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108,630 Commits over 3,867 Days - 1.17cph!

4 Years Ago
Made temperate pines a bit smaller
4 Years Ago
LS warehouse distant LOD backface culling off
4 Years Ago
fixed stone splat snow material biome tint tinting the snow and using old snow textures
4 Years Ago
Removed roadside wrecks from decor_v3 as it doesnt allow to do collision detection Moved roadside wrecks to the world stack prefab
4 Years Ago
cargoship ai design file
4 Years Ago
merge from main
4 Years Ago
missing changed steam categories
4 Years Ago
Workaround for issue caused by a hack in BaseProjectile
4 Years Ago
cherrypicking #60488
4 Years Ago
merge from wipe2
4 Years Ago
Fixed RendererLOD property drawer multi editing bug
4 Years Ago
procmap_debug test level - test bed for roadside wrecks backup
4 Years Ago
colliders read/write spam fix more LS/Powerplant debug shopkeeper item throw fix needed a second S2P because nested
4 Years Ago
More coastline / Backup.
4 Years Ago
Scene 2 prefab - prefabs only
4 Years Ago
More debugging to track down an aiming issue
4 Years Ago
repainted forest toplogy on swamps - slight rework on monument topology on swamp_c (the one with trail connections)
4 Years Ago
Windows RustNative update (for some reason it didn't properly update with the merge from wipe_1?)
4 Years Ago
Fixed transmission towers sometimes spawning too close to road
4 Years Ago
Place telephone poles after roadside substations (fixes floating telephone poles)
4 Years Ago
Poker game inputs now reset the player idle timer on the server. Don't kick players just because they sat playing poker for thirty minutes!
4 Years Ago
MT - More progressive environment volumes when entering/leaving tunnel entrance Attempt to fix collision leaving entering some caves Fixed Powerplant puzzle wires floating Fixed Sat dish offset on a dish3 LOD0 Added glass colliders to static workcart Cliffs and micro cliffs now check for powerline topology on top of road topology Roadside vehicles use aiobstacle to prevent animals running through them, also use terrain filters in an attempt to do collision detection when spawned Oilrig interior mesh uses the correct collider, import settings were incorrect for it, lengthened underwater pipes Attempt to prevent thrown items falling into shops at bandit camp LS - reworked terrain to make it cooperate with the underground tunnels better WTP - reworked terrain to help with fallen objects, fixed a gap with sewers tunnels that could lead to antihack kicking in
4 Years Ago
Fixed missing open and close sounds on static repair table too
4 Years Ago
Fixed missing open and close sounds on static research table
4 Years Ago
Fixed "Rechargable" typos
4 Years Ago
Reduced large furnace bounds
4 Years Ago
Fixed Wind Turbine excessive bounds Fixed Wind Turbine deployment underwater
4 Years Ago
Network++ Save++
4 Years Ago
Potential incorrect material gib fix
4 Years Ago
loot barrels gibs material override review
4 Years Ago
Reworked process for getting attack input (for selecting a gesture) while a ui that blocks attack input was active Enabled gestures on card table seats Fixed being able to open gestures while inventory or crafting menu was open
4 Years Ago
Lower sort order of card table UI to 30 (was 100)
4 Years Ago
Fix local player's cards being hidden
4 Years Ago
Some basic styling
4 Years Ago
Don't show cards at the end of a round except for the winner in a showdown
4 Years Ago
Enabled read/write on the gambling lamp since the LOD3 is used as a mesh collider. Fixes the "RuntimeNavMeshBuilder: Source mesh gambling_lamp_LOD3 is skipped..." errors on every server start.
4 Years Ago
Merge PlayerSeed fix to Main. Fixes PlayerSeed console command not handling Steam IDs correctly. Also now supports using a name instead of a seed.
4 Years Ago
Foliage displacement improvements
4 Years Ago
mf parent
4 Years Ago
East side
4 Years Ago
Workshop scene rework - cleanup
4 Years Ago
Skin approval
4 Years Ago
Tweaked min/max sizes for birch and beech trees. They should be slightly bigger now
4 Years Ago
Reorganized temperate trees / oaks will no longer spawn in forests but only on fields / moved smaller trees into forestside folders
4 Years Ago
Include type field in smart alarm notification data Add targetId and targetName fields to team login and death notifications
4 Years Ago
Cleaned up new spawn populations
4 Years Ago
cherrypicking 60334 L96 Specular setup
4 Years Ago
Workshop scene rework - progress backup
4 Years Ago
Merge from backport
4 Years Ago
Fixed SpawnHandler.Refresh not working right