reporust_rebootcancel

137,785 Commits over 4,352 Days - 1.32cph!

1 Year Ago
Add MonoMod to AppDomain assembly resolver to point to the loaded harmony dll
1 Year Ago
loot balance, slightly more bias towards the cargoship island on Harbor2
1 Year Ago
some peeking and advantage balance across harbor2, also fixed a bypass by one of the walls
1 Year Ago
fixed the last lod of black lorry trailer being white
1 Year Ago
Flagging more IO prefabs as snappable
1 Year Ago
Fixed cargo NRE if theres no harbors in the world
1 Year Ago
player update. finished setup of the 2 guitars and bass instruments
1 Year Ago
Adjusted timer deployment restrictions
1 Year Ago
Fixed button being deployable in weird places
1 Year Ago
Fixed smart switch output handle position
1 Year Ago
1 Year Ago
fixed a flow issue by allowing a jump back onto the defensive wall (harbor2) s2p
1 Year Ago
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1 Year Ago
network++
1 Year Ago
subtracting 94255 merge from server_hidden_stashes - client compile issues
1 Year Ago
oilrigs S2P
1 Year Ago
Increased the reach of prevent building volumes in both rigs Fixed missing door in small rig Fixed floor collider in hall preventing going down the tubes Some bounce lighting, basic lighting in small rig Finer environment volumes placement on moonpool prefab
1 Year Ago
merge from optimize_rpc_src_connection_2
1 Year Ago
merge from server_hidden_stashes
1 Year Ago
Disable navmesh obastacle and AI data after all scientists are back on board, so they don't run through the APC on their way to mount it.
1 Year Ago
Merge from main
1 Year Ago
network++
1 Year Ago
Use 'obj is IList' instead of the earlier, longer version
1 Year Ago
Compile fixes
1 Year Ago
Spawn containers when the ship docks (temp) Containers don't save (temp) Added a second dynamic crane to harbor_1 so it can reach more of the ship Don't spawn containers if there is already a container there (there will probably be more save/load issues but this should stop the worst of it for initial testing)
1 Year Ago
Remove all my temporary rowboat seat clip debugging. Hopefully rowboat dismounts are now solved
1 Year Ago
Cherrypick copying harmony to build directory
1 Year Ago
Pure reflection approach to load 0Harmony.dll, create Harmony instances & patch methods
1 Year Ago
Clear list when using GetList in the pool
1 Year Ago
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2 Years Ago
Exclude 0Harmony from the build
2 Years Ago
Cherrypick disable assembly validation again
2 Years Ago
Cherrypick harmony 2.3 again
2 Years Ago
Fix copying of dlls to builds
2 Years Ago
Update HarmonyHook.cs to work in editor (because unity wants absolute path) Update Rust.Harmony.Loader.dll
2 Years Ago
Ensured cargo only docks once
2 Years Ago
Set default dock time to 8 minutes
2 Years Ago
Set better stopping location on harbor 1
2 Years Ago
Smooth cargo ship docking rotation
2 Years Ago
Codegen
2 Years Ago
Cargo dock time now uses convar Debug docking now set as a replicated var
2 Years Ago
Removed cargo docking from harbor 2 Ensured harbor 1 and 2 now have boat access
2 Years Ago
Added temp colliders to all harbor_1 grounds prefabs
2 Years Ago
Add info on a collider name to the IsSeatClipping error
2 Years Ago
Fixed editor-only list check in Pool.Free
2 Years Ago
Harbor crane / finished LOD0 geometry Basic textures and materials using packed mask setup / still very WIP
2 Years Ago
sks vm prefab & test base rig file wip