reposboxcancel

17,244 Commits over 1,338 Days - 0.54cph!

4 Months Ago
Show project close dialog when switching project too
4 Months Ago
Don't write glow to alpha, makes camera previews and screenshots not be translucent with them, compile shader
4 Months Ago
Make MultisampleScreen take the MSAA amount from the current context rather than from the main swapchain, fixes validation of effects using the wrong MSAA level as what the layer wants, fixes glow outlines in preview cameras
4 Months Ago
Updated Terrain tool icons from Jen
4 Months Ago
Citizen: converted all existing FBX animation files to binary FBX - for Facepunch/sbox-issues#3085 Most were already binary FBX, but a few of the earliest ones were ASCII.
4 Months Ago
Don't change fbstate with the viewport size, can cause it to be bigger than the fbstate size too, viewport offsetting is done just right below
4 Months Ago
Fixed return type on public method
4 Months Ago
Returns IEnumerable, order by Fraction
4 Months Ago
Initial commit
4 Months Ago
Blur LineEdit on escape pressed sbox-issues/issues/4438
4 Months Ago
Move MemberInfo.ToSimpleString() extension to Sandbox.System Add Stirng.HtmlEncode() / UrlEncode() extension methods ActionGraph: type name formatting fixes
4 Months Ago
Add close dialog when closing the editor main window, checking all loaded editor scenes https://files.facepunch.com/tony/1b1011b1/parsecd_xYoAHD6h6B.png
4 Months Ago
Fix network message chunking not actually doing shit Tweak string table initialization Unit test validate StringTable
4 Months Ago
Add popup dialog when closing a scene that has unsaved changes - next up multiple scene dialog https://files.facepunch.com/tony/1b1011b1/parsecd_AQsMHNci5r.png
4 Months Ago
Remove unused debug args
4 Months Ago
WrappedPropertySet/Get also have Attributes defined. Two methods with the same name but different signatures will now have unique static attribute list. Fixed attribute constructor issues for backing static attributes.
4 Months Ago
Update template.gitignore to ignore some editor project files
4 Months Ago
Only change ident field inside project creator window if necessary Fixes sbox-issues/issues/4433
4 Months Ago
Add support for (de)serializing component fields
4 Months Ago
Scale gizmo plane (#1432) * Allowing scaling along 2 axis https://files.facepunch.com/louie/1b0911b1/sbox_GGYJ3vMG0N.png
4 Months Ago
Don't use the same assembly twice
4 Months Ago
Clean up
4 Months Ago
Remove Time.Tick
4 Months Ago
SceneUtility.Instantiate becomes gameobject.Clone( ... )
4 Months Ago
Support gizmo rotation
4 Months Ago
ActionGraph: Fixed not being able to delete duplicate input / output nodes
4 Months Ago
removed unused using
4 Months Ago
Component Version Upgraders (#1431) https://docs.facepunch.com/doc/component-versioning-2fVhFt2lJp
4 Months Ago
Implement attributes on ReflectionSerializedObject.SerializedProperty Move Terrain editor into an EditorTool ReflectionSerializedObject property SetValue<T> will convert value, catch exceptions TypeSerializedObject SerializedProperty.TryGetAsObject don't throw if null Brush settings widget window FloatControlWidget blurs entry on range slider drag Only modify terrain on mouse drag Change brush order, circle first
4 Months Ago
Added baseline for component version upgraders https://files.facepunch.com/tony/1b0911b1/parsecd_N2kyNOTsPg.png Move JsonUpgrader Refactor, add JsonUpgrader.Run so we can re-use this for GameResources Replace _apiVersion with ComponentVersion defined by the component JsonUpgrader -> JsonUpgraderAttribute, version as a required constructor parameter Demote JsonUpgrader.Run to internal JsonUpgrader.Run -> Upgrade Add unit test for upgrading a component
4 Months Ago
Add unit test for upgrading a component
4 Months Ago
Expose GraphicsItem.BoundingRect Allows graphics items to draw outside of their defined size ActionGraph: Fix input const value repainting
4 Months Ago
Don't leave the server when joining
4 Months Ago
Added Networked Properties https://docs.facepunch.com/s/sbox-dev/doc/sync-properties-jKFHwTGVgR
4 Months Ago
Cleanup Network protocol++
4 Months Ago
Changed Sync.IsProxy to Sync.Query
4 Months Ago
Initial commit Simplified, wip Don't need this log anymore Refactoring, hotload sync properties Add some unit tests for NetworkTable Clean up Rename old NetworkTable to StringTable NetworkTable registration inserts entry Switch [Sync] to use property to store network value, rather than its own value. Add IsProxy mode RigidBody uses SyncVars instead of INetworkSerializable Remove isReadingChanges - no longer needed Put Sync updates on regular network update CharacterController use sync vars Remove INetworkSerializable Fixes Add Obsolete to INetworkSerializable Fix some doc, call RunSync before NeedsToSendNetworkUpdate to ensure HasChanges is right Fix tests Remove rogue using statement
4 Months Ago
Remove rogue using statement
4 Months Ago
Fix tests
4 Months Ago
Fix some doc, call RunSync before NeedsToSendNetworkUpdate to ensure HasChanges is right
4 Months Ago
Add Obsolete to INetworkSerializable
4 Months Ago
Fixes
4 Months Ago
Delete mouth system from soundsystem, too specific, doesn't work anymore
4 Months Ago
CharacterController use sync vars Remove INetworkSerializable
4 Months Ago
Remove all references to baseentity
4 Months Ago
Put Sync updates on regular network update
4 Months Ago
Delete basehandle
4 Months Ago
remove entitysystem include from def
4 Months Ago
Delete entitysystem, no longer needed!
4 Months Ago
Delete everything from entity2 except entitysystem and entitykeyvalues