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22,504 Commits over 1,614 Days - 0.58cph!

1 Year Ago
Do the same for meshes
1 Year Ago
Support non uniform scaling convex colliders https://files.facepunch.com/layla/1b0811b1/sbox-dev_bDb1J04Lnd.mp4
1 Year Ago
Add cached flag to OnReadPixels, speeds up memory access Speeds up 4096x4096 texture read from ~92ms to ~5ms in testing
1 Year Ago
Color picker improvements Lose text field input when clicking sliders Don't fail when typing in a hex color without the # Give a little more space to display rgba & hue values
1 Year Ago
Working on passing though context to sub-graphs
1 Year Ago
Time everything (temp, will remove before merge) Switch compression levels for a big compression speed boost (at the cost of very slightly larger files) Test case - 4096x4096: Old: 955ms, on disk 6948kb New: 151ms, on disk 7253kb
1 Year Ago
Add Component.IDamageable and DamageInfo Remove currently unused properties from ModelPropData Component.Flags is now a ComponentFlags Add GameObjectFlags.DontDestroyOnLoad (not implemented) Fix double IDamageable Add DestroyOnEnd to ParticleEmitter Hide SceneObject in ParticleSpriteRenderer if no particles to render Particle collision uses scene trace
1 Year Ago
Texture barriers for Vulkan Output full timing info Move behind a convar so I can compare CPU/GPU easily Staging buffer, barriers, etc. for Vulkan
1 Year Ago
Colors that don't melt my eyes
1 Year Ago
Remove a bunch of redundant vulkan render markers, makes gpu debugging finally show up properly nice looking https://i.imgur.com/7Mq0lhv.png
1 Year Ago
Move ActionGraphView to its own file Fix ActionGraph properties panel resizing itself
1 Year Ago
Delete source1importlib, source1_legacy, vmf_to_vmap
1 Year Ago
Force DXT5 for now, since that's all we have compute support for Dispatch compute and read back
1 Year Ago
VK: Remove deprecated debug marker in favour of debug utils, should be getting prettier output from GPU profiling tools too
1 Year Ago
Delete sfm and sfmobjects (delete sfm interop if you can't compile)
1 Year Ago
Better default type for operator properties Fixed editing integer constants in ActionGraph
1 Year Ago
SceneOverlayWidget updates position when window is moved too Fixes sbox-issues/#4378
1 Year Ago
SceneCamera.Tonemap not enabled by default Fix model rendering bounds Call ForceFlushGPU when rendering to pixmap
1 Year Ago
Update RazorComponentTemplate to use TextArea
1 Year Ago
Add some unit tests for NetworkTable
1 Year Ago
Add TextAreaControlWidget, supports properties using TextAreaAttribute https://files.facepunch.com/tony/1b0811b1/parsecd_Hhi72QodaJ.png
1 Year Ago
Imply AV_PIX_FMT_BGRA for pixel format in video recorder, should pass backbuffer format instead, I'll recheck when I have an AMD GPU in hand Default rendersystem to Vulkan ;) Only bitch that vkQueuePresentKHR failed when it's an actual fail condition, some conditions are still considered and enqueued Fix pObjectName in RenderDeviceVulkan::Construct, empty string check was inverted VK Validation: Fix texture transition in CSceneSystem::DownsampleTexture, this is not to use depth stencils but will always assume color Imply console apps want rendersystemempty, maybe revisit this in the future if we want them to do any kind of GPU compute
1 Year Ago
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▉▉█▊▉▌/▄▊▍▆▉▌ ▊▊█▄▆ ▅▉▉▄ ▄▉█▇▅ ▊-▋▊-▉_ ▋▉▅ ▅▍▌▍▆ ▇▄▄▊ ▌▉▊█▋▄█▇▅ ▆█ ▋▌▉▍▄▆ █▅▇▍██ ▍▊▉'▋ ▊▅▍ ▋▉▉▇▅▄▌▌ ▇▊ ▆▆█▉▅▇▆, █▌▍▄ ▍▌ ▊▊█▅▊▌▆▇▌▆ ▆█▌▆█▇▌ ▅█ ▄█ ▄▋▍ ▍▋▆▆▆▋▆▍. ▋▊▌▋▊▍ ▆▍▅ ▇ █▍▅▄▆ ▄▋ ▄▍▋▉▍▇ ▊▍█▆▌. ▉▍▄▅▄▆ ▊▆█▋▋ ▍▍█▌ ▅▊▋ ▌▌▉▅█▅▋█▇▌▆▅▋ ▅▋▇█▅▆ ▇▌▌▇▄ ▊▄▇ ▄▌▅▄▆▄▅▊▇▇█▉▌ ▇▊▍▌▍▆▍▉▆▉▄▋ ▌▆▍▍ ██▉█▋▋▊▆▋.▄▅▊█▇▄ ▍▊▇▍▆▍▉ ▅▇ ▅▌▋▇▅▇█▋▆.▋▍▍▌▄▅▊ ▄▋ ▅▍▅▆▄▍█▄▅ █▇▋▍▍▇ ▆▇▍▄▇▄ █▉▇ ▇▋▇▅▅.▉▆▇▅▆ ▇▅▅▌▋▋ ▌▅▆▍█▉ ▌▍▊ ▊▊▅▊▋ ▊▊▇▋▌▇▉▇ ▍▉▅▍▉▊ ▉▅▄▉▆▆ █▍▆▊▍ ▌▍▇▉█▌▅▋ █▊▊▋ █▍▇▆█▅▊▌█▄▅██▊▅.▌█▆▊█▋ ▌▄ █▅▌█▊▍▆▄▄▌ ▇▊▊▌ ▍▄▋ ▉▋█▌▋▍▄ ▌▋▆▆▅▍▆ ▄▉ ▌▍▄▊▋▍, ▌▅▍▄▉▅▄█ ▄█▆ ▍▍▍▇▅▊▅.▋▊▍▋▍▍, ▅▊▇▄▋▍ ▌█▄▉ ▍▆▍▋ ▇▍▋▆▆▌▍ ▄▇▄▆▊ ▇▌▌▄▄▅▅▄.▌▍▋▍▋ - ▅▉ ▌▌▇▄▄▆▌▌ ▋▌▊█▅▍ ▅▆▆ ▌▄▉▍▉ ▍▉▌▄▍▌▇ ▆▌ ▉▅▆▅▅▍▄ ▅██ ▄▄▆ ▇▋▄▄ ▋▊█▅▊ ▉▊▆▍▌▅▍▇ ▍█▉ ▄▅▆▌▋▄▇ ▆▋▊▅▍█▊ ▅▅▄ ▌▅▋▋▊ ▍▊▊▌▅▅ ▌▅ ▅█▊ █▅▅█▅▆▊▇ ▆█ ▍▇▋ ▋▆▊▄▍█▌ ▋▌ ▇▆▉▆▍▌ ▅▇▉▉▊▆ ▄█▍▊▌▉▉▇█▆▍▆▍▄ ▍▉ ▌▆▊▊ ▌▉▌▍▌▌▇▋ ▆▌▍█▋ █▋▋ ▋▇▄▌▆ ▇▇▅▆ ▆▇▌▍▊ █▆▌▍██▊ ▄▋▄▆▋ ▅▉ ▇▉ ▉▉▆▅▌▉▆▌ ▇▉▆▊▊ ▊▉▉▌▊█ ▊▉▋▄_▇ ▄▊ ▉▄▊▉ ▆▋ ▌▋▋▋▉.▋▋▍▄ ▄▊▍ ▆▄▇▅█▊▌█▅▊▍▌/▉▍▄▅▍▆ ▅▋▆█ ▋▍▌ ▋▄▄▌▉▉ ▉▅▅▅▄▇ ▇▉▍▊▋ ▊▅▋▍▆ ▊▊▊▍▌▌▌ ▊▋▆█▇▊▊ ▌▊ ▊▅█▋█▋▄▋ ▊▊▆▄ █▋▊▅▍█ ▇▇▆ ▉▊▊▆█▇ ▋▍▄▍ ▇ ▌▅▍▄▆▅▌▌▊▌ ▇▆ ▊▋▆▄▊▆ ▇▅ ▆█ ▇▄█▋ █▍▇▆▌ ▉▊▌▆▆ ▌▉▍▋▊▉ ▋▇▆█▄▉▆▇▅ ▊▋ ▌▄▇▋▌▉█ ▋▌▉▇▍ (▌▊ ▋▉▍▆▄▇▊▉▋ ▋▄▌▄ ▊▍▋▍) ▅▆▌ ▌▌▌▉▍▍.█▍▋▍▇██▌▇▄▇▅▅▆ ▅▆▇▊▋▄▉▌▌▅ ▉▆▋ ▄▋▌▊▇▆▄▍▊▋▋ ▇▊█▅▇▌▇ ▌▄▍▊▉▉▅▋▌, ▇▉▅▉█ ▅▊█▄█▇▍▌▄ ▇▉▉ ▉▇▅▊█▉▍▋▊▆▋▇▅'▇ ▉▊▇▊▇█ ▆▇▅▍▄▅▌▉█ ▍▍▊▅▄▍▌▊▆▍ ▄▅▌▋▍▍▅▌▅▌▇, ▉▇▍▄▆▆▅ ▅▉▇▋ █▇▋▆▄▅▅█▊▍ ▄▋▇▆█ ▉▆▍▍▆▊ '▊▅█▊▋▅' ▋▋▊█ ▋▊▇▋█▄▊-▌▍▋▊
1 Year Ago
Add Layout.SizeConstraint FixedWidth and FixedHeight operate propertly, added FixedSize Fix ControlWidget's layout expanding vertically
1 Year Ago
Apply scene object transform to physics bones (no animgraph code path)
1 Year Ago
Should fix errors when a GameObject is marked as no save
1 Year Ago
Gizmo shaders display in ToolsVis mode
1 Year Ago
Fix pixmap render crash
1 Year Ago
Fix MaximumWidth/Height swap
1 Year Ago
Change vmdl_c to vmdl in Model.Load
1 Year Ago
Convert ITags to an abstract class
1 Year Ago
Rewrote Qt widget layout implementation so that SizeMode works and makes more sense
1 Year Ago
Recover the scene camera if its position is NaN
1 Year Ago
Add ITagSet.HasAny, HasAll that take ITagSet Added GameTags.Flush - to manually update the flags instead of waiting for the next frame callback Fix warning
1 Year Ago
Add missing methods to TagSet, GameTags
1 Year Ago
Properly hide GameObjectFlags.Hidden in gameobject tree
1 Year Ago
Remove unused Fix scene warnings Remove Camera class
1 Year Ago
Add Panel.Scene
1 Year Ago
Fixed action set flip-flopping between Menu and InGame twice a frame :S
1 Year Ago
VK Validation: Fix texture transition in CSceneSystem::DownsampleTexture, this is not to use depth stencils but will always assume color
1 Year Ago
VK Validation: Fix texture transition in CSceneSystem::DownsampleTexture, this is not to use depth stencils but will always assume color
1 Year Ago
Fix pObjectName in RenderDeviceVulkan::Construct, empty string check was inverted
1 Year Ago
Fix documentation ComponetList uses component.Active instead of component.Enabled to determine active status
1 Year Ago
Remove debug logs Fix interopsystem convar names
1 Year Ago
Fix crash when rendering to pixmap Traces don't hit triggers by default, need to explicitly request it to hit triggers. Ripped out a bunch of unused stuff.
1 Year Ago
Only bitch that vkQueuePresentKHR failed when it's an actual fail condition, some conditions are still considered and enqueued
1 Year Ago
Backport Valve GPU texture compression dispatch code Compiled DXT shaders (optimized)
1 Year Ago
Default rendersystem to Vulkan ;)
1 Year Ago
Imply AV_PIX_FMT_BGRA for pixel format in video recorder, should pass backbuffer format instead, I'll recheck when I have an AMD GPU in hand
1 Year Ago
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