reporust_rebootcancel

115,225 Commits over 3,959 Days - 1.21cph!

3 Years Ago
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3 Years Ago
Fixed a couple of issues with the underwater effect convar
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3 Years Ago
More folder changes + updated PlayerCopy asset directory
3 Years Ago
Don't overwrite materials when saving new materials, append a number
3 Years Ago
Added Tools/Cinematic/Copy Player that copies the current player model into a static mesh, ready to be prefabbed Copies and applies the various material property blocks so skin and hair colours are applied (hair colours still have some issues) Saves materials into root Assets directory
3 Years Ago
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3 Years Ago
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3 Years Ago
PoseTools updated to recent version (main)
3 Years Ago
Camper gibs setup Overhauled how we gib conditional objects inside of prefabs: Instead of manually adding unique id's I've added a new IsConditional bool to the Gibbable component that adds a new stub component that isn't a PrefabAttribute. This component stores the new automatically generated id of the gib (based on a name hash) and we use it's active state to determine which gibs to spawn when an object is destroyed. Updated conditional refresh editor button to turn on this new bool for vehicle modules. Added new SpawnConditionalGibs helper extension to easily use this behaviour when required. Updated both Ice walls, easter egg projectile and candy projectile with new system
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3 Years Ago
Directory updates
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3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Added a null check to FilterItems for itemButton
3 Years Ago
Revert 64459 due to NRE
3 Years Ago
Fixed the vignette effect jumping in instead of smoothly coming in from 0, when using the post-process weight slider. The Blur is trickier, and isn't fully fixed at this stage, so I'm still not starting the low oxygen effect until oxygen reaches the hurt point, but oxygen effect is back.
3 Years Ago
merge from save216 (wipe)
3 Years Ago
killObjective bugfixes createdEntity cleanup fixes
3 Years Ago
merge into 216
3 Years Ago
compile fixes
3 Years Ago
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3 Years Ago
merge into 216
3 Years Ago
cleanup
3 Years Ago
bugfixes
3 Years Ago
placed providers at various monuments nre fix
3 Years Ago
merge from save216
3 Years Ago
placeholder mission providers metric tonne of UI work
3 Years Ago
More western inland WIP
3 Years Ago
disabled Caustics Projector on small moonpools
3 Years Ago
merge from /save216
3 Years Ago
merge from main
3 Years Ago
removed card spawner in module_1500x1800_2way_ladder
3 Years Ago
Disable the oxygen overlay effect for now, until we can get the weighting to have an effect on the blur and vignette
3 Years Ago
Better control of oxygen overlay. Fix missing overlay components. Still has a sudden jump in due to a problem with the effect itself.
3 Years Ago
Improve lungs icon position
3 Years Ago
Updated the ScreenshotCamera, and made it a prefab variant
3 Years Ago
Simplify oxygen overlay
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3 Years Ago
Merge from save216
3 Years Ago
merge from ai
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Add option for the oxygen overlay to be for players in submarines only
3 Years Ago
Oxygen post-process fixes
3 Years Ago
Fix wrong vignette type
3 Years Ago
Fix wrong vignette type
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3 Years Ago
Merge from main
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3 Years Ago
[Editor only] Added dev_cam model for camera visualisation in scene view. Main Camera prefab updated to include dev_cam (invisible + disabled)
3 Years Ago
Added low oxygen post-process effect. Enabled for all low-oxygen situations right now - could be set to apply to submarines only if desired
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3 Years Ago
Unsaved anim controller changes