117,003 Commits over 3,987 Days - 1.22cph!
item speed modifier tweaks
dedicated pet process queue
Merge from Desert_Military_bases
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Merge from Desert_Military_bases
Fixed pumpkin placement settings (deploy volume, building blocker, ground watch)
Prefab updates to prevent duplicate desert military base dwellings and to preserve base layout through server restart
Added option to SpawnGroup to prevent duplicates of the same prefab within that group
Added bounds scale multiplier to SpaceCheckingSpawnPoint
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Improved tessellation method, added smaller brush, fixed dodgy placement.
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tweaks and polish - clipping objects
Moved the fabric colliders of the military tents to the prevent movement layer
Import preset fix + item changes
Cine import preset update (lastFrame value change)
Fixed displacement bug when multiple pumpkins are placed
fixed shooting through buildings_scaffoldings_600_stairs prefab
mark carvable_pumpkin_col read/write
Don't display armour info for NPC-only wearables.
Item descriptions.
Frankenstein dmg increase
Frankenstein item names/desc
Fixed an offset in plywood_wall_window_a collider
Painted some building topology under the MLRS spawners to prevent foliage spawns
more accurate colliders on kitchen_table prefab
fixed crater mesh not having a collider and not culling
closed off hole in between pipes in dwelling_double_E
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Fixed being able to open the gesture menu while sign painting
Show no-target UI in the MLRS over safe zones
Fixed neon sign painter UI not allowing voice chat
Fixed some scrolling issues on marketplace search widget
Removed SAM site allTarget convar, simplified code. Player SAM sites no longer target Hot Air Balloons in safe zones (this was already done for minicopters - looks as if it was intended to be done for hot air balloon as well).
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Fixed the new MLRS rocket smoke disappearing instantly on destroy
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