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17,236 Commits over 1,338 Days - 0.54cph!

5 Months Ago
Delete previous ActiveScene when switching scenes
5 Months Ago
Fix menu compile error
5 Months Ago
Fix Asset.LoadResource refusing to return the value even though it was correct Add ProjectConfig.StartupScene, update project settings Ignore Widget Visible changes if is invalid Protect against Camera.Main being null (should never happen) Save StartupScene in meta instead Clean out GameMenuInstance, delete default game menu, load startup scene
5 Months Ago
ActionGraph editor
5 Months Ago
Expose IComponentLister Manually hide some node inputs / properties from the property panel
5 Months Ago
Update Facepunch.ActionGraph Add editor/ActionGraph Mark methods in Rotation and Vector3 as pure Add IComponentLister to make accessing components easier Allow editing all inputs / properties on a node for now
5 Months Ago
Use EditorTypeLibrary for ComponentTemplate type search
5 Months Ago
BaseComponent reference -> Component
5 Months Ago
Merge latest izabu fix
5 Months Ago
Add more options for editing particle control points
5 Months Ago
Remove out of date code files from game.minimal, made it empty for now
5 Months Ago
Don't exclude png files from base/materials dir (let me know if this is intentional, the only other file I could find was a grain LUT), fixes gizmo images not being shipped
5 Months Ago
Citizen: one last pass at the airborne flailing (tweaked hands/fingers, added head motion because I'd forgotten, and offset the loop start point)
5 Months Ago
Compile shaders
5 Months Ago
Delete unused enums and networkclient defs
5 Months Ago
More namespace
5 Months Ago
More namespacing Add GameObject templates
5 Months Ago
Squashed commit of the following: commit 04050373a0633a5122791133885299c358f4b0eb Merge: 577fcd3fec 2fd2d4d278 Author: kurozael <kurozael@gmail.com> Date: Wed Dec 6 13:32:00 2023 +0000 Merge branch 'master' into codegen-struct-arg commit 577fcd3fec861bb7f6cbde51621bbcd1558f2ff3 Author: kurozael <kurozael@gmail.com> Date: Wed Dec 6 07:39:32 2023 +0000 Update CodeGenerator unit tests for new stuff commit 64f62b40059c7d3ba16a373a1420401f6d79e2a6 Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:57:11 2023 +0000 Readonly ref for Wrapped structs. Store Identity on MemberDescription. virtual method for generating identity hash, override it for MethodDescription... store global lookup for member idents. Add TypeLibrary.GetMemberByIdent. Clear members for types when assembly removed commit 6c14f5b5784fb490e2a73c49a987df8087c8f4e6 Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:24:45 2023 +0000 Added typeparam docs for T in WrappedPropertySet/Get and WrappedMethod commit b9dbf0592cee5b4ae091670b592ace183722fb5b Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:21:17 2023 +0000 Typo commit 52253bee1e373d09adc7be59b3e8669f93cb1caf Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:20:26 2023 +0000 Unused params commit 0ff3451a31caa63537c9559e0bc59243352f8c3e Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 15:09:40 2023 +0000 Add TypeDescription.GetMethodByIdent, fix array param types not matching from codegen + methoddescription hash commit e251f3fc500252431683c9a36de704cdfe8cc298 Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 10:38:36 2023 +0000 Add support for codegen to pass methodidentity in struct, and split typename from methodname and add IsStatic as well to help differentiate properly commit 55c6710de87bb61c1eb7e141a4bc8961b67cfcc1 Author: kurozael <kurozael@gmail.com> Date: Tue Dec 5 10:37:43 2023 +0000 MethodDescription.Identity built from return type, name, params but not fully qualified rn as hard to correlate with results from ITypeSymbol in codegen commit 7b0d25a70a0f8ee7afac0252c6dcf0338582e0db Author: kurozael <kurozael@gmail.com> Date: Mon Dec 4 13:30:18 2023 +0000 Initial commit / struct names not finalized Update rpc and MakeDirtyAttribute callbacks to use new codegen structs. Authority rpcs and static rpc support Assets for createwrappedmethod These methods will need to be protected (comment with why)
5 Months Ago
Moved gizmo materials from testbed
5 Months Ago
Move GameObject and Component into Sandbox namespace
5 Months Ago
Remove old launcher
5 Months Ago
Pass engine version to discover api
5 Months Ago
Citizen: improve airborne flailing (legs move more, and line up better with the direction input)
5 Months Ago
Promote CameraComponent.AddHookAfterTransparent/AddHookBeforeOverlay to public so they can be used in games Remove a couple of obsolete docs causing warnings
5 Months Ago
Update default editor layout
5 Months Ago
Get rid of Sandbox.Server and Sandbox.Client
5 Months Ago
Scene editing widgets in addons/tools/
5 Months Ago
Fix can't inspect prefab files
5 Months Ago
Add sprite shader Move some editor stuff into Sandbox.Tools
5 Months Ago
Rename Entity to HammerEntityDefinition, make it internal, delete some other things and mark lots of attributes as internal
5 Months Ago
NetRead doesn't exist Lets run unit tests without a window
5 Months Ago
Unit tests shutdown
5 Months Ago
Remove decal_renderer from allshaders.txt
5 Months Ago
Lets make tests verbose
5 Months Ago
rename pipeline to renderingpipeline_standard Remove remaining VR references from pipeline, remove specialized viewmodel, monitor and 3d skybox rendering paths from it Remove scenemonitor and dota planar reflection stuff
5 Months Ago
Move a bunch of stuff into Sandbox.Tools
5 Months Ago
Give test-managed a 10 min timeout
5 Months Ago
This test relied on Entity properties
5 Months Ago
Expose SceneNetworkSystem Hack: Skip rendering to pixmap if framebuffer is 0x0 Move SceneFile to Engine (from Game) Manually define RPCs Ensure Paint is only ever used in main thread Replace connect, disconnect, status commands
5 Months Ago
Delete tons more Entity & Networking code
5 Months Ago
Move GameObjects unit tests into engine, update unit test init code (actually opens the game window now, might fuck up CI)
5 Months Ago
Strip C# Entity IO Delete big chunks of entity networking, and stub a bunch of entities Delete entities that will be prefabs Delete base/Obsolete Delete Net codegen
5 Months Ago
Remove old game templates (except minimal which won't work yet either)
5 Months Ago
Get rid of newlines/tabs/returns when outputting logs to status bar
5 Months Ago
Move WorldPanel and WebPanel to engine Remove Game.SceneWorld Add GameNetworkSystem.IsActive TypeLibrary: Expose properties if get is public, disable setting if set is not public Add Game assembly to editor typelibrary Add Scene, GameObject, Component system Remove TypeForwardedTo's Remove physics step from Task Delete unused Only skip non public property set if not dynamic assembly Tick GameManager from GameMenuDll Mark GameTags as expose
5 Months Ago
Remove decal references in skin shader, thought I had that sorted :S
5 Months Ago
Support for multiple suns and fog on atmosphere_sky, code for this still sucks since this came from the first days of development
5 Months Ago
Get light culling render buffer from rendercontext rather than from layer Fix compilation of tiled_light_culling on vulkan (wtf?) Transpose matrices on d3d11
5 Months Ago
Delete old particles Delete ViewDesc.cs Delete IPostProcessEntity
5 Months Ago
Citizen/animgraph: improved Land_Standing_Movement_S