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13,499 Commits over 1,522 Days - 0.37cph!

2 Years Ago
Set sequence cycle zero time only on first update
2 Years Ago
Revert an assert fix in CSequenceUpdateNode, don't know what the assert is but this fix is fucking up animations (viewmodel deploy)
2 Years Ago
Fix foliage having no subsurface, disable GS from foliage entirely for now, unlikely to yield much gains Fix shading on blendable Cleanup, give support to Transmission on Material API
2 Years Ago
ceiling halogen -gib material fix Merge branch 'master' of sbox
2 Years Ago
Panel system optimization
2 Years Ago
SceneModel now uses animation helper internally so it can support all the animation features (constraints, physics bones, etc)
2 Years Ago
Revert "Managed Asset Browser shows real file extensions" This reverts commit 43fe539cd88e4f031a56ecdf5c1017873cb06627. Revert "Asset Picker uses real file extensions" This reverts commit 85f1584f031118e88db08d7cc303920cb2a57312.
2 Years Ago
Fixed possible exceptions in FontManager
2 Years Ago
Delete material that referenced old cookieslice
2 Years Ago
New glow based on outlines rather than normal extension Do a full cycle on the glow to close last mesh gap sbox_glow_stencil > glow_stencil, push C++ side of glow Remove non-cs version of sbox_cookieslice, never used Some adjustments to glow, fix projection viewport being messed up, render them before translucents https://i.imgur.com/0uvh7xX.png Also kill old sbox_cookieslice shader source
2 Years Ago
Add TypeForwardedTo for EventAttribute
2 Years Ago
Update citizen.vmdl_c
2 Years Ago
Merging in soundscapes
2 Years Ago
Widget.ConstrainToScreen also works horizontally Apply ConstrainToScreen to popout menus (Such as the asset browser icon size selector)
2 Years Ago
Managed Asset Browser shows real file extensions Asset Picker uses real file extensions Fixed Managed Asset Browser non square icon thumbs Before/After https://files.facepunch.com/rubat/1b2811b1/3qYvSlxfKZ.png
2 Years Ago
Ceiling halogen - lods
2 Years Ago
Ceiling light - gibs and lods Merge branch 'master' of sbox
2 Years Ago
Add SceneModel.SetAnimGraph
2 Years Ago
Citizen/animgraph: IdlePose_07 looks better with bulky clothes
2 Years Ago
Rename "Legacy Source1 Inverted Normals" -> "Inverted Normals (-Y)" Closes Facepunch/sbox-issues#1395
2 Years Ago
Add commands AlignObjects (Alt+T), AlignObjectsRotation (Alt+R) and AlignObjectsToWorkplane (Alt+E) to the selection tool
2 Years Ago
Rework audio encoding for video recording so that the sink writer doesn't throttle during low fps (loading screen)
2 Years Ago
Add a hotkey table to the selection tool to make it more intuitive for newbies https://files.facepunch.com/matt/1b2711b1/sbox_dqOz2azaq7.png
2 Years Ago
Add instructions about prerequisites to README
2 Years Ago
Hammer: Add default bind for SetOriginToPivot command ( Ctrl + D ) Hammer: Add AlignWorkplaneToObject command, default bind Alt+Q
2 Years Ago
Give unique filenames to partial classes generated within the same file so the generator doesn't shit itself and crash Fixes Facepunch/sbox-issues#1968
2 Years Ago
Overload Package.Equals/GetHashCode to match Package.FullIdent, resolves Hammer thinking the same local addon is individual packages.
2 Years Ago
Give content & model addon types proper package type mappings, prevent them showing in local games menu
2 Years Ago
Fixed a bug in interopgen which caused certain functions getting called twice
2 Years Ago
Mark games to compile in tools mode in a more sane place in Sandbox.Tools instead of Sandbox.Engine Recompile game addons on changes in tools mode when not actively in-game too, so you can adjust game resources / hammer entities without being in the game
2 Years Ago
Rework asset inspector to suck less
2 Years Ago
Allow mesh to create an empty vertex buffer for when you want to create vertex data after model has been created Do the same for index buffer Destroy old buffers when resizing them (creating a new buffer) probably very bad that we wasn't already doing this
2 Years Ago
ceiling light - lods, gib and self illum
2 Years Ago
Animgraph: Add context menu action to convert sequence node to single frame node https://files.facepunch.com/layla/1b2311b1/sbox-dev_WLgxmvsYT4.png
2 Years Ago
Revert "fire extinguisher - removed gib" This reverts commit d9b281e6f6f274ceddd6f6db8d86b08d0c24e4fe. Merge branch 'master' of sbox
2 Years Ago
Fix viewmodel depth pre-pass not setting flags properly and rendering more than it should
2 Years Ago
Ensure our planar reflections don't exceed the framebuffer size
2 Years Ago
fire extinguisher - removed gib Merge branch 'master' of sbox
2 Years Ago
List/Dictionary property editors work with IList / IDictionary (used by [Net]) I tried doing it within CanEditAttribute.CreateEditorFor, iterating over interfaces the type implements but it ended up being a huge sprawling mess. So just did a plain and simple [CanEdit] of both List<> and IList<> on the same editor
2 Years Ago
ceiling light - fixed colour Merge branch 'master' of sbox fire extinguisher - lods fire extinguisher - lod adjustment Merge branch 'master' of sbox
2 Years Ago
Outfit Adjustments! - Fixes to a bunch of Clothing / Better Layering I have adjusted the flannel shirt, hawaiian shirt, tanktop, v neck, chest armour, leather coat. Plus this, I have created an alternate colour for the flannel shirt, which should show off the colour variations we can have in the future for clothing! FYI, layer one clothing (shirts) the shirts now use extra geometry of the citizen, meaning the chest area is hidden when the shirt is selected. Meaning some gamemodes that are using these shirts, may need to hide the torsos on the citizen.
2 Years Ago
Fix Theme.DrawFilename if there's not enough room for the directory Dictionary<,> property editor, probably looks a bit shit but can't think of how to shag it up https://files.facepunch.com/matt/1b2311b1/sbox_uEj3AVv3OB.png
2 Years Ago
Citizen/animgraph: fixed pose choice weights
2 Years Ago
Fix Warning on sbox_glass and volumetric_fog, push object files for water and glass Remove references to reflex sight Make full shader compile optimizations always implicit, make dev shaders compile with full optimizations
2 Years Ago
Citizen/animgraph: added IdlePose_07R/L, added more weightlists, added more comments
2 Years Ago
Only copy framebuffer for backdrop/blur if drawn on a dirty region
2 Years Ago
ceiling light - lod0 wip Merge branch 'master' of sbox Ceiling light - updated model and illum Merge branch 'master' of sbox ceiling halogen - self illum
2 Years Ago
Citizen/animgraph: 04R/L idle pose + added working IK on 05
2 Years Ago
fire extinguisher fx tweak
2 Years Ago
Citizen/animgraph: added SitPose_02 R/L