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115,066 Commits over 3,959 Days - 1.21cph!

4 Years Ago
Edit submarine FX
4 Years Ago
Can now ctrl-click a state to duplicate it in the AI designer.
4 Years Ago
hesco_barrier_tall greybox model/prefab
4 Years Ago
Texture refresh concrete barrier Added a new taller variant of concrete barrier (not a deployable)
4 Years Ago
Add inaccuracy when firing torpedoes near the surface
4 Years Ago
More work on torpedo movement
4 Years Ago
More error and timeout handling
4 Years Ago
Merge Main -> SubmarineSeptember
4 Years Ago
Refactoring how torpedoes stay level now that there's only one type
4 Years Ago
Initial support for NPC's calling players
4 Years Ago
Fixed several cases where the call wouldn't end when the NPC dialogue ended Add the option to block incoming calls at the prefab level
4 Years Ago
Fix duo sub losing its water culling in the previous commit
4 Years Ago
Added actual support for long distance phone conversations with NPC's
4 Years Ago
Add a little visual mist when torpedos fire (both sub types), to help the lack of feedback to anyone who has audio muted
4 Years Ago
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4 Years Ago
Raycast the whole drink water button, instead of just the cup, in the water catcher UI
4 Years Ago
Southern mid spawns
4 Years Ago
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4 Years Ago
Shifted snow biome boundaries further north away from new desert
4 Years Ago
Splat cleanup facing new desert
4 Years Ago
Added AI state name DDraw debug option to rust editor tools.
4 Years Ago
Sort event and state lists alphabetically.
4 Years Ago
Can now clear the output of an event in the AI designer.
4 Years Ago
Plywood walls set
4 Years Ago
NRE fix for animal AttackState.GetAimDirection
4 Years Ago
AI designer now uses a 2 column popup for selections, so that everything is visible.
4 Years Ago
South into mountains transition area WIP
4 Years Ago
Military hangar set greybox models/prefabs
4 Years Ago
Desert military base scenes backup
4 Years Ago
countryside checkpoint models/prefab and material variants
4 Years Ago
Correct prefab, underwater dweller.
4 Years Ago
Increase tunnel dweller listen range so they react to nearby rooms
4 Years Ago
Added BaseAIBrain.OnStateChanged(). ScientistBrain now sets correct relaxed flags based on state.
4 Years Ago
Desert military base scenes, road layout and perimeter walls placement
4 Years Ago
Added decay to deployed cassette recorder
4 Years Ago
Added world model overrides to ItemDefinition based on stack size, so we can use different world models for different stack sizes Should be arranged in descending order, so smallest stack size -> largest
4 Years Ago
Don't process depth of field if a conversation is happening via phone
4 Years Ago
Initial support for triggering NPC conversations via phone Required PhoneController refactors Added OnFlagsChanged, ServerInit, PostServerLoad, DoServerDestroy, Save and Load callbacks to EntityComponentBase (this removes a lot of duplicate boilerplate on MobilePhone and Telephone scripts)
4 Years Ago
Fixed WorkCarts decaying in the maintenance tunnel. Side path is now marked as part of the train station.
4 Years Ago
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4 Years Ago
Desert spawns/sculpts
4 Years Ago
more desert spawns
4 Years Ago
Dirt mounds set models/prefabs/textures
4 Years Ago
More terrain
4 Years Ago
Foam particles
4 Years Ago
added bespoke raw and cooked fish models and added to prefabs
4 Years Ago
Terrain backup
4 Years Ago
Added chocolate bar world model
4 Years Ago
merge from july_bugfixes
4 Years Ago
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