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17,273 Commits over 1,338 Days - 0.54cph!

5 Months Ago
Remove looptypeclientserver Delete demos Delete rcon Remove clockdriftmgr Delete gameeventsystem Remove userinfochangeservice
5 Months Ago
Remove unused
5 Months Ago
New Outfit Piece - Raincoat Raincoat asset added! Lods and skinning adjustments coming shortly.
5 Months Ago
Fix [Broadcast] requiring `using System;` statement in file
5 Months Ago
Kill the server list
5 Months Ago
Make Transform / CTransformUnaligned non uniform Use non uniform scaling when setting SceneObject transforms
5 Months Ago
Fixed order of SceneProperties (fixes sboxgame/issues/issues/4169)
5 Months Ago
Fix trace exception Fixed scene prefab guid getting lost
5 Months Ago
Automatically convert .object to .prefab when loading scenes (for now)
5 Months Ago
Change prefabfile extension from .object to .prefab
5 Months Ago
Move SceneFile into Engine Fix startup errors (!)
5 Months Ago
Fix hitbox traces not returning the hitbox Make Hitbox constructors internal
5 Months Ago
Delete ISource2Client and ISource2Server
5 Months Ago
Rotation: SmoothDamp is static, implicit conversion to/from Angles Remove BinaryStreamExtension Make all these Rotation members readonly while we're breaking api again Make a bunch of other stuff readonly Remove GameEvent Unexpose Event system, remove from whitelist, don't instance Sandbox.Event (phasing it out) Some easy deletes Api protocol++
5 Months Ago
Add damping to physics component
5 Months Ago
Add material group to model renderer https://files.facepunch.com/layla/1b1211b1/sbox-dev_DEaDqkAx7J.mp4
5 Months Ago
Document capsule collider
5 Months Ago
RMB to zoom in and out of orbit
5 Months Ago
Dragging models from asset browser adds collider component
5 Months Ago
Add ColliderCapsuleComponent
5 Months Ago
Additional Gizmo Controls
5 Months Ago
5 Months Ago
Scene Editor orbit around focused selection Fix NRE in legacy particle system
5 Months Ago
VR: fix some stereo-related render warnings
5 Months Ago
VR: perform copy before adding layers & don't create temporary back color buffer VR: overlays don't block input if there's a game running, use high quality rendering now that works again
5 Months Ago
Fix incorrect velocity adjustment when clipping 2 planes
5 Months Ago
TreeView's shift select can handle items that aren't in view
5 Months Ago
Citizen: polish Land_Crouching a bit
5 Months Ago
Remove ConVar.Replicated and associated code Editor: Remove Game tab, moved "Project Settings" to Edit, moved "Open Project in Explorer" to File
5 Months Ago
Remove ConVar.ClientData and associated code
5 Months Ago
Remove f5 screenshot from user_keys_default.vcfg Add Edit/Play menu option, with F5 keyboard shortcut
5 Months Ago
Citizen/animgraph: rip out the Selector node that oversees move_style, and replace it by a State Machine implementation; solves a moderate animation snap if you go from idle to full-on sprint, and also safeguards against repeated large snaps if tapping SHIFT
5 Months Ago
Docs
5 Months Ago
Clean up GameMenuDll.OnRender
5 Months Ago
Render game viewport from tools if game isn't playing
5 Months Ago
Editor viewport camera shouldn't really care about render tags
5 Months Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene
5 Months Ago
Add lightData.HasFrustumFeathering() for seamless fading between light cascades
5 Months Ago
ShaderGraph add ToolsWireframe and ToolsShadingComplexity modes Fixes sboxgame/issues/issues/4104 ShaderGraph add Camera node with position, direction, near/far plane https://files.facepunch.com/matt/1b1111b1/sbox-dev_0SbvbXMF1c.png Fixes sboxgame/issues/issues/3996
5 Months Ago
Shadergraph transforms the given tangent normal into world space
5 Months Ago
Citizen/animgraph: improve jump SM logic + make wish-based airborne flail fade in over 500ms (this leaves the visuals after jump almost unaffected while letting non-jump scenarios like "running off a cliff" look & feel better) + move its 1D blend slightly downstream (this prevents the non-wish flail and the wish flail from competing, and they run out of phase sync so that could look terrible)
5 Months Ago
Compiled light culling material
5 Months Ago
Add more options for editing particle control points (#1379)
5 Months Ago
Add orthographic view support to camera gizmo https://files.facepunch.com/tony/1b1111b1/sbox_FDMS0kbBzH.mp4
5 Months Ago
Citizen: improved Land_Standing_Movement_[E/W]
5 Months Ago
MapNode.OnAddedToDocument & MapNode.OnRemovedFromDocument Run Scene.EditorTick() from Hammer Get some scene prefabs going in Hammer
5 Months Ago
Delete igametypes
5 Months Ago
Move remaining files from public/game to public/engine2
5 Months Ago
Delete g_pSource2Server Move view_shared to engine2
5 Months Ago
Remove gameinfo.gi, define these keyvalues in C++