reporust_rebootcancel

123,976 Commits over 4,171 Days - 1.24cph!

3 Years Ago
In flight emission-over-time damage stuff WIP
3 Years Ago
merge from main -> door_unlock_fix
3 Years Ago
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3 Years Ago
setup some test weapon configs for rotation
3 Years Ago
tweaking perimeter wall for flush placement around garages
3 Years Ago
peg rotation fix
3 Years Ago
SmallScope remake models, textures and material setup
3 Years Ago
Merge from industrial
3 Years Ago
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3 Years Ago
Damage states
3 Years Ago
Compound cover and flow polish, narrowed some areas down a notch for extra coziness static version of small planters for decor and misc
3 Years Ago
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3 Years Ago
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3 Years Ago
WIP process for setting default skin tone for emoji
3 Years Ago
Initial support for multiple skin tones per emoji (supports + notation so :happy: :happy+1: :happy+2: etc)
3 Years Ago
Fix horizontal squish
3 Years Ago
Compile fixes Happy test
3 Years Ago
Merge from main
3 Years Ago
wip vertical mount pegs
3 Years Ago
merge from industrial
3 Years Ago
Fixed furnace power PowerConsumption = 3
3 Years Ago
fixed conveyor volume not equal on top and bottom
3 Years Ago
Don't include default ammo in ammo list if you don't have any.
3 Years Ago
Restore UI and manifest after merge.
3 Years Ago
Fix accidental file change commit
3 Years Ago
merge from main
3 Years Ago
re-disable fishing_village c xmas decor
3 Years Ago
merge from save233 - minor changes
3 Years Ago
Merge from industrial
3 Years Ago
Metal gib sfx for crafter, combiner, splitter, adaptor and conveyor
3 Years Ago
Revert some angle calculation changes from the code review in the pipe mesh generator as it was causing artifacts
3 Years Ago
Merge from industrial
3 Years Ago
Show the too many inputs warning if the conveyor is at the limit, rather than beyond the limit
3 Years Ago
Fix client compile error
3 Years Ago
Fixed directional overlay materials not getting reapplied to pipes when changing the colour of a pipe
3 Years Ago
Fixed incorrect gib sfx for stone triangle floor frame + ramp
3 Years Ago
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3 Years Ago
Added Copy/Paste/Discard Changes/Apply buttons to conveyor filter dialog
3 Years Ago
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3 Years Ago
Merge Main -> Attack Helicopter
3 Years Ago
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3 Years Ago
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3 Years Ago
▉▊▌ ██▆▄▍▍: ▍▍▌▌▉▍▊_▉█▇▊▇_▍▌▅▄▉▌▍█ ▉▇ █▇▄ ▄▉ ▊▆▆▉, ▊▄▉ ▇▊▇-▊▌▌▌▋ ▉█▇▆▉▌ ▋█▍▇▅█▇▉█▉ ▋▉▇▍▆▅ ▌▍▆█▉ ▉▋ ▌▄▄▉▌ ▌▍▍▌▉▋ ▍▌▆▅▉▉▅▋ ▅▌▌▇ █▌ █▇▊▇▍▄▇▅▋ ▄▇▄▍▉▋ █▉ ▍▍▊▄█▌▋█▊▆▋█▌ ▄▊▊▊██▇▉▌.
3 Years Ago
Added a "Too many outputs" and "Too many inputs" HUD warning when looking at a conveyor with too many inputs/outputs (the limit is 16) Requires TC auth and player holding wire tool Can now rotate conveyor when placing
3 Years Ago
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3 Years Ago
Fixed conveyor passthrough getting disrupted when changing an industrial connection
3 Years Ago
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3 Years Ago
Fix blueprint filters not working (regression) Containers can no longer deposit items into the same container that they have extracted the item from
3 Years Ago
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