branchsbox/mastercancel

13,482 Commits over 1,522 Days - 0.37cph!

3 Years Ago
Update ci.yml
3 Years Ago
tweaking breakable/ prefabs Merge branch 'master' of sbox
3 Years Ago
Convert bound computation for model builder to use SIMD
3 Years Ago
ModelDoc: Only begin lasso if cursor is inside scene widget
3 Years Ago
Remove mdllib
3 Years Ago
Remove utils/workshopcfg
3 Years Ago
Remove tools/txtedit
3 Years Ago
Remove unused devtool python scripts (source1_port_scripts, source2_reintegrate_main)
3 Years Ago
Remove the other source mdl import code from modeldoc utils
3 Years Ago
Completely remove cs_mdl_import util
3 Years Ago
Only update material preview for fast texture tool on activate, see if that fixes crashes
3 Years Ago
Iron fence - col shape tweak Merge branch 'master' of sbox
3 Years Ago
Removed majority of legacy entities
3 Years Ago
FPArms: made punch hits snappier (approx. 200ms to hit now), separated punching anims into their own vmdl prefab
3 Years Ago
Security light - git #176
3 Years Ago
Security light - adjusted col and added new emissive map Merge branch 'master' of sbox
3 Years Ago
Pass selfillum to material helper
3 Years Ago
Get the parameters from shared standard ps code in sbox_pixel, dont include the shared standard ps code include into it
3 Years Ago
FPArms: added raise/deploy anim for punching, updated right hit 01
3 Years Ago
Exposed hotload skip attrib and callback interfaces Deleted empty INotice.cs Added cl_hotload_log and sv_hotload_log console vars Fixed possible NRE when setting up console vars SkipHotloadAttribute now supports properties Fixed hotload test assemblies having wrong package ID Replaced hotload callback interfaces with IHotloadManaged Destroyed() returns a state dictionary that is passed to Created() in the new instance Don't let Hotload see some sensitive fields IHotloadManaged.Destroyed() now passes in a dictionary ready for use
3 Years Ago
new wheely bin files and prefab
3 Years Ago
Initial resolution scaler Cleanup resolution rescaler Recompile passthrough shader Merge pull request #172 from Facepunch/internal-res Preliminary internal resolution scaling
3 Years Ago
model/ prefab update for breakable/navblock
3 Years Ago
Set additive blending feature to be in the correct section, allow features.minimal to be compiled again
3 Years Ago
Hammer: Experimental support for baking tilemeshes when exporting selected object to model https://files.facepunch.com/layla/1b1311b1/sbox_TgbMC0BNya.mp4
3 Years Ago
updated prefab, textures/materials updated door prefabs, added nav blocker to some existing breakable (created new ones), added parameter to cctv/projector prefab glass material/texture pass added pebble alpha trim fixed normal on riverbed texture Merge branch 'master' of sbox
3 Years Ago
Hammer: Add zooming and panning to fast texture tool so it's a bit more usable https://files.facepunch.com/layla/1b1211b1/sbox_TQOriGr5yY.mp4
3 Years Ago
Add generic return type to GameTask.FromResult
3 Years Ago
GameTask.CompletedTask and GameTask.FromResult<T>
3 Years Ago
Add video setting for water ripples
3 Years Ago
Add archive flag
3 Years Ago
Use a better cvar name for reflections
3 Years Ago
Rebuild sbox_glass, recompile glass material
3 Years Ago
Add ability to toggle SDF reflections in the settings menu
3 Years Ago
true & false are now valid values for convars
3 Years Ago
Make IgnoreAssetDirectory more robust so it doesn't ignore folders like "objects" because it has "obj" in the string
3 Years Ago
Animgraph: Allow zooming while dragging a connection
3 Years Ago
Fixed selfillum bleeding on studio light projector
3 Years Ago
Stubbed out QBrush and QPen so we don't actually use them Rename CDataModel to CManagedDataModel because it's creating confusing conflicts Added SceneWidget
3 Years Ago
Fixed ArgDelegate.FromInterop ignoring the second argument for native code Fixed obsolete warning in AnimEntity
3 Years Ago
Add Label.Indent, Label.Margin, Label.Alignment Add AssetType.Icon128 Add Widget.ReadOnly Add OneWayBind Added Asset.Compile() Asset Inspector basics
3 Years Ago
Don't let Hotload see some sensitive fields
3 Years Ago
Loading screen can access game/map packages
3 Years Ago
Updated Citizen blendshapes. Updated Citizen AO now you can sometimes see the inner lip Merge branch 'master' of sbox
3 Years Ago
TreeNodes support context menus, added context menus to asset browser folders Create in folder options
3 Years Ago
Add "content" addon type Update addon list on asset browser when they change Addon switcher shows paths
3 Years Ago
Packaged games properly update their hash for networking, fixes net vars in packaged games
3 Years Ago
Access to AssetType Initialize interop to nullptr
3 Years Ago
Put it where it belongs
3 Years Ago
Add TaskCanceledException to whitelist