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108,405 Commits over 3,867 Days - 1.17cph!

4 Years Ago
AIMovePoint now supports look-at points. Added AIMovePointPath to handle patrol routes. AI monument converter tool now handles patrol route conversion.
4 Years Ago
AI conversion tool now copies waypoints + waypoint data
4 Years Ago
merge from main
4 Years Ago
Miltunnel surface progress. Transform copypaste editor script.
4 Years Ago
Military tunnel broken prefab fix & facelift WIP
4 Years Ago
Finished the tjunction meshes
4 Years Ago
vm bow - fixed thumb clipping through glove meshes
4 Years Ago
Thompson vm - Fixed finger clipping on admire anim
4 Years Ago
Manifest
4 Years Ago
Scene2Prefab
4 Years Ago
Re-applied changes to scenes from main
4 Years Ago
4 Years Ago
Added HostileTargetsOnly flag + implementation to AIBrainSenses
4 Years Ago
NPC auto turrets ignore new scientists
4 Years Ago
merge from main
4 Years Ago
converter tool replaces old ManualCoverPoint instances with AICoverPoint and copies direction etc over.
4 Years Ago
Backported some layout changes from cave_small_hard from main Tweaked rock_flat albedo
4 Years Ago
more outpost test scene setup. wip AI monument data conversion tool.
4 Years Ago
Caves terrain review + S2P
4 Years Ago
Scene2Prefab
4 Years Ago
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4 Years Ago
Manifest
4 Years Ago
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4 Years Ago
Shore wetness reduced on cliffs (Reduces LOD2-LOD3 popping), albedo multiplier reduced on cliffs and terrain
4 Years Ago
outpost test scene
4 Years Ago
merge from main
4 Years Ago
car wrecks spawn on roadside, temperate and snow variants added arid road grass clutter (was using temperate) Added two new roadside junkpiles types (pickup and compact car) Roadside junkpile vehicles now have white paint to differentiate from roadside rusty cars (without loot in them) Updated decor.v3 Fixed arid cliffs materials not having biome tint on anymore, tweaked arid rock splat tint to better match Balanced LOD and SLOD cliffs atlases and rock08/terrain rock and stones albedo to better match Lowered AO on LOD0 Temperate Cliffs to reduce popping Cliffs LODing distances remap on baked LOD and SLOD (felt too close)
4 Years Ago
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4 Years Ago
Southwest of refinery refresh
4 Years Ago
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4 Years Ago
Added console.erroroverlay toggle convar.
4 Years Ago
Remaining refinery area
4 Years Ago
Splatting backup
4 Years Ago
Added support for most types of render pass in a slightly cleaner format.
4 Years Ago
Update Facepunch.Steamworks to fix swnet crash from last update
4 Years Ago
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4 Years Ago
Utils to categorize materials / shaders properly
4 Years Ago
merge from main
4 Years Ago
merged from experimental changes
4 Years Ago
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