13,512 Commits over 1,522 Days - 0.37cph!
New Outfit Piece! - Puffer Jacket
LODs and skinning adjustments coming ASAP.
https://files.facepunch.com/daniel/1b0411b1/sbox-dev_TYMTx5v14i.jpg
+ Some texture adjustments to jumpsuits.
Fix crash when compiling material
Strip unused WorldGroupWorldInfo
Fix worldgroup crash on server shutdown, see comment in CWorldGameSystem::LoadWorldGroupInfo
Define default shader parameters for raw materials( Material.FromShader )
This fixes methods like Material.OverrideTexture from not working with procedural textures
Send fonts over network for local games
Hammer API: Add Selection.PivotPosition
Add GameSetting.Step for Float types
Game Settings: Fix float value sliders being integer only
GameSettings: Fix string type settings not displaying
Obsoleting GameCategoryTypes
Throw error in vfxc if we fail to mask a section instead of failing silently
PhysicsBody.GetDominantSurface returns 'default' when no shapes
Give summaries to BaseNetworkable, INetworkSerializer, INetworkTable
adjust advertising material (compile fix?)
more glass material adjustment
adding lit version material to advertising board, adjusted LOD geometry
Merge branch 'master' of sbox
Hammer: Support drag drop from entity tree view because I keep finding myself trying to drag them in https://files.facepunch.com/layla/1b0311b1/sbox_TbxTgCp7lS.mp4
Fix strange bug accessing DragData.Url if it wasn't set, checking for null would somehow fail?
Change model thumbnail rendering back to an animated pose, forgot I had changed this
Remove useless line of code
Add menu option to create multiple sound events from selection https://files.facepunch.com/layla/1b0311b1/sbox_ctRq5YvZNX.png
Menu: more adjustments to avatar panel + tweaked eye look
Menu: center the avatar panel again, by accounting for the left vertical bar
(It also looks nicer with 21:9 now.)
Add UI tests for transitions
Testing more performance metrics
Update style test to reflect CSS spec
Fixes transitions not working when no easing function is provided
Un-whitelist Task.WhenAll/Task.WhenAny, implement them on GameTask and TaskSource instead
Whitelist more of System.Threading.Tasks.Task: Task.FromCanceled, Task.FromException, Task.FromResult, Task.WhenAll, Task.WhenAny, Task.CompletedTask
Games targeting <empty> map don't show map selection
Implement "This List Only" map selection
Add a cookie on project list's show disabled option
Allow nav agent max distance to go up to 2048
Fix Apply Changes not working on Settings menu where it was using old onclick syntax
Removed warning for when a map has non default nav agent settings
better default settings for nav agent in hammer
tweak glass materials and advertising_board texture, adding LOD to railing set and tweak lod distances
Merge branch 'master' of sbox
Fix StartVoiceRecording and StopVoiceRecording being called continuously when it doesn't have to
Citizen/clothing: slightly safer angle limit setting on jumpsuit physics
Citizen/clothing: jumpsuits skinning improvements + ID card on pocket has physics
Fix Input.Pressed not working outside of Simulate when FPS was lower than tick rate
Fix particle preview rotation https://files.facepunch.com/layla/1b0211b1/sbox-dev_DE9zLfakRV.mp4
Send some performance info
Use parameter default value when firing inputs for non number types too
Improve error handling for firing Hammer/MapIO inputs
AssertIsMainThread for SetupPhysicsFromModel, this is not safe to do
Assert trying to make scene model with meshless model, sceneobjects aren't created if there's no meshes
Do the same for sceneobject
Fix crash trying to render thumbnail of model with no meshes
Fix crash trying to preview model with no meshes
Added option to right click copy asset ident from asset.party
https://files.facepunch.com/louie/1b0211b1/sbox_wHZljKuQ2h.png
sboxgame/issues/issues/2477
Fixed default new material using invalid texture
sboxgame/issues/issues/2480
Only call tools.refresh when we have new tool assemblies and not game assemblies
added missing menu tool tip for local games
Support all the different orders CSS border property can be in, add unit tests too - resolves Facepunch/sbox-issues#89
Revert "Focus GameFrame when entering full screen"
This reverts commit 8904f4f5b1f11f0a8921373f2a42485a9eaab8ce.
Blur and disable console input's focus when entering fullscreen mode
This takes care of the editor sometimes auto-focusing the console and getting confused about whether it wants to be full screen or not
Corrected description of (Real)TimeUntil.Absolute
RangedFloat can be used in Hammer entity properties now
Party deck: fix avatar sizing, give margin between add button and party friends - Fixes Facepunch/sbox-issues#2453