branchsbox/mastercancel

13,512 Commits over 1,522 Days - 0.37cph!

2 Years Ago
ModelDoc: Added more info to "not in CONTENT folder" error message
2 Years Ago
Citizen/clothing: disabled jiggle on hard hat
2 Years Ago
PackageSelector: Re-added #local to local packages
2 Years Ago
Documented BaseItemWidget Actions, added ItemDeselected, ItemsSelectedTo Remove AddonProperty, replaced usage with PackageSelectorProperty, added defaultSelection to PackageSelector, added placeholder UI to see current selection https://files.facepunch.com/devultj/1b2011b1/devenv_OUH7xVz5AK.mp4
2 Years Ago
Partial fix for audio breaking when sounds are played really far away
2 Years Ago
Menu: Open video settings navlink by default
2 Years Ago
Add Application.CursorPosition setter (used for locking cursor in tools)
2 Years Ago
Revert "Move ParticleAttachment to engine, this is something we'll need in tools, not just game" This reverts commit 1c9df82ec6bb1371f321125a19b915be853016eb.
2 Years Ago
Add SceneParticles.SetControlPoint for rotation and transform Move ParticleAttachment to engine, this is something we'll need in tools, not just game
2 Years Ago
PackageSelector uses Package.FindAsync Api
2 Years Ago
Added multi-select support to Hammer's Entity Tool selector https://files.facepunch.com/devultj/1b1911b1/sbox_6eFNVff4fk.mp4 Removed GameSelectorDialog, renamed AddonSelectorDialog to PackageSelector Solves #621
2 Years Ago
Validate AddonSelectorDialog org thumb - we've got 3 panels doing the same thing here, I'll unify them in the next couple of days
2 Years Ago
Validate organization thumbnails for asset.party selectors
2 Years Ago
Add SetRemoteDestination to trigger_teleport
2 Years Ago
More documentation
2 Years Ago
Fixed certain assets showing 2 icons in the browser AssetType.PrefersIconForThumbnail is now set correctly Remaining asset type/system docs
2 Years Ago
AssetSystem & GameData docs Sort asset references in inspector by type and name Makes it easier to see what's what. Also reduced vertical whitespace a bit. Added confirmation popups for deletion of assets/projects This also lets the user know what exactly will happen to the asset and project files upon removal/deletion.
2 Years Ago
fixed holes and added LODs to the telegraph pole
2 Years Ago
Fixed text panels not updating when string changed
2 Years Ago
Use TryGetMeta instead of being a nob Merge branch 'master' of github.com:Facepunch/sbox
2 Years Ago
Menu is allowed to access engine convars - unfucks all the settings menus
2 Years Ago
Ensure custom selector properties are reset when new project is selected + fix for QWidget error if Update is called at end of async FetchPackages method but widget is no longer valid
2 Years Ago
Updated the Project Page to use game selectors for Game Support, Parent Game and Target Game instead of having to manually enter semi-colon separated values
2 Years Ago
ScenePortal docs Entity bone methods throw on out of bounds input
2 Years Ago
Launcher: when adding local game config, append game ident with #local, fixes not loading into the correct games
2 Years Ago
Added PhysicsBody.SurfaceMaterial, deprecated SetSurface/GetDominantSurface Obsolete Entity.IsFollowingEntity & FollowedEntity Documentation & cleanups
2 Years Ago
Don't render game ui in VR, it showing was a regression from render hooks. We can revisit this if we end up doing a separate desktop view for VR games
2 Years Ago
Clear background image if setting to a missing/invalid image Add Package.FindAsync (new api) replaces Package.Query Only compile runtime local addons if they need compiling Load runtime addon resources on activate (so sounds work etc) Add active property to button
2 Years Ago
RenderHook works in VR as you'd expect without needing to do anything, passing the multiview instancing combo as expected ( doesn't fuck up through monitors either too ) Viewmodels can multiview instance, not really useful but less annoying in debug
2 Years Ago
vr: controllers linear velocity affected by VR.Scale too
2 Years Ago
Fix exception with "say" on dedicated servers
2 Years Ago
We only need to rebuild the panel's box if yoga or our parent position changed Add checker for HasNewLayout Don't try to cache null packages Fix transitions causing recursive selector checks Speed up HasClasses Refactor Panel system so PreLayout only recurses when it really really needs to Only call FinalLayout if we need to https://files.facepunch.com/garry/8df37b66-e43c-4c46-9123-022f6888b7e7.png Fix backwards compatibility
2 Years Ago
Revert "Sprite card compiled shader with fixes" This reverts commit ed5cfdcc2bd94d525dc48e55373bad7f0889747f. Fix typo on spritecard
2 Years Ago
Sprite card compiled shader with fixes https://i.imgur.com/B1O3Eqc.png
2 Years Ago
tweak ad board to have the glass on the grid and reduce z-fight on LODs
2 Years Ago
tweaked bird_spikes LOD2
2 Years Ago
adjusted bird_spikes size to be grid size+ LOD tweak
2 Years Ago
Fix tags not going to the datatable on client only entities, stopping collisions and traces working properly
2 Years Ago
Fix incorrect blending on spritecard, makes render scene test pass
2 Years Ago
Add GetName & Count to MorphCollection Extra info for ModelEntity.SetMaterialOverride overlaods
2 Years Ago
vr: controller poses scale properly with VR.Scale now, so your hands are where you expect them
2 Years Ago
more crash fix for when m_pInterpolatedBoneTransformWeights is nullptr, missed checking the src
2 Years Ago
Hammer: Try to guess static overlay projection distance from scaling
2 Years Ago
Fix Panel.OnParametersSet getting called twice
2 Years Ago
vr: don't transform hand's angular velocity to anchored pose, it's not something you want or expect to be affected by it
2 Years Ago
Unfuck VR culling frustum which was causing scene objects to get rejected thinking they were only visible on 0.1% of the screen
2 Years Ago
Don't use localhost api - I knew I was gonna do this eventually
2 Years Ago
Switch to new find/get api endpoints
2 Years Ago
Less debug spam
2 Years Ago
Launcher: first draft for selecting addons for game configurations https://files.facepunch.com/devultj/1b1611b1/sbox_pbcF7SRE4R.mp4