reporust_rebootcancel

137,516 Commits over 4,352 Days - 1.32cph!

2 Years Ago
Merge from main
2 Years Ago
Brutalist church progress
2 Years Ago
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2 Years Ago
Merged to main
2 Years Ago
Fixed remaining issues with condition display Now respects updated max condition properly
2 Years Ago
Fix demos throwing exceptions when threaded networking is disabled Force full server demos disabled when threaded networking is off
2 Years Ago
Merge RowboatDismountBug -> main
2 Years Ago
Check that the list we get really is empty when we get it, and report if it wasn't
2 Years Ago
Merge RowboatDismountBug -> main
2 Years Ago
Add radius info as well
2 Years Ago
Merge RowboatDismountBug -> main
2 Years Ago
Increase latestSeatClipSeemsFarAway threshold to 40m
2 Years Ago
merge from RowboatDismountBug
2 Years Ago
One more missed collider list free
2 Years Ago
merge from RowboatDismountBug
2 Years Ago
Fixed three cases where we got a pooled collider list and never freed it
2 Years Ago
Additional info for the SeatClipCheck error data that goes to Sentry. Plus filter out collisions that seem reasonably close to the rowboat, so we get less error reports for valid hits.
2 Years Ago
Have SkinViewer prefabs always use fresh instances, not preprocessed or pooled ones. Fixes some skins being invisible after warmup has run, due to the bone hierarchy being stripped on the pooled, warmed-up version that's loaded by default
2 Years Ago
Merge vendor fixes 5
2 Years Ago
Rebuilt phrases Slightly moved some alignment to look right with new text
2 Years Ago
Merge vendor ui fixes 5
2 Years Ago
Conditional bar is no longer shown for listings with full hp Rewrote conditional checks to take advantage of normalised values
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from binoculars_nre_fix
2 Years Ago
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2 Years Ago
Update patrol heli map tooltip name + other slight changes for consistency
2 Years Ago
Added global.debuglanguage convar to debug localization
2 Years Ago
blunder buster blockout
2 Years Ago
player update. snowball and birthday cake entites edited so the player holds them correctly
2 Years Ago
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2 Years Ago
normalise condition fill amount
2 Years Ago
Changed vendor listings to display 'selling' rather than available Gave text more room before wrapping to support translations
2 Years Ago
player update. added deploy for candy cane and quick attack to 3p melee anim set
2 Years Ago
player update. edited entities for candy cane, concrete pickaxe/hatchet, lumber jack axe/pick axe, pipewrench, sickle and diver hatchet so they hold and holster correctly. Also made holdtype override controllers for pipewrench and candy cane sto play their unique deploy anims.
2 Years Ago
All client entity binoculars now share the same reference to the rangefinder This prevents NRE from firing Added an additional null check just in case
2 Years Ago
Updated Mushroom World Model to have decreased size Imported Mushroom World Model Colliders Switch Mushroom World Model Colliders from Box to Mesh
2 Years Ago
backup moved moonpool crane to props folder
2 Years Ago
Dynamically show tool world models based on TC content
2 Years Ago
WIP logic for loading scientists back in. New related states, AI design updates.
2 Years Ago
player update. spear and pitchfork holster position edits
2 Years Ago
player update. edited 2h melee attack and deploy anims to match the viewmodel anims better
2 Years Ago
player update. snowball gun entity edited to use r prop also gun held position and holster positions edited. grenade launcher holster position edited and combat knife held postion slighlty changed
2 Years Ago
merge from nightlight_water_fix
2 Years Ago
merge from tutorial_bag_improvements
2 Years Ago
merge from tutorial_island/keys_fix