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17,347 Commits over 1,338 Days - 0.54cph!

1 Year Ago
Get rid of environmental interaction stuff too, it's unused so no point in having it
1 Year Ago
Get rid of xen animations
1 Year Ago
Rename all pixel/vertex struct members to simpler names. Allow API to handle both cases of the old & new name
1 Year Ago
Citizen/animgraph: moved holdtype compositing weightlist management into a single reusable subgraph (Currently used on pistol only, though)
1 Year Ago
Add PhysicsBody.CheckOverlap to check if another body overlaps at a given transform, ignoring all collision rules
1 Year Ago
Cleanup
1 Year Ago
Use actual depth from projection rather than a depth sample for initial fetch
1 Year Ago
Citizen/animgraph: added animations + implemented exit states for roll & ledge grab, cleaned up Global Feet IK management & a bunch of other minor things
1 Year Ago
Prompt save when opening from recent files also
1 Year Ago
Prompt user to save when trying to create new or opening new graph while current graph has unsaved changes
1 Year Ago
Add filter edit to node context menu and sort into category submenus Give nodes better categories Sort by category
1 Year Ago
Iterate on SSR
1 Year Ago
Don't apply same undo level
1 Year Ago
Add undo history ui
1 Year Ago
Create connection to new node when created through drag + context menu
1 Year Ago
ui: box-shadow blur bloats the rect and renders properly
1 Year Ago
Ask vfxc to output compiled shader info instead of bytecode
1 Year Ago
Serialize compiled shader info to temp dir Recreate static combo data from serialized compiled shader info Plug texture filter into generated code to test preview updating
1 Year Ago
Check substitute types don't inherit from a swapped-out type If type substitution fails in DefaultUpgrader, just substitute null Fixed possible NRE in ReflectionUpgrader.GetMatchingMember Fixed recompiling addons that reference a changed addon
1 Year Ago
Fixed possible NRE in ReflectionUpgrader.GetMatchingMember Fixed recompiling addons that reference a changed addon
1 Year Ago
open cardboard box gib fix wiring cap reduced polycount and adjusted lod
1 Year Ago
mattress col tweaks cardboard box open and closed version new and old skin Merge branch 'master' of sbox
1 Year Ago
Check substitute types don't inherit from a swapped-out type If type substitution fails in DefaultUpgrader, just substitute null
1 Year Ago
Restore required texture size bindings, should've only been removed from descriptor sets
1 Year Ago
mattress made it more floppy, now bends both directions properly
1 Year Ago
Fix the remaining shaders with the new updates Allow procedural for both post processing and surface shaders Remove #pragma optimize("", off)
1 Year Ago
Menu: Validate GamePackage.Usage in GameScreen to prevent NRE for local projects
1 Year Ago
Kill legacy Fade Scale dx7/dx8/360 render property on models that's not hooked up to anything UI: Software culling accounts for transforms too, fixes them disappearing randomly sometimes UI: When early culling account for shadows so if we're scrolling and should only be able to see shadows it'll still render
1 Year Ago
Fixed Package.FindAsync failing to deserialize PackageUsageStats - fixes Sandbox and Asset Browser cloud tab
1 Year Ago
Use a more detailed cubemap and skybox
1 Year Ago
Some more unary nodes Add dock restoring
1 Year Ago
Display g_flTime in properties
1 Year Ago
Fill out shader description from graph Add texcoord node
1 Year Ago
Improve placement of external gibs for multi body props
1 Year Ago
Serialize other properties of graph, handle node serialization separately Reset properties target when there's a new graph
1 Year Ago
ci: doesn't matter if git stash has nothing to stash, carry on with the build
1 Year Ago
delete more dx9 shit Nested main thread render layers work better with texturemanager, fix potential case where some hookup jobs weren't being fulfilled properly in main thread render layers
1 Year Ago
Add sampler properties to texture node
1 Year Ago
Iterate on SSR
1 Year Ago
Add console tab for convenience
1 Year Ago
Quick adjustment to clothing icon of standard_skirt
1 Year Ago
Optional texcoords on texture node Add Vector2 node
1 Year Ago
Standard Skirt added Added simple skirt, LODs and Skinning adjustments coming soon after.
1 Year Ago
Cleanup template shader and material used in shader editor Set toolView attribute so depth prepass gets disabled (wireframe doesn't render correctly with depth prepass enabled)
1 Year Ago
Only add existing files that exist Add saved file to recent files Only write generated shader to tempdir before invoking compile so we don't stomp on it while compiling Remove hlsl output tolower all recent file paths Draw spinning circle to show when preview shader is compiling Texture node Generate code for textures
1 Year Ago
Move render states to ui/pixel.hlsl so we don't set them all the time manually
1 Year Ago
Strip and cleanup UI shaders. Move all helper funcs to their own file instead of copy pasting them. Use our public facing names instead of internal names
1 Year Ago
Fix optional entry points not being found when behind definition guard
1 Year Ago
Backport new base/dx11 rendersystem changes so other backports are easier; removes obsolete dx9 stuff, better barriers, finalize RenderTtextureDetail replaced with required mipsize Fix nvwgf2umx crashes - these were being caused by blocking resource loads within managed render blocks; these would run the texture manager's hookup jobs, which would include async hookup jobs for texture streaming, but also the textures we wanted immediately. The problem with fulfiling these texture streaming hookup jobs is the render thread is already executing and a texture streaming hookup job is going to invalidate them by replacing the contents. This would happen more frequently for slow pcs where their texture streaming can't be fulfiled fast enough. I've hooked up a simple system to only fulfil the hookup jobs of the textures that have been requested during the render block.
1 Year Ago
Menu: Fixed GameList entries not opening game front