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22,445 Commits over 1,614 Days - 0.58cph!

1 Year Ago
.addon becomes .sbproj (auto renames), editor creates file association, rework -project make it simpler https://files.facepunch.com/matt/1b1911b1/explorer_Os0Tf2Y8l7.png
1 Year Ago
Delete inputsystem.dll Remove unused
1 Year Ago
Revert "Only update (run pending events, tick, scroll velocity) after render once - reset that flag on hotload if render tree becomes dirty" This reverts commit aae36e1777d11a5649c24985c0f8802ced3397b4.
1 Year Ago
Only update (run pending events, tick, scroll velocity) after render once - reset that flag on hotload if render tree becomes dirty
1 Year Ago
Support bodygroups for citizen skins
1 Year Ago
Add synchronous IRenderDevice::ReadBuffer and asynchronous IRenderContext::ReadBuffer Add ComputeBuffer class for creating, reading and writing GPU buffers for usage with ComputeShader Can be passed to RenderAttributes.Set( string, ComputeBuffer ) Read data from GPU with ComputeBuffer.GetData<T>( Span<T>, int, int )
1 Year Ago
Max 32 chars for ident edit, don't show sandbox gamemode twice Add icons for all file menu items Add "Open in Editor" context menu option to ProjectRow, shows up for library/tools/addon projects Make StartScreen a BaseWindow, add HasMaximizeButton Add modal package selector to main menu, use `Game.Overlay.ShowPackageSelector( query, onSelect )` https://files.facepunch.com/tony/1b1811b1/sbox_0pbOdyXzXM.mp4 Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds Revert "Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds" This reverts commit 738d6ef11f5591743600177ff476b7d5138f9741. Trace.RunAll() - return empty array instead of null for no results Fix copying text throwing exception Use s&box logo as window icon for welcome screen 👋 Don't spam Draw: No Material Mode? from RenderTools::Draw, it's valid for there to be no valid mode when you're under tool vis modes Fix crash when dragging cloud models quickly in/out of MapView Merge branch 'master' into render-frag-ref-fix
1 Year Ago
Fix crash when dragging cloud models quickly in/out of MapView
1 Year Ago
Remove unused Strip inputstacksystem
1 Year Ago
Don't spam Draw: No Material Mode? from RenderTools::Draw, it's valid for there to be no valid mode when you're under tool vis modes
1 Year Ago
Use s&box logo as window icon for welcome screen 👋
1 Year Ago
Trace.RunAll() - return empty array instead of null for no results Fix copying text throwing exception
1 Year Ago
Defer OnAfterTreeRender until end of tick to ensure children processed first and references set
1 Year Ago
Revert "Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds" This reverts commit 738d6ef11f5591743600177ff476b7d5138f9741.
1 Year Ago
Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds
1 Year Ago
Fix tests
1 Year Ago
Mouse ui input works again Mouse.Delta fix Fix keyboard not working
1 Year Ago
.addon files become .sboxproj files Editor .sboxproj file association launches with -tools -project filepath https://files.facepunch.com/matt/1b1811b1/NVIDIA_Share_yyKyjxy8Lp.mp4 Make -project simpler, deactivate all other projects early and go to the game menu
1 Year Ago
Max 32 chars for ident edit, don't show sandbox gamemode twice Add icons for all file menu items Add "Open in Editor" context menu option to ProjectRow, shows up for library/tools/addon projects Make StartScreen a BaseWindow, add HasMaximizeButton
1 Year Ago
Remove unused break everything
1 Year Ago
Only call UpdateShadow for physics body if we have a shadow controller, physics body scale is getting stomped
1 Year Ago
Don't release jump list object unless it's succeeded (should fix crashes on Proton and maybe weird Windows setups), release another thing too
1 Year Ago
Be more lenient on light direction validation mask for directional AO, make sure that aoproxies don't clip through citizen's arms Directional AO can use more steps now that it's cheaper
1 Year Ago
Shadergraph: only compile preview shader for the current render API
1 Year Ago
StartScreen is no longer modal Cap IdentEdit to 16 chars Split out Explorer into 3 tabs now that our docking doesn't suck Draw active project at top of Project tab
1 Year Ago
ShaderGraph: Use .source2/temp folder that is actually mounted instead of absolute path shaders, these go properly through the ShaderTypeManager and get the right offsets then Can compile Vulkan shaders on shadergraph / shaderhook now without crashes on DX11 🤯
1 Year Ago
Remove unused ENGINE_INPUT_CONTEXT_GAME Remove unused Strip more unused
1 Year Ago
ShaderGraph: Dynamic branch UseSecondaryCoord in texture coord in preview mode to avoid a shader recompile for this option
1 Year Ago
Do finer steps on soft shadowing of directional AO https://i.imgur.com/VDwm44j.png
1 Year Ago
Don't use Trace.WorldAndEntities in MoveHelper
1 Year Ago
Allow VoxelChunk to be created without dependency on VoxelSurface
1 Year Ago
Remove very last DX9 references from source code 🫡 rubikon: Fix double free crash in CMultiworldSoftbodyStepper
1 Year Ago
Cleaned up template vmap (removed missing models)
1 Year Ago
Use Sound.Listener as a priority in SoundscapeFrame
1 Year Ago
Add AnimatedEntity.CopyAnimParameters to be able to easily sync params from another entity like player to viewmodel
1 Year Ago
Update first_person_arms_punching.vanmgrph_c
1 Year Ago
[ pick ] Pick reprojection transform constants from SSR branch [ Pick ] let reflections api be more generic to use
1 Year Ago
Racer Helmet Adjustments + Closed Visor version https://files.facepunch.com/daniel/1b1411b1/slack_vMj7SB1IEe.jpg https://files.facepunch.com/daniel/1b1411b1/sbox-dev_ALc0Muw9rK.jpg Adjustments to the textures and materials of the visor.
1 Year Ago
Minimal content project no longer adds a default map file Also renamed the project to "empty". Map files can still be created via right click in the asset browser
1 Year Ago
When closing or opening a game project, run disconnect & close active menu
1 Year Ago
Fix setting GameLobby.ConVars not checking correct key for input Remove Map options for Game projects (this stuff to be handled in game menus only in future) Remove map select stuff from LaunchConfig Remove validate map stuff from GameMenuInstance Obsolete ValidateMap, MapSelectionMode and MapList
1 Year Ago
Close project creator when creating not a game project Tools PopupWindow correctly sizes to content Descriptions for tool/library minimal projects
1 Year Ago
Add .idea to .gitignore
1 Year Ago
Fix streaming resampled audio, keep decoding until there's enough for output
1 Year Ago
Fix ReadStructuresFromStream overflow Fix ByteStream exploits Seal some classes
1 Year Ago
Update Qt with backported QTextEngine fixes for shitty strings TextEdit.AppendHtml remove invalid control characters, Qt has an open report on crashes caused by these.. and they're invalid anyway
1 Year Ago
Add DistanceMin and DistanceMax to music player
1 Year Ago
Give ProjectCreator "Create" button an icon
1 Year Ago
Update templates (shooter game menu, template descriptions)
1 Year Ago
Launcher: minor content mode cleanup Launcher: make a new empty-ish config when opening a config editor