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137,574 Commits over 4,352 Days - 1.32cph!

1 Year Ago
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1 Year Ago
Fixed memory cell draining battery on both sides instead of from the active output
1 Year Ago
Initial approach logic: Cargo now calculates tangents of each patrolfar node and compares the angle and distance to find the best scoring point Debug outputs for this
1 Year Ago
player update. trumpet entity edited so the trumpet is placed correctly and its holdtype updated with latest idle pose
1 Year Ago
Scene2Prefab Added docking path to harbor 1
1 Year Ago
player update. exported updated homing missile launcher anim set and holster position updated on its entity
1 Year Ago
Make the UI designer screen larger to fit the extra states on. Update bradley scientist AI design with recall states/events.
1 Year Ago
Update state for recalling scientists
1 Year Ago
Added a WearableFadeToggle component that is added dynamically to leg renderers if the LegFade toggle is enabled on a Wearable Currently awaiting a material integration, so it can be toggled via the Fade toggle on the PlayerModel, eventually we'll toggle it if the player is crouching
1 Year Ago
Merge from main
1 Year Ago
merge from tutorial_island
1 Year Ago
small oilrig scene progress S2P
1 Year Ago
small oilrig prefabs update colliders update
2 Years Ago
Fix tutorial achievements not unlocking (they were set up as client side awards but we block achievement progress while on tutorial island - this block was removed specifically for the two new achievements but only on the server when it needed to be on both sides)
2 Years Ago
Destination assigning
2 Years Ago
Revert Playground to version from main Add new CargoCraneTest scene to test the crane in isolation Removed the HarborCraneManager script from last week, roll all of the functionality into the crane as we might have multiple
2 Years Ago
S2P harbor_1 for testing
2 Years Ago
Fixed some tutorial pop up video prompts not working after the player respawns due to triggers not getting a proper exit/enter
2 Years Ago
Legacy wood building skin video header
2 Years Ago
Removed power consumption from all the following logic gates: AND, OR, XOR, memory cell, timer, blocker, rand, counter, switch and smart switch
2 Years Ago
Make debug.starttutorial set tutorialenabled to true when called in the editor, saves manually enabling tutorial every time Don't show return to survivor mission step until player has filled TC
2 Years Ago
Optimise UpdateResourcePings process further, don't run a Vis at all since we can just iterate over the networkable entities in our tutorial group Make it run every 3s instead of every 1s
2 Years Ago
Fixed AND, OR & XOR gates draining batteries on both sides instead of only the side with the highest power input
2 Years Ago
Delete TutorialHelpModalStageWidget component, no longer used
2 Years Ago
Fixed mission objectives not getting picked up by Phrases build - this seems to have affected all mission objectives, not just the tutorial island
2 Years Ago
Brutalist church progress
2 Years Ago
small oilrig sat tubes flow wip
2 Years Ago
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2 Years Ago
player update. homing missile launcher anims exported and set up
2 Years Ago
Merge from main
2 Years Ago
Move FlexLayoutManager so it spawns in sooner to fix console spam while loading the menu
2 Years Ago
Refactor tutorial help prompts so that the Localization system can pick up the text on it Should be no visible changes, just moved the Phrases out of a struct on the help prompts
2 Years Ago
Merge from main -> editor_compare_client_server_fields
2 Years Ago
Merge from main -> harmony2
2 Years Ago
Merge from main -> rpc refactor_2
2 Years Ago
Test scene init Sorted clipping terrain in test scene Properly split terrain from other scenes
2 Years Ago
Fixed player not being able to process tutorial if player corpse despawns and is replaced with a bag (objective will complete if the player opens the bag, although the ping will no longer be visible)
2 Years Ago
Merge from main
2 Years Ago
Merge main
2 Years Ago
updated church position
2 Years Ago
Brutalist church decals setup
2 Years Ago
better looking brick blend layers
2 Years Ago
Add destroy self behaviour state. Recall coroutine rework.
2 Years Ago
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2 Years Ago
Delete Sense.cs
2 Years Ago
More removal
2 Years Ago
Remove all code that calls Sense.Stimulate
2 Years Ago
Remove OnSensation and calls.
2 Years Ago
oilrig_1 S2P
2 Years Ago
updated level3 lods and colliders to remove last flow blockers to the structure