128,806 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Added overridePickupTime to entity pickup settings, parachute takes 12s to pick up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed backpack notifies not working after 
85060 
                
                
                
                
                
             
         
        
            
            
            
                
                Reworked parachute repacking process, instead of adding an "unpacked' parachute to the players inventory when landing the unpacked parachute now gets dropped in world space
Player can pick it up like any other item to repack it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try ComputeBuffer.SetData() instead of ComputeBuffer.BeginWrite() when expanding the compute buffer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rework how we update the current backpack item since we don't send the main item container to other players
Use the player's save data to store a current backpack item id so it's always accessible to everyone
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge TugboatJuly -> Main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable Water5 correction forces on tugboat - rule out ApplyCorrectionForces as the cause of the sinking reports
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added global.blockServerEmoji convar to allow clients to opt out of receiving server emoji
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix MaterialPropertyBlocks not having new ComputeBuffers assigned when the ComputeBuffer is "resized"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge Main -> TugboatJuly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shockwave + ground effect tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                More cleanup & hopefully fixes
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                fixed missing base color in a couple of materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added missing ambient light to festive garland window
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for ramp/steps blocker
 
                
                
                
                
                
             
         
        
            
            
            
                
                Explosion tonemapping iterations
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from safezone_viewmodel_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from skull_trophy_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from august_art_bugfixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Explosion files & research backup.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update global_networked_bases/2021
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from building_skins_3
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                brutalist skin roof colliders tweak
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix stackoverflow from typo
Fix setting DrawCallCount to material count instead of submesh count
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor & fix writing IndirectArgs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Always add an initial pass when creating tool instance.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pause water system too.
Added button to open screenshots folder in explorer.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor & fix initialization / cleanup of arrays + compute buffers
Fix IndirectArgs not being rewritten after expanding the compute buffer
Support renderers that have more submeshes than materials
Remove redundant testing convars
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from building_skins_3
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated roof conditionals models, gibs, colliders to fit whithin bounds of vanilla tiers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Test chaining screenshot capture. 
Set timescale to 0 before starting so that the shots are all the same, and back to 1 after.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix exception when opening the map with a sleeping bag cluster
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove some unused temp outline code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed weapon placement effect not working for some weapons.
Placement effect for weapons using SkinnedMeshRender now also work correctly.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup Abyss items to work with weaponr acks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                pumpjack static prefab - fixed ladder volume being too short
added single collider for the fuel engine as the global metal mesh collider is removed
added some missing box colliders on bones and rotated some for a better fit
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from august_art_bugfixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fish_gut_notification_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Skull trophies will now properly display the inserted skull even if it was created from the Items F1 menu and not the createskull command
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed case where entering a safe zone and equipping a weapon at the same time would sometimes result in a duplicate viewmodel appearing