reporust_rebootcancel

108,625 Commits over 3,867 Days - 1.17cph!

4 Years Ago
CraggyIsland tweaks for faster troubleshooting - changes under "Temp"
4 Years Ago
re-exporting cliff AddToHeightMap meshes with a UV channel
4 Years Ago
re-exporting cliff colliders with a UV channel
4 Years Ago
Merge from gestures_2
4 Years Ago
Protocol++ again
4 Years Ago
Merge from main
4 Years Ago
Protocol++
4 Years Ago
Fix gestures ending slightly too early if an entity is being held
4 Years Ago
cardgame sitting position update
4 Years Ago
Added basic support for the RandomParameter state machine behaviour to not repeat numbers Enabled the above on the playing cards fidget and fixed it never picking the 4th animation
4 Years Ago
Import options for cliffs colliders: normals set to import
4 Years Ago
Merge from hideblood
4 Years Ago
Reworked blood hiding, use subclasses to prevent invokes on recycle classes
4 Years Ago
Invoke cleanups
4 Years Ago
Merge CardGames->Main
4 Years Ago
Add an editor warning if a gesture is marked as looping and not cancellable
4 Years Ago
Handle the case where a player leaves (or dies) mid-game, when they're all-in for more than the other player(s), and hence should have got some of the pot back even if they lost. Pay out the pot ignoring all-in limits if there are no more players to pay out to.
4 Years Ago
Rename card images for extra clarity when used in the inspector
4 Years Ago
Fix compatibility with old gesture binds
4 Years Ago
Missing space in winner info
4 Years Ago
Fix third person cards showing if player is in first person
4 Years Ago
Show 3rd person card models
4 Years Ago
Merge CardGames->Main
4 Years Ago
Merge from main
4 Years Ago
Unsaved
4 Years Ago
Fix chat window in poker UI not respecting show chat option
4 Years Ago
Merge CardGames->Main
4 Years Ago
Put cards away and get them back out after a round so they don't magically update
4 Years Ago
Fixed non bypassed keybinds still working while in poker UI
4 Years Ago
Merge from hideblood
4 Years Ago
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4 Years Ago
Added BloodEffect component flesh entry/exit decals
4 Years Ago
Exposed the gesture signal delay and tweaked it to line up the first and third person animations correctly
4 Years Ago
Disable dance, unsaved clap changes
4 Years Ago
Fixed some places still using old ID's Clean up some invokes Remove old system to hide lights and particles, just move world model a long way away instead of scaling it
4 Years Ago
Code review changes: Cleanup PlayerModel invokes and layer weights in OnDIsable Fix list not getting pooled in context menu Use Rust.Editor.GetObjectId to get gesture ID's, reserialized all of the gesture configs
4 Years Ago
Swap a couple of vars around so that the "Mounting" header still shows up on vehicles. Hiding a property with a header directly above it also hides the header.
4 Years Ago
Removed dismountAnchor entirely since it's been mostly unused since 22861, and unused since 26071
4 Years Ago
Hide MountPose and MaxMountDistance in the BaseVehicle class (and subclasses) inspector so they won't cause any more confusion. They're unused by vehicles.
4 Years Ago
Fix mugshot rendering messing up the player multimesh
4 Years Ago
Merge from main
4 Years Ago
adjust mugshot position
4 Years Ago
updated mount pose on card table seat prefab
4 Years Ago
cardgames - added player sitting pose updated player animator added cardgame sit mountpose enum set .deployable to use pose added player card held model & worldmodel prefab fixed clipping issues on vm anims
4 Years Ago
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4 Years Ago
Load mugshots into UI
4 Years Ago
bugfix
4 Years Ago
mugshot work
4 Years Ago
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4 Years Ago