reporust_rebootcancel

130,965 Commits over 4,232 Days - 1.29cph!

2 Years Ago
SeekerTarget NRE prevention
2 Years Ago
fix missing sounds on chinook (copied sound behavior from pre-refactor BaseHelicopterVehicle.cs to CH47Helicopter.cs)
2 Years Ago
attack heli flare sounds, rocket dryfire sound, rocket launch sound tweaks, and damaged fire sound position update
2 Years Ago
set up viewmodel prefab to use viewmodel renderer script, and set materials set up
2 Years Ago
3p launcher - updated positional offset & tweaked holstered position
2 Years Ago
Parachute backpack texture updates
2 Years Ago
▌▊▆▌ ▋▇▅▌▆▆▊▆
2 Years Ago
Manpad rocket uses the new model and airburst explosion. Further tweaks.
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
further player anim skydiving updates
2 Years Ago
update to player skydiving anims
2 Years Ago
Moved the main rocket out of the launch group, which was causing premature FX killing on the Manpad rocket.
2 Years Ago
Drag adjustments for the updated lifetime.
2 Years Ago
Unparent on destroy timing fixes.
2 Years Ago
More trail tweaks.
2 Years Ago
Added detail layer to parachute materiall
2 Years Ago
Regular rocket smoke lifetime tweaks.
2 Years Ago
Merge from main
2 Years Ago
Regular rockets engines don't cut out at its parabolic apex anymore, but keep running until the end -- for clarity purposes. Sliightly darkened the smoke on them.
2 Years Ago
Manpad rocket trail tweak.
2 Years Ago
Timing, shader and clarity improvements/fixes for the manpad rocket and firing.
2 Years Ago
merge from global_networked_bases
2 Years Ago
Cherrypick 87026 (--normal-rendering order change)
2 Years Ago
merge from main
2 Years Ago
fixed flickering mesh in fbx for the wall rack
2 Years Ago
Added parachute bag world model
2 Years Ago
updates to player and chute anims
2 Years Ago
merge from Attack Helicopter
2 Years Ago
female parachute bag prefab
2 Years Ago
Added sound for failed gun fire attempts
2 Years Ago
skinning fix on parachute left handle
2 Years Ago
Merge from HomingMissileLauncher
2 Years Ago
Merge from main
2 Years Ago
Only play the out of rockets sound if there's no ammo left at all, some other refactoring
2 Years Ago
Commit some changed guids due to file duplications?
2 Years Ago
Compile fixes Commit some meta file deletes
2 Years Ago
Fixed rocket ammo including flares in ammo count
2 Years Ago
Added placeholder sounds and RPCs for trying to fire rockets with no rockets left, and the same (with a different sound) for flares
2 Years Ago
Merge from main
2 Years Ago
Set up and added a placeholder sound for attack heli firing flares
2 Years Ago
merge from windmill_material_fix
2 Years Ago
merge from Attack Helicopter
2 Years Ago
Made attack heli headlight much brighter and longer range
2 Years Ago
Manifest
2 Years Ago
Re-organizing windmill folder for clarity
2 Years Ago
merge from parachute
2 Years Ago
merge from Attack Helicopter
2 Years Ago
homing missile launcher sounds
2 Years Ago
Reduce clearance check size (radius 1.5m->1m, length 10m->6m) Added an additional sphere check above the player to check for clearance (2m radius, 3.5m above player) Can now hold down Space while falling to deploy the parachute as soon as possible, the parachute will check it's clearance every frame instead of the player having to spam the Jump key These changed restrictions now allow parachute jumps from powerline pylons at certain angles as well off the cliffs overlooking Water Treatment