reporust_rebootcancel

108,621 Commits over 3,867 Days - 1.17cph!

4 Years Ago
Add a sanity check warning if there is any scrap left in the pot after winner payouts
4 Years Ago
Add a loading screen tip for the gesture menu
4 Years Ago
Dispose old winner info proto data properly on the server side
4 Years Ago
Check and Call can't ever be options in the same turn, so let them both be on the C key for simplicity
4 Years Ago
Increase time between rounds to six seconds
4 Years Ago
Fixed the player's cards not always updating at the next round. Updated how PopulateCards is set.
4 Years Ago
Merge from slots
4 Years Ago
Merge from main
4 Years Ago
Fixed protobuf winner data not being copied across
4 Years Ago
Merge from main
4 Years Ago
Rename
4 Years Ago
Compile fix for inspector vars
4 Years Ago
Code to capture player mugshot images and save them on the server
4 Years Ago
Have the UI say to hold Space
4 Years Ago
If player's score is the same, sort by bet amount in ascending order. Should ensure that final payout is correct
4 Years Ago
Use water damage hit impact underlay if ShowBlood is false, ensures players will still know what direction they are being attacked from
4 Years Ago
Disable blood screen overlays when hurt if blood is disabled
4 Years Ago
Language settings
4 Years Ago
dredge fix from fbx
4 Years Ago
Set the world cam on the playing cards canvas
4 Years Ago
Added global.showblood saved convar Added new BloodEffect that has a replacement effect slot that will spawn in place of the blood effect Added BloodEffect component to all blood effects, no replacements are setup so they just don't appear for now
4 Years Ago
Move the card UI slightly closer to the card
4 Years Ago
fixed zfighting and some mesh holes on dredge model
4 Years Ago
Merge from main
4 Years Ago
Placeholder for wave functionality
4 Years Ago
Raise the round winner info so it doesn't overlap world-space cards
4 Years Ago
Set up the transparent card images, use them in the UI
4 Years Ago
Fix naming confusion
4 Years Ago
Fix server compile on PlayingCardsViewmodel
4 Years Ago
Update WinnerBreakdown RPC handling
4 Years Ago
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4 Years Ago
Added support for tunnel entrances inside monuments No longer spawn tunnel entrances next to monuments that already have a tunnel entrance
4 Years Ago
acquaintance work
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
manifest
4 Years Ago
Harbor dockwalls now have a long distance LOD3 to avoid the floating effect it has had
4 Years Ago
track if an AIZ is sleeping
4 Years Ago
BaseNavigator now supports pause/resume. AI sleep/wake now pauses/resumes navigation and movement ticks.
4 Years Ago
Fixed a bunch of desc typos and updated some outdated descriptions to be more helpful to newer players
4 Years Ago
merge from cleanup
4 Years Ago
Smoother terrain anchors in excavator scene
4 Years Ago
4 Years Ago
When terrain not cooperate, make terrain eat dirt - junkyard
4 Years Ago
merge from main
4 Years Ago
Network++
4 Years Ago
Merge Main -> CardGames
4 Years Ago
Blocked one way shooting on junkyard's recycler roof, fixed floating fences at junkyard Fixed barrels clipping at dome, improved terrain behaviour around ground objects Military tunnels now use the train tunnels flag on their environment volumes (fixes distance light bleed) Bumped texture res of road_a albedo Rusty roadside vehicle LOD4 materials transition more seamless Forgot some prefab for airfield over the weekend
4 Years Ago
Road signs now cast shadows
4 Years Ago
Properly assign playing cards on vm Disable UI cards