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13,512 Commits over 1,522 Days - 0.37cph!

2 Years Ago
New Outfit Piece! - Puffer Jacket LODs and skinning adjustments coming ASAP. https://files.facepunch.com/daniel/1b0411b1/sbox-dev_TYMTx5v14i.jpg + Some texture adjustments to jumpsuits.
2 Years Ago
Fix crash when compiling material
2 Years Ago
Strip unused WorldGroupWorldInfo Fix worldgroup crash on server shutdown, see comment in CWorldGameSystem::LoadWorldGroupInfo
2 Years Ago
Fatter menu
2 Years Ago
Define default shader parameters for raw materials( Material.FromShader ) This fixes methods like Material.OverrideTexture from not working with procedural textures
2 Years Ago
Send fonts over network for local games
2 Years Ago
Hammer API: Add Selection.PivotPosition Add GameSetting.Step for Float types Game Settings: Fix float value sliders being integer only GameSettings: Fix string type settings not displaying
2 Years Ago
Documentation pass
2 Years Ago
Fix streamdeck popup
2 Years Ago
Just ignore GameCategory
2 Years Ago
Obsoleting GameCategoryTypes
2 Years Ago
Throw error in vfxc if we fail to mask a section instead of failing silently
2 Years Ago
PhysicsBody.GetDominantSurface returns 'default' when no shapes Give summaries to BaseNetworkable, INetworkSerializer, INetworkTable
2 Years Ago
adjust advertising material (compile fix?)
2 Years Ago
more glass material adjustment
2 Years Ago
adding lit version material to advertising board, adjusted LOD geometry Merge branch 'master' of sbox
2 Years Ago
Hammer: Support drag drop from entity tree view because I keep finding myself trying to drag them in https://files.facepunch.com/layla/1b0311b1/sbox_TbxTgCp7lS.mp4
2 Years Ago
Fix strange bug accessing DragData.Url if it wasn't set, checking for null would somehow fail?
2 Years Ago
Change model thumbnail rendering back to an animated pose, forgot I had changed this
2 Years Ago
Remove useless line of code
2 Years Ago
Add menu option to create multiple sound events from selection https://files.facepunch.com/layla/1b0311b1/sbox_ctRq5YvZNX.png
2 Years Ago
Menu: more adjustments to avatar panel + tweaked eye look
2 Years Ago
Menu: center the avatar panel again, by accounting for the left vertical bar (It also looks nicer with 21:9 now.)
2 Years Ago
Add UI tests for transitions
2 Years Ago
Testing more performance metrics
2 Years Ago
Update style test to reflect CSS spec
2 Years Ago
Fixes transitions not working when no easing function is provided
2 Years Ago
Un-whitelist Task.WhenAll/Task.WhenAny, implement them on GameTask and TaskSource instead
2 Years Ago
Whitelist more of System.Threading.Tasks.Task: Task.FromCanceled, Task.FromException, Task.FromResult, Task.WhenAll, Task.WhenAny, Task.CompletedTask Games targeting <empty> map don't show map selection Implement "This List Only" map selection Add a cookie on project list's show disabled option
2 Years Ago
Allow nav agent max distance to go up to 2048
2 Years Ago
Fix Apply Changes not working on Settings menu where it was using old onclick syntax
2 Years Ago
Removed warning for when a map has non default nav agent settings better default settings for nav agent in hammer
2 Years Ago
tweak glass materials and advertising_board texture, adding LOD to railing set and tweak lod distances Merge branch 'master' of sbox
2 Years Ago
Fix StartVoiceRecording and StopVoiceRecording being called continuously when it doesn't have to
2 Years Ago
Citizen/clothing: slightly safer angle limit setting on jumpsuit physics
2 Years Ago
Citizen/clothing: jumpsuits skinning improvements + ID card on pocket has physics
2 Years Ago
Fix Input.Pressed not working outside of Simulate when FPS was lower than tick rate
2 Years Ago
Fix particle preview rotation https://files.facepunch.com/layla/1b0211b1/sbox-dev_DE9zLfakRV.mp4
2 Years Ago
Send some performance info
2 Years Ago
Use parameter default value when firing inputs for non number types too
2 Years Ago
Improve error handling for firing Hammer/MapIO inputs
2 Years Ago
AssertIsMainThread for SetupPhysicsFromModel, this is not safe to do Assert trying to make scene model with meshless model, sceneobjects aren't created if there's no meshes Do the same for sceneobject Fix crash trying to render thumbnail of model with no meshes Fix crash trying to preview model with no meshes
2 Years Ago
Added option to right click copy asset ident from asset.party https://files.facepunch.com/louie/1b0211b1/sbox_wHZljKuQ2h.png sboxgame/issues/issues/2477
2 Years Ago
Fixed default new material using invalid texture sboxgame/issues/issues/2480
2 Years Ago
Only call tools.refresh when we have new tool assemblies and not game assemblies
2 Years Ago
added missing menu tool tip for local games
2 Years Ago
Support all the different orders CSS border property can be in, add unit tests too - resolves Facepunch/sbox-issues#89
2 Years Ago
Revert "Focus GameFrame when entering full screen" This reverts commit 8904f4f5b1f11f0a8921373f2a42485a9eaab8ce. Blur and disable console input's focus when entering fullscreen mode This takes care of the editor sometimes auto-focusing the console and getting confused about whether it wants to be full screen or not
2 Years Ago
Corrected description of (Real)TimeUntil.Absolute RangedFloat can be used in Hammer entity properties now
2 Years Ago
Party deck: fix avatar sizing, give margin between add button and party friends - Fixes Facepunch/sbox-issues#2453