13,482 Commits over 1,522 Days - 0.37cph!
tweaking breakable/ prefabs
Merge branch 'master' of sbox
Convert bound computation for model builder to use SIMD
ModelDoc: Only begin lasso if cursor is inside scene widget
Remove unused devtool python scripts (source1_port_scripts, source2_reintegrate_main)
Remove the other source mdl import code from modeldoc utils
Completely remove cs_mdl_import util
Only update material preview for fast texture tool on activate, see if that fixes crashes
Iron fence - col shape tweak
Merge branch 'master' of sbox
Removed majority of legacy entities
FPArms: made punch hits snappier (approx. 200ms to hit now), separated punching anims into their own vmdl prefab
Security light - git #176
Security light - adjusted col and added new emissive map
Merge branch 'master' of sbox
Pass selfillum to material helper
Get the parameters from shared standard ps code in sbox_pixel, dont include the shared standard ps code include into it
FPArms: added raise/deploy anim for punching, updated right hit 01
Exposed hotload skip attrib and callback interfaces
Deleted empty INotice.cs
Added cl_hotload_log and sv_hotload_log console vars
Fixed possible NRE when setting up console vars
SkipHotloadAttribute now supports properties
Fixed hotload test assemblies having wrong package ID
Replaced hotload callback interfaces with IHotloadManaged
Destroyed() returns a state dictionary that is passed to Created() in the new instance
Don't let Hotload see some sensitive fields
IHotloadManaged.Destroyed() now passes in a dictionary ready for use
new wheely bin files and prefab
Initial resolution scaler
Cleanup resolution rescaler
Recompile passthrough shader
Merge pull request #172 from Facepunch/internal-res
Preliminary internal resolution scaling
model/ prefab update for breakable/navblock
Set additive blending feature to be in the correct section, allow features.minimal to be compiled again
Hammer: Experimental support for baking tilemeshes when exporting selected object to model https://files.facepunch.com/layla/1b1311b1/sbox_TgbMC0BNya.mp4
updated prefab, textures/materials
updated door prefabs, added nav blocker to some existing breakable (created new ones), added parameter to cctv/projector prefab
glass material/texture pass
added pebble alpha trim
fixed normal on riverbed texture
Merge branch 'master' of sbox
Hammer: Add zooming and panning to fast texture tool so it's a bit more usable https://files.facepunch.com/layla/1b1211b1/sbox_TQOriGr5yY.mp4
Add generic return type to GameTask.FromResult
GameTask.CompletedTask and GameTask.FromResult<T>
Add video setting for water ripples
Use a better cvar name for reflections
Rebuild sbox_glass, recompile glass material
Add ability to toggle SDF reflections in the settings menu
true & false are now valid values for convars
Make IgnoreAssetDirectory more robust so it doesn't ignore folders like "objects" because it has "obj" in the string
Animgraph: Allow zooming while dragging a connection
Fixed selfillum bleeding on studio light projector
Stubbed out QBrush and QPen so we don't actually use them
Rename CDataModel to CManagedDataModel because it's creating confusing conflicts
Added SceneWidget
Fixed ArgDelegate.FromInterop ignoring the second argument for native code
Fixed obsolete warning in AnimEntity
Add Label.Indent, Label.Margin, Label.Alignment
Add AssetType.Icon128
Add Widget.ReadOnly
Add OneWayBind
Added Asset.Compile()
Asset Inspector basics
Don't let Hotload see some sensitive fields
Loading screen can access game/map packages
Updated Citizen blendshapes. Updated Citizen AO now you can sometimes see the inner lip
Merge branch 'master' of sbox
TreeNodes support context menus, added context menus to asset browser folders
Create in folder options
Add "content" addon type
Update addon list on asset browser when they change
Addon switcher shows paths
Packaged games properly update their hash for networking, fixes net vars in packaged games
Access to AssetType
Initialize interop to nullptr
Add TaskCanceledException to whitelist