108,630 Commits over 3,867 Days - 1.17cph!
Added small pines to temperate fields
Created tree entity prefabs for all bushes
Attempt to decouple render scale from screen size.
Scene2Prefab - prefabs only
Fixed "Rivers spawning next to steep terrain will have jagged edges and odd dips" (finding this took me 10 hours)
Moved/Renamed content for clarity
Removing unused content/cleanup
level asset files that got changed
re-linking slots in materials that have connections to old textures that will be deleted
Added a new CombatStationary state.
Generic stationary scientist turret setup, prefabs, behaviour, files.
Cargo AI converter and test scene updates.
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Assigning correct terrain material to remaining scenes still using 'terrain4'
Make sure we always clear previous bet data correctly after end-of-round
Better fix for abandoned scrap calculation
Subtract fix from
60523, pending an improved fix
Clear BetThisRound and BetThisTurn immediately when a player leaves the game
grounds less floaty at sewer branch
Fixing some issues with shadow proxies on supermarket/sewers/gas station, mainly reverting to higher definition casters
Fixed a bunch of reported typos
re-linking severed tree prefabs in monuments
Tree minigame marker update all tree entities
cherrypicking jarryd's tree marker improvements
Fixed incorrect payouts when both side pots (different all-in amounts) and folded players are involved
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[Editor only] Fixed poker test window array error
[Editor only] Poker test window remembers different scrap values per player
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[Editor only] Poker Tester window can now set a specified amount of scrap in storage for any player at the table
Simplify copying local player card data
- After local player folds, still show their cards to them, but greyed out
- More work on card sync
- Cleaned up SubOnPlayerLeaving code
- Make sure local player's cards refresh immediately when sent
Protocol++
Organized spawn.procmap.v3 tree spawn populations
Tweaked spawn population settings for temperate trees / field trees will spawn in clusters / smaller trees will grow around the forests / large oaks will spawn only on fields / pines, beech trees and birches will spawn together on some topologies to create mixed forests
Fixed prefab IDs on some trees
Added more scale variation for field trees