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16,669 Commits over 1,277 Days - 0.54cph!

5 Months Ago
Add an random U offset to tiling hotspots UVs
5 Months Ago
Goalie Gloves Initial goalie gloves model for the football outfit! LODs coming asap
5 Months Ago
Fixed ActionJig test
5 Months Ago
Fix not being able to drop on a reroute node
5 Months Ago
Validate indices are in range in AddCollisionMesh
5 Months Ago
Json ignore / hide ShaderNode.DisplayInfo Dynamically size input / output plugs Fix updating plug types in shader graph
5 Months Ago
Add BodyGroupsControlWidget
5 Months Ago
Add BodyPart.BoneName ControlWidget supports wide mode Added ControlWidget.ValueHash
5 Months Ago
Rename to OnPreCompileFinished + OnPostCompileFinished
5 Months Ago
HasAttribute non generic CustomEditorAttribute has WithAllAttributes property Name the bodygroups in citizen Add Model.BodyParts, obsolete all the old accessors
5 Months Ago
Use correct log channel
5 Months Ago
Fix docs
5 Months Ago
HasAttribute non generic CustomEditorAttribute has WithAllAttributes property Name the bodygroups in citizen Add Model.BodyParts, obsolete all the old accessors
5 Months Ago
Reference Facepunch.ActionJigs, NodeGraph refactor Allow references to Facepunch.ActionJigs in editor code More plumbing for action editing Updated ActionJigs Some more node types Support deserializing system types if TypeLibrary is okay with them Error messages in node tool tips Added GraphView.GetRelevantNodes Node graph HandleConfig refactor Allow arbitrary nesting in node creation context menu Default handle color tweak Update Facepunch.ActionJigs Hotload: fix before / after constraints on upgrader ordering TypeLibrary.GetSerializedObject overload accepting a getter Add [Flags] to DockProperty Constant nodes Node interface tweaks Update() node UI after Layout() calls Update ActionJigs Try to get nodes to redraw on change Post-rebase fixes I missed Updated Facepunch.ActionJigs GraphView.CenterOnSelection Allow custom exception stack trace inspectors Update Facepunch.ActionJigs Update Facepunch.ActionJigs Null literal node Can get / set fields with nodes INode.CanClone, CanRemove Post-rebase fixes Update ActionJigs, expose some more reflection info Some more nodes Support for comment nodes in Action graphs Skip HideInEditor properties in ControlSheets Action node display tweaks PlugIn respects ShowLabel Rerouting fixes Fixed handle config names for generic types Action link pulsing in editor
5 Months Ago
Add SceneModel.MergeBones( SceneModel other ) This isn't needed None of this is used, prove me wrong Revert "None of this is used, prove me wrong" This reverts commit 673e5e351dc372e2cdb4b91f3fefcea3b8fd9990. Don't publish fbx files Merge branch 'master' into new-physics-merge
5 Months Ago
Don't publish fbx files
5 Months Ago
Joint motors from desc
5 Months Ago
Revert "None of this is used, prove me wrong" This reverts commit 673e5e351dc372e2cdb4b91f3fefcea3b8fd9990.
5 Months Ago
Action link pulsing in editor
5 Months Ago
None of this is used, prove me wrong
5 Months Ago
This isn't needed
5 Months Ago
Add SceneModel.MergeBones( SceneModel other )
5 Months Ago
Transplant new physics interface to master, start fixing up shit again Remove unused from iphysicsshape Remove unused from iphysicsjoint Remove unused from iphysicsbody Add back AddHullShape and AddMeshShape that takes a transform, implement later.. these are needed now :( Remove unused from physicsaggregate Remove unused from physicsworld Remove unused from physicssystem Remove shared manifold and physics contact shite Add intersection controller, kinda bullshit but needed Get game compiling again Build new mesh and hull when adding transformed hulls and meshes Support creating transformed hull from mesh (why tho?) Latest trace solver Return default physics material when user data is null Setup joint break callback, break joint on body remove Remove SetOnBreakHandler, callback is always added Support body gravity enable Fix joint and body double delete Should be null checking this in water controller
5 Months Ago
Should be null checking this in water controller
5 Months Ago
Fix joint and body double delete
5 Months Ago
Remove SetOnBreakHandler, callback is always added Support body gravity enable
5 Months Ago
Setup joint break callback, break joint on body remove
5 Months Ago
Fix startup error Performance scope animation update
5 Months Ago
AssetSystem: optimize FindByPath lookup Optimize GameResourceProcessor Keep __references ordered to avoid diff hell Optimize recursive WalkJsonTree
5 Months Ago
FPArms: updated weightlists FPArms: overhauled punching animgraph (still some things to iron out, but the core functionality works again at least)
5 Months Ago
Rerouting fixes Fixed handle config names for generic types
5 Months Ago
Stash PoC code for reference (temp)
5 Months Ago
Squashed revert back to commit 052bf8ece71b6de44f62c108626c6444a936f90f Going to tackle this stuff differently Fix IPD calc, camera positioning, fix InchToMillimeter that was converting from mm to inch Remove compositor benchmark stuff, we're not using it at the minute Try GetLastPoses instead of GetTrackedDevicePoses - might not be the right call since we can use the latter to predict X ms ahead Half IPD
5 Months Ago
SceneModel can get anim parameters
5 Months Ago
PlugIn respects ShowLabel
5 Months Ago
Action node display tweaks
5 Months Ago
Fix Model.Load exception
5 Months Ago
Return default physics material when user data is null
5 Months Ago
Latest trace solver
5 Months Ago
Support creating transformed hull from mesh (why tho?)
5 Months Ago
Build new mesh and hull when adding transformed hulls and meshes
5 Months Ago
Get game compiling again
5 Months Ago
Remove shared manifold and physics contact shite Add intersection controller, kinda bullshit but needed
5 Months Ago
Remove unused from physicsaggregate Remove unused from physicsworld Remove unused from physicssystem
5 Months Ago
Add back AddHullShape and AddMeshShape that takes a transform, implement later.. these are needed now :(
5 Months Ago
Transplant new physics interface to master, start fixing up shit again Remove unused from iphysicsshape Remove unused from iphysicsjoint Remove unused from iphysicsbody
5 Months Ago
Support for comment nodes in Action graphs Skip HideInEditor properties in ControlSheets
5 Months Ago
Some more nodes
5 Months Ago
Native Resource Cache Use a sliding window cache alongside weak references for our native resources in C#. There were cases where we were reloading resources every frame because the garbage collector was too good at it's job, so we'll let per frame loads hang around a bit longer. Resolves #1306
5 Months Ago
Add PhysicsWorld.Step( delta, substeps )