed electric furnace gibs glowing
2 Years Ago
Add BaseEntityRef which works like GameObjectRef but to refer to BaseEntity specifically The object picker in the editor will automatically filter to BaseEntity prefabs too
2 Years Ago
Set up gauge shake for the attack heli and improved gauge shake for the other helis
2 Years Ago
Add an additional slot to the Tool Cupboard for storage adaptors (front face at the top)
2 Years Ago
Fixed crafter always playing sfx when off
2 Years Ago
Fixed pipes sometimes appearing incorrectly when first placed
2 Years Ago
Fix some interaction issues with the industrial crafter (caused by pickup option becoming available on the client incorrectly)
2 Years Ago
Attack heli - Added blur blade bones, meshes and materials - Added turbofan bone - Updated blades to use correct material in prefab
2 Years Ago
Merge from multithreaded_networking_3 (disabled by default)
2 Years Ago
Added correction forces to Kayak, now much more stable.
2 Years Ago
merge from weapon_racks/rotation/placement
2 Years Ago
merge from main
2 Years Ago
Rotation/placement UI wip
2 Years Ago
Network++
2 Years Ago
Merge from main
2 Years Ago
Removing the need for decryptIncoming and encryptOutgoing connection flags
2 Years Ago
Rename the convar to skip asset warmup because it causes crashes and shouldn't be used
2 Years Ago
Merge from load_cancel_fix
2 Years Ago
merged from decor_bush_shadow_fix
2 Years Ago
merge from misc_fixes_feb23
2 Years Ago
Tweaks, killing shore waves where they shouldn't appear
2 Years Ago
Restoring old connection "connected" flag behaviour
2 Years Ago
Expose power consumption value on electric furnace IO entity
2 Years Ago
Fixed server.enforcePipeChecksOnBuildingBlockChanges accidentally disabling the checks when true
2 Years Ago
Hapis Island retirement
2 Years Ago
Crafter crafting cost tweaks Storage adaptor WB 1 Storage adaptor crafting cost Workbench tech tree level 1 Industrial setup Workbench tech tree level 2 Industrial setup
2 Years Ago
network++ save++
2 Years Ago
Merge from industrial
2 Years Ago
Protocol++
2 Years Ago
Add a small (0.02m) additional offset from the surface when placing industrial pipes, helps pipes go along the ground through doorways without hitting the collider on the ground in a doorway
2 Years Ago
MenuUI
2 Years Ago
Minor edits
2 Years Ago
Switched to using the same code as the UI compass for the heli compass (except using the heli heading instead of player eye direction)