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17,500 Commits over 1,338 Days - 0.54cph!

1 Year Ago
Clean up property editors
1 Year Ago
move remaining materials that use blend.vfx to blendable, delete blend.vfx Merge branch 'shader-cull' of sbox into shader-cull remove compiled files of the shaders we removed
1 Year Ago
Initial work on new glass shader Grime implementation & let grime cast shadows Blur Allow fogging of grime & glass Allow fogging of grime & glass Fix grime on refraction variant https://files.facepunch.com/ognik/1b0111b1/sbox-dev_VGCbGQv4Tr.jpg Allow tweaking of the specular of the glass for its reflections Allow tweaking of the specular of the glass for its reflections Delete core glass shader & sbox_glass, new shader becomes glass Fix glass not working properly with tiled rendering off Cleanup & lower default opacity so we don't shadow by default Update some existing glass materials https://files.facepunch.com/ognik/1b0211b1/sbox-dev_QPGRwiTZTq.jpg Missed this shader removal whoops Refraction glass color tint now works with opacity Drop max refraction distance, doesn't need to be an artist tuned. Fix glass tint not working in non refraction mode Allow switch to multiply for color tinting in refraction mode because it can look better in some situations Blur masks Remove grime as a feature and have it on by default, reorganize attribute layout Remove glass from shader compiler
1 Year Ago
Extra safety checks for audio encoding
1 Year Ago
null check in CopyBoneTransformWeights
1 Year Ago
Recompile some citizen clothing models to generate missing vmorf
1 Year Ago
Abstract DirectPlayback, the same way we do morphs Impl direct playback for scene object
1 Year Ago
Fix usercmd delta compression for controller analogs where it would never send zero - fixes Facepunch/sbox-issues#2279
1 Year Ago
Option to recursively rebuild assets and thumbs https://files.facepunch.com/rubat/1b0511b1/onwMAh1c8K.png Fixed NRE in AssetProperty on hotload
1 Year Ago
Fix DockAttribute exceptions on shutdown
1 Year Ago
Reorganized managed asset browser context menus * First option is the left click option to mimic OS context menu * Removed duplicate "open folder in OS explorer" options for folder, and renamed them to be explicit. * Hide `Navigate to Folder` when its not available * Use an event to populate common/shared folder context menu items * Added `Recompile all assets` to 'this' folder right click Implement event system Priority Makes asset browser context menus correctly laid out
1 Year Ago
Update all_shaders.txt
1 Year Ago
Revert "Eliminate GameSettings convar & json stuff.. store and use it as is" This reverts commit 85991377b0a33b6f16d197da3aa2af00b4516b06.
1 Year Ago
Eliminate GameSettings convar & json stuff.. store and use it as is
1 Year Ago
Remove anything to do with aerial perspective, remove old glass shader Remove wrinkle from complex, cleanup and cull some more shaders remove complex and spritecard from build list, want to quickly test if everything is okay on CI
1 Year Ago
Convert backgroundAngle to a turn value, consistent with `to left/right/..` sbox-issues/issues/2271
1 Year Ago
Reimplement spectator view
1 Year Ago
Update AddonProperty value on Blur
1 Year Ago
Remove more bullshit, start reimplementing a sane spectator view
1 Year Ago
Entity IO tries to handle all the types properties can Fixes things like '1 2 3' not converting to a Vector3 for entity inputs
1 Year Ago
Fixed ModelDoc crashing when opened via right click on fbx => create model
1 Year Ago
Fixed sky tool materials not passing MESH_MATERIAL_ATTRIBUTE_SKY so map builder wasn't blocking vis and was rendering lightmaps on them
1 Year Ago
Demote 'Not enough arguments' to a warning for concmds Asset Browser right click supports multi-select where appropriate
1 Year Ago
Fixed NRE in Prop.OnNewModel Fixed an NRE in DoorEntity.Spawn Default ModelDoc breakpieces to 'debris' collision tags PropGib removes its prop tag Fixed obsolete warning in Breakables class
1 Year Ago
More cleanup Remove subview rendering, if we use foveated we'll roll our own solution
1 Year Ago
More resilient gpu driver version fetching, find a matching adapter description from EnumDisplayDevices that matches the DirectX adapter description
1 Year Ago
Assembly metadata Rotate DSN Smarter exception reporting
1 Year Ago
Cleanup shaders, compile renamed shaders Remove vr warp and most of subview rendering
1 Year Ago
start removing vr_warp, modern HMDs don't need it cull most unused shaders, remove unused include files, rename shaders with sbox_ prefix to better names
1 Year Ago
Add remaining direct playback functions so we can decide how we want the API designed
1 Year Ago
Try to determine the most likely source of an exception when reporting to sentry (menu, engine, tools, addon).. this'll be more important when we have tier1 addons and want to show exceptions on the backend for them.. Remove unused Don't report exceptions in debug mode
1 Year Ago
Reset entity velocity when disabling physics motion
1 Year Ago
StepEndReadOnlyGetResults also gets aggregates that just become static so we have a chance to clear out entity velocities
1 Year Ago
Fix SimpleSceneRender not working in non editor
1 Year Ago
Have Bot implement IValid. Catch an exception for max players reached in bot_add and fail silently.
1 Year Ago
Delete glowproperty.mat
1 Year Ago
Obsolete Draw3D.DrawScene Clean SceneTextures.. kind of Delete all the glow code (we're gonna do outline glows in addon)
1 Year Ago
Remove ui_cssbox SRGBImage hack Add Rect.Left, Rect.Top Texture only calls GetOnDiskTextureDesc on demand Switch ScenePanel to use SimpleRenderScene & SceneCamera Fix ScenePanel compatibility (with obsoletes) Hide Draw3D.DrawScene for now
1 Year Ago
Correct and simplify standard shading model envmaps and lights
1 Year Ago
Make LPV use another shading model
1 Year Ago
trolley - skins Merge branch 'master' of sbox
1 Year Ago
AssetPreviewWidget camera placement is nicer GradientFog works in SceneCamera renderings If rendering widgets using the engine Paint will still get called Added a SceneRendering example to the widget gallery https://files.facepunch.com/garry/36f2845b-17fd-419c-878e-e1da38f73cea.mp4
1 Year Ago
Clean up attributes on constraint entities Obsolete properties display as such in Hammer
1 Year Ago
Treat 'mapbuilder.nonsolid' as 'trigger' collision tag Fixes tool textures acting as solid in Hammer's physics simulation Removed 'playerclip' tag from trigger tool texture Hide ResourceJsonConvert internal class Merge branch 'master' of sbox
1 Year Ago
Add SceneCamera.RenderToPixmap Fix "QPainter::begin: Paint device returned engine == 0, type: 1" Delete SceneWidget AssetPreviewWidget use SceneCamera Delete CSceneRenderWidget SimpleRenderScene - only do SVRT_FORCE_EXACT_DIMENSIONS when returning the texture Do CToolsRenderScope when rendering scenes from tools Dump scratch rt's after a number of frames unused Always allow scrartch rt's FlushScratchRenderTargets when a swapchain changes size
1 Year Ago
Implemented friction for Slide, Hinge and Ballsocket constraint ents Obsolete non functioning constraint properties Pending implementation
1 Year Ago
Trolley Lods revised physics
1 Year Ago
Remove glass from shader compiler
1 Year Ago
Fixed Panel.GetAttribute returning null when there are no attributes
1 Year Ago
Small Adjustments to the Skin01 Material Some adjustments to the textures of citizen_skin01, https://files.facepunch.com/daniel/1b0211b1/ApplicationFrameHost_QC00h2BUt1.png