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22,508 Commits over 1,614 Days - 0.58cph!

1 Year Ago
Fixed VS Code open file, now opens code workspace at specific path/line/column
1 Year Ago
Terrain size is stored on TerrainData, specify the total world size instead of confusing units per texel Fix grid axis colors being the wrong way Use Gizmo colors for grid axis & add SrgbGammaToLinear so the colors aren't fucked Document ComputeShader, remove obsolete, Dispatch throws exception for bad parameters instead of silently failing Terrain shader write to depth Brush preview works again Use compute shader to modify terrain heightmap instead of shitty interpolations on CPU Terrain: Use ShadowRenderType Lighter terrain grid
1 Year Ago
Give Voice Transmitter a few more options Nicer errors if trying to RPC unsupported values
1 Year Ago
Fix tags not always getting applied to scene objects
1 Year Ago
Members with [Expose] are always exposed
1 Year Ago
BytePack dictionary support + tests
1 Year Ago
Never expose intermediary MSAA'd depth to the user, you're just opening a can of pain, use Depth::Get() method instead Shaders need removing old MSAA depth ("SceneDepth"/"DepthBuffer")
1 Year Ago
VR: Don't crash inside ControllerTypeFromString if we weren't able to fetch an index for the device
1 Year Ago
Add CameraComponent.RenderToTexture
1 Year Ago
WIP use variables directly as inputs https://files.facepunch.com/ziks/1b1011b1/NVIDIA_Share_k0NTtOlpgq.png
1 Year Ago
Add Voice component https://files.facepunch.com/layla/1b1011b1/sbox.2024.01.10.20.22.06.mp4
1 Year Ago
Citizen: fixed the neck bone in Airborne_Flail_Movement having been pushed down due to a CAT bug
1 Year Ago
Simplify water shader removing fog and other components, these would all be in it's own entity component now, much simpler, also the whole shader needs to be thrown away
1 Year Ago
Show project close dialog when switching project too
1 Year Ago
Don't write glow to alpha, makes camera previews and screenshots not be translucent with them, compile shader
1 Year Ago
Make MultisampleScreen take the MSAA amount from the current context rather than from the main swapchain, fixes validation of effects using the wrong MSAA level as what the layer wants, fixes glow outlines in preview cameras
1 Year Ago
Updated Terrain tool icons from Jen
1 Year Ago
Citizen: converted all existing FBX animation files to binary FBX - for Facepunch/sbox-issues#3085 Most were already binary FBX, but a few of the earliest ones were ASCII.
1 Year Ago
Don't change fbstate with the viewport size, can cause it to be bigger than the fbstate size too, viewport offsetting is done just right below
1 Year Ago
Fixed return type on public method
1 Year Ago
Returns IEnumerable, order by Fraction
1 Year Ago
Initial commit
1 Year Ago
Blur LineEdit on escape pressed sbox-issues/issues/4438
1 Year Ago
Move MemberInfo.ToSimpleString() extension to Sandbox.System Add Stirng.HtmlEncode() / UrlEncode() extension methods ActionGraph: type name formatting fixes
1 Year Ago
Add close dialog when closing the editor main window, checking all loaded editor scenes https://files.facepunch.com/tony/1b1011b1/parsecd_xYoAHD6h6B.png
1 Year Ago
Fix network message chunking not actually doing shit Tweak string table initialization Unit test validate StringTable
1 Year Ago
Add popup dialog when closing a scene that has unsaved changes - next up multiple scene dialog https://files.facepunch.com/tony/1b1011b1/parsecd_AQsMHNci5r.png
1 Year Ago
Remove unused debug args
1 Year Ago
WrappedPropertySet/Get also have Attributes defined. Two methods with the same name but different signatures will now have unique static attribute list. Fixed attribute constructor issues for backing static attributes.
1 Year Ago
Update template.gitignore to ignore some editor project files
1 Year Ago
Only change ident field inside project creator window if necessary Fixes sbox-issues/issues/4433
1 Year Ago
Add support for (de)serializing component fields
1 Year Ago
Scale gizmo plane (#1432) * Allowing scaling along 2 axis https://files.facepunch.com/louie/1b0911b1/sbox_GGYJ3vMG0N.png
1 Year Ago
Don't use the same assembly twice
1 Year Ago
Clean up
1 Year Ago
Remove Time.Tick
1 Year Ago
SceneUtility.Instantiate becomes gameobject.Clone( ... )
1 Year Ago
Support gizmo rotation
1 Year Ago
ActionGraph: Fixed not being able to delete duplicate input / output nodes
1 Year Ago
removed unused using
1 Year Ago
Component Version Upgraders (#1431) https://docs.facepunch.com/doc/component-versioning-2fVhFt2lJp
1 Year Ago
Implement attributes on ReflectionSerializedObject.SerializedProperty Move Terrain editor into an EditorTool ReflectionSerializedObject property SetValue<T> will convert value, catch exceptions TypeSerializedObject SerializedProperty.TryGetAsObject don't throw if null Brush settings widget window FloatControlWidget blurs entry on range slider drag Only modify terrain on mouse drag Change brush order, circle first
1 Year Ago
Added baseline for component version upgraders https://files.facepunch.com/tony/1b0911b1/parsecd_N2kyNOTsPg.png Move JsonUpgrader Refactor, add JsonUpgrader.Run so we can re-use this for GameResources Replace _apiVersion with ComponentVersion defined by the component JsonUpgrader -> JsonUpgraderAttribute, version as a required constructor parameter Demote JsonUpgrader.Run to internal JsonUpgrader.Run -> Upgrade Add unit test for upgrading a component
1 Year Ago
Add unit test for upgrading a component
1 Year Ago
Expose GraphicsItem.BoundingRect Allows graphics items to draw outside of their defined size ActionGraph: Fix input const value repainting
1 Year Ago
Don't leave the server when joining
1 Year Ago
Added Networked Properties https://docs.facepunch.com/s/sbox-dev/doc/sync-properties-jKFHwTGVgR
1 Year Ago
Cleanup Network protocol++
1 Year Ago
Changed Sync.IsProxy to Sync.Query
1 Year Ago
Initial commit Simplified, wip Don't need this log anymore Refactoring, hotload sync properties Add some unit tests for NetworkTable Clean up Rename old NetworkTable to StringTable NetworkTable registration inserts entry Switch [Sync] to use property to store network value, rather than its own value. Add IsProxy mode RigidBody uses SyncVars instead of INetworkSerializable Remove isReadingChanges - no longer needed Put Sync updates on regular network update CharacterController use sync vars Remove INetworkSerializable Fixes Add Obsolete to INetworkSerializable Fix some doc, call RunSync before NeedsToSendNetworkUpdate to ensure HasChanges is right Fix tests Remove rogue using statement