reporust_rebootcancel

137,491 Commits over 4,352 Days - 1.32cph!

2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
merge from binoculars_nre_fix
2 Years Ago
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2 Years Ago
Update patrol heli map tooltip name + other slight changes for consistency
2 Years Ago
Added global.debuglanguage convar to debug localization
2 Years Ago
blunder buster blockout
2 Years Ago
player update. snowball and birthday cake entites edited so the player holds them correctly
2 Years Ago
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2 Years Ago
normalise condition fill amount
2 Years Ago
Changed vendor listings to display 'selling' rather than available Gave text more room before wrapping to support translations
2 Years Ago
player update. added deploy for candy cane and quick attack to 3p melee anim set
2 Years Ago
player update. edited entities for candy cane, concrete pickaxe/hatchet, lumber jack axe/pick axe, pipewrench, sickle and diver hatchet so they hold and holster correctly. Also made holdtype override controllers for pipewrench and candy cane sto play their unique deploy anims.
2 Years Ago
All client entity binoculars now share the same reference to the rangefinder This prevents NRE from firing Added an additional null check just in case
2 Years Ago
Updated Mushroom World Model to have decreased size Imported Mushroom World Model Colliders Switch Mushroom World Model Colliders from Box to Mesh
2 Years Ago
backup moved moonpool crane to props folder
2 Years Ago
Dynamically show tool world models based on TC content
2 Years Ago
WIP logic for loading scientists back in. New related states, AI design updates.
2 Years Ago
player update. spear and pitchfork holster position edits
2 Years Ago
player update. edited 2h melee attack and deploy anims to match the viewmodel anims better
2 Years Ago
player update. snowball gun entity edited to use r prop also gun held position and holster positions edited. grenade launcher holster position edited and combat knife held postion slighlty changed
2 Years Ago
merge from nightlight_water_fix
2 Years Ago
merge from tutorial_bag_improvements
2 Years Ago
merge from tutorial_island/keys_fix
2 Years Ago
merge from burst_indicator_fix
2 Years Ago
oilrig_1 s2p
2 Years Ago
oilrig sat tube models and prefabs, triggers tweaked oilrig raw metalness texture to limit white halo around rust level hierarchy cleanup
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Don't wipe the players sleeping bags when starting the tutorial, don't show mainland bags while the player is in the tutorial
2 Years Ago
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2 Years Ago
Fix burst indicator missing on belt bar icons, looks like the nested prefabs lost their connection during a tutorial merge. The prefab links are now restored and the belt bar binds are set up again.
2 Years Ago
Fix for RPC error in StartTutorial if no ping data had been initialised on the server
2 Years Ago
Don't rebuild skeleton, since that method is editor only!
2 Years Ago
merge from store-ui
2 Years Ago
merge from tutorial_timetrack_fix
2 Years Ago
merge from vendor_ui_condition_support
2 Years Ago
reapplying 93880 vendor_ui_emoji_support
2 Years Ago
merge from fix_tut_lag
2 Years Ago
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2 Years Ago
Actually increase max number of server tags to show to 4 Add the new `tut` tag to the server.tags autocorrect
2 Years Ago
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2 Years Ago
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2 Years Ago
player update. exported/set up hammer deploy and attack anims and created hammer override controller for it
2 Years Ago
Cleans up invokes on destroy (applied vending machine screens NRE fix)
2 Years Ago
Merge from tutorial_island_cmd_rate_limit