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11,358 Commits over 1,338 Days - 0.35cph!

2 Years Ago
Fix underwater caustics Pass Time.Delta to shader parameters Fix water collisions being wonky Minor tweaks on water Add surface roughness slider to water
2 Years Ago
Fix aim matrix crash
2 Years Ago
Fixed some broken core materials Cleaned up asset tags to stop console spam on launch
2 Years Ago
Fixed outro animations not always playing
2 Years Ago
Store current server steamid in richpresence so friends can join
2 Years Ago
Remove opt disable, seems newer vs version fixed this
2 Years Ago
Create socket for client steamid too, when listen server Don't throw error when joining game via lobby
2 Years Ago
Don't SpewAllClients when rejecting because server is full
2 Years Ago
Fix warnings in WaterSceneObject Give warning if calling SetModel/Model in entity constructor
2 Years Ago
updated/added prefab, decal, materials, scaffolding kit, floor textures Merge branch 'master' of sbox
2 Years Ago
Hotload CachedUpgrader: it's okay if this is already in the replace cache it's gonna be the same instance Update base fgd
2 Years Ago
New Clothing Piece - Sporty Slippers We have some nice sporty slippers, integrated and will receive LODs ASAP. Will need to make fixes to the jean's length to cover hidden cut areas of the legs.
2 Years Ago
Early-out in OnOverrideAnimGraphChanged
2 Years Ago
Remove BaseViewModel.FieldOfView (is controlled by CameraSetup)
2 Years Ago
New Hair -Drawn on Eyebrows For the people who shaved off their eyebrows! New quick eyebrow option, goes quite well with the bob-cut hairstyle. Merge branch 'master' of sbox
2 Years Ago
Fixed listen servers not joinable
2 Years Ago
New Hair - Eyelashes! We have beautiful new eyelashes!
2 Years Ago
FidelityFX Super Resolution Rework the resolution rescaler to use FSR instead of bilinear to provide a higher quality image when rescaling from a smaller resolution scale back to native Merge pull request #182 from Facepunch/fsr-working Implement Fidelity FX Super Resolution for resolution scaling
2 Years Ago
Simulate ripples on bullet impact https://imgur.com/a/8eGjZdj
2 Years Ago
Don't use nullable for water properties, set default value instead
2 Years Ago
New ripple simulation with collisions Add drag to fluid simulation and collisions Cleanup ripplecompute and how ripples are added Fix seamless entry on water, better water caustics, remove options for tesselation other than on/off, iterate on waves Cleanup hull base shader Cleanup ripple collision and propagation Adjust ripple strength New underwater surface method Port eyeball shader to use our shared code, fixes clip planes on water Add fog support to water surface, cleanup Clamp radius of water directly on C# side, send D_VIEW_INTERSECTION combo Put water combos right into place, upload water shader objects (including ripple) Propagate ripple by framerate, fixes it slowing down on low framerates Don't put r_water_ripples inside RippleCompute.cs, breaks when pushing it to shader Add render bounds for water, only render water if we are are looking at it's bounds Use two tone fog by default on test water Push latest water shader objects
2 Years Ago
Can manually dispatch CI workflow to force a full rebuild for when incremental builds get fucked
2 Years Ago
Delete loads of C++ entities that were removed from fgd ages ago or just legacy as fuck, clean up loads of shit because of it too. Important we do delete these after removing them from fgds because the engine will still create them if a map has specified them previously
2 Years Ago
Remade break piece nodes on traffic cone model
2 Years Ago
Recompiled traffic cone and gibs Updated asset tags
2 Years Ago
Citizen: updated unicycle pedaling animation with 8% leg X scaling
2 Years Ago
Fixed Entity IO output arguments sometimes getting an unexpected prefix
2 Years Ago
Updated Screen Space particle overlay Fixed missing bollard base LODs Added simple map to toolscenelightrigs
2 Years Ago
Citizen: added unicycle pedaling animation (basic for now)
2 Years Ago
Citizen: first Unicycle Frenzy sequences + more animgraph comments
2 Years Ago
Fix exception when generating thumb
2 Years Ago
Added failing test involving JsonSerializerOptions Moved special handling hotload upgraders Special json hotload handling, fixes #213 Fixed bug hotloading lambdas in generic methods
2 Years Ago
Add getters for post processing, removed unused dof texture render target, removed parent requirements
2 Years Ago
Make post process VignetteSettings so you can read and they have defaults @ogniK5377 can you do this for all the others? BaseWeapon: don't return trace if no hit
2 Years Ago
Fix UI scaling causing unevenness Add Render.Draw2D.BlendMode Run deferred UI deletes before layout, so they don't appear there
2 Years Ago
Don't force perspective last, transforms are left to right. Negate translate for perspective
2 Years Ago
Warning Fix Warn if ui template not found Update transforms test
2 Years Ago
Allow maps to specify which games they support
2 Years Ago
Move Rank/Leaderboard config to meta, GameConfiguration is dead 🙌
2 Years Ago
ComboBox/EnumBox can have tooltips/descriptions Move MapSelect stuff to meta
2 Years Ago
When a datasource bind errors, tell us which one Panel binding properties don't need a [Property] Server button resolve map name
2 Years Ago
Local addons can store metadata in their config Include local metadata when uploading addon MinPlayers/MaxPlayers in meta Remove GameConfiguration.MinPlayers, MaxPlayers Package.Meta will use local addon if available EnumBox handles int and JsonElement Move GameConfiguration.NetworkType to addon meta
2 Years Ago
Fix lobby map being overwritten when map selection is hidden
2 Years Ago
office chair - feedback office chair - further feedback changes Merge branch 'master' of sbox
2 Years Ago
Can join servers
2 Years Ago
Try to leave lobby after joining the game
2 Years Ago
Make Global.Lobby obsolete (we'll find a better way) Make chat not use lobby chat
2 Years Ago
Seperate server tags properly Steamworks documentation lied, gametags can't be semicolon separated list Server list disposable, filters work, strings utf8 Show servers in lobby list Merge branch 'master' of sbox
2 Years Ago
Citizen: added standing aim matrix to melee punch
2 Years Ago
BasePhysics entities (prop_physics) should derive from the FGD baseclass BasePhysicsSimulated - that way the map compiler will simulate and settle them.