reporust_rebootcancel

137,113 Commits over 4,352 Days - 1.31cph!

2 Years Ago
Spawn intervals and convar. Don't do bradley health check in the editor, for easier testing (added a warning for it).
2 Years Ago
Codegen
2 Years Ago
Fixed missing vendor names and stock numbers Listings now take the proper copy of vendor data, and handle disposal
2 Years Ago
Merge fixing
2 Years Ago
Fixed nightlight variables all being 0 on server startup
2 Years Ago
merge from main
2 Years Ago
merge from nameplate_distance_convar
2 Years Ago
merge from analytics_threadsafe_queue
2 Years Ago
Set wallpaper models to read/write mode to enable batching
2 Years Ago
Added wallpaper item: aim at any building block to deploy the corresponding wallpaper deployable Added wallpaper deployable prefabs
2 Years Ago
Added new sockets for wallpapers on walls, doorways, windows, half walls and low walls
2 Years Ago
Codegen after merge conflict
2 Years Ago
Merge from main
2 Years Ago
Add store icons & descriptions
2 Years Ago
merge from nightlight_shader
2 Years Ago
Merge store-ui -> main
2 Years Ago
Level 3 hall, cctv room and vent progress
2 Years Ago
merge from package_memory_analyzer
2 Years Ago
merge from map_markers_fix
2 Years Ago
merge from cny_spear_wr_fix
2 Years Ago
merge from fix_frontier_server_colliders
2 Years Ago
Merge from tutorial_island
2 Years Ago
Improved hunting trophy pivot rotation
2 Years Ago
Updated Abyss pack store item previews with unique prefabs
2 Years Ago
merge from main
2 Years Ago
Frontier decor pack now uses unique model prefabs for item store preview (displays variants)
2 Years Ago
Add ability for BiomeVisuals component to override the selected biome All hand placed foliage on tutorial island now overrides to temperate
2 Years Ago
Tutorial mission steps for harvesting cloth, stone and metal ore will now consider any of that resource in your inventory as counting towards that objective (so if you harvested the cloth already you don't have to go and find more)
2 Years Ago
Add extra wood and animal fat to two mission steps
2 Years Ago
Don't allow upgrading to any grades higher than wood in the tutorial
2 Years Ago
Fix tutorial tips staying on if player disconnects while it's active and connects to another tutorial
2 Years Ago
Prevented new clusters tween from breaking another when the second one plays at the same time
2 Years Ago
Manually convert `ClientRpcEx()` -> `ClientRPC( RpcTarget )`
2 Years Ago
Add extra overloads to RpcTarget to handle niche RPC requirements
2 Years Ago
Unsaved
2 Years Ago
Formatting Automatically enable the filter servers by tutorial in server browser if player has less than 10 deaths recorded
2 Years Ago
Mark existing ClientRPC overloads as Obsolete with deprecation notice
2 Years Ago
Add an option to filter servers by a "tutorial" tag to the server browser
2 Years Ago
Convert methods using `ClientRPCPlayerAndSpectators()` to RpcTarget version
2 Years Ago
Add support in RPCTarget for `RpcTarget.PlayerAndSpectators()` Remove `ClientRPCPlayerAndSpectators()` overload from BaseEntity.RPC
2 Years Ago
Fix compile error in GNB with ClientRPCStart()
2 Years Ago
Switch from ClientRPC -> ClientRPCEx to the other way around: ClientRpc( RpcTarget ) is now the base method
2 Years Ago
Remove constructors from RPCTarget & move to static methods
2 Years Ago
Initial commit, bike is just an exact snowmobile clone for the moment but with bike scripts and a new prefab base for the variant
2 Years Ago
Added debug.tutorialstatus, prints the current state of all active tutorial islands
2 Years Ago
Preposition all of the tutorial groups when we generate the tutorial island spawn locations, prevents group inside warnings when loading a save
2 Years Ago
Fixed CNY spear for weapon racks after regression caused by spear changes.
2 Years Ago
Merge from main
2 Years Ago
Protobuf + manifest
2 Years Ago
Make constructors of RpcTarget private until we finalize the static methods