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22,418 Commits over 1,614 Days - 0.58cph!

2 Years Ago
Set ConsoleSystem.Caller to Local.Client for clientside concommands Documentation pass
2 Years Ago
Add EngineGlue::GetStringTokenValue Check native db for string token value if we can't find it in managed
2 Years Ago
Fixed siblingorder getting wrong for markup Update LobbyFrontPage.razor Add Lobby.Extensions Reset parent during markup Add/remove lobby extensions
2 Years Ago
Cleanup Add Panel.OnParametersSetAsync Remove Subtitle from button Game/Map/Extensions picker Fix PanelTreeNode hash sum overflow
2 Years Ago
Documentation pass Added Angles.Forward, obsoleted Angles.Direction
2 Years Ago
Add TypeLibrary.GetTypesWithAttribute Move a ton of the url matching logic from NavigatorTargetAttribute to Sandbox.Razor.RouteAttribute Check elements are valid in FindOrCreateElement Lobby front page basics
2 Years Ago
Disable requirement for semantics when setting VertexInput on VFX
2 Years Ago
Sample fixed level to ignore hardware gradient mipmapping in dof, fixes warnings Remaining code to use attributes rather than combos for cssbox features Use decal_renderer instead of vr_decal_renderer for skin, remaining vmat files without referencing vr_ shaders
2 Years Ago
Remove hacks for appending vr_ when shader not found, remove functions for looking to VCS files
2 Years Ago
Remove vr_ prefix on all materials that still referenced it
2 Years Ago
cctv_globe, ceiling light glass material tweak
2 Years Ago
Set sibling index immediately Convert LobbyFrontPage to razor
2 Years Ago
Party popup positions Remove auto-generated tag Add PanelEvent.This Update generated Fix party/friendlist popups Fix style block not coping with escaped @ Highlight active lobby, pulse when not selected
2 Years Ago
D_SCISSOR isn't a combo anymore
2 Years Ago
Hashcode based panel overlay redraw Panel highlight/selector observes dpi differences
2 Years Ago
remove any remaining references to vr_ prefix Outright remove vr_ prefix from shaders Add remainder of addon vfx_c shaders
2 Years Ago
Replace core vcs shaders as vfx_c
2 Years Ago
Replace core vcs shaders as vfx_c
2 Years Ago
Fixup some styles to work with new layout Mark panelnode dirty if children changed
2 Years Ago
More useful panel selection overlay https://files.facepunch.com/garry/c5dea16a-bb19-4317-b7ad-2c9168cda48e.png Add GameScenePicker Added panel picker https://files.facepunch.com/garry/ed393fe0-c5db-499b-8bc8-a85747e2a0b7.mp4 IPanel.GetPanelAt uses RenderOrder
2 Years Ago
Fix line counting Don't create empty text elements Create a test to assure that panel size doesn't change due to border Add Panel.OnAfterTreeRender( firsttime ) Refactor support for @onevents that call with a PanelEvent https://files.facepunch.com/garry/d194801e-8c7b-426a-bfd5-b6a95ed69bb9.png Converting PartyDeck to razor Hide sourcefile from panel list if it's empty
2 Years Ago
Add Widget.OnDragMove
2 Years Ago
Animgraph: Don't allow tags or other items to be removed when preview mode is active Animgraph: Disable state machine condition list when preview mode is active Animgraph: Do the same for state machine tag list
2 Years Ago
Clean up model state a little bit, don't need to know about the old model state when setting up rendering
2 Years Ago
ModelDoc: Don't show duplicate context action for selections that include singleton nodes, these nodes can't be duplicated
2 Years Ago
Update Citizen HitboxSet list to include more tags, clear out group_id Docs cleanup, make tagTokens a property
2 Years Ago
Rename HitboxData to Hitbox, Add Hitbox.HasAllTags, HasAnyTags Cleanup, docs
2 Years Ago
Keep track of <T> panels too Set markup elementname Correctly add /> for void elements Fix DebuggerDisplay exception in Node Support for scss #id selectors html templates let Id pass through to the panel Add source file and line to razor created panels Make panel list editor a bit less useless https://files.facepunch.com/garry/a3777b18-1145-49a2-85fe-c5ccc19bc82a.png
2 Years Ago
Asset browser can find cloud sounds, SoundDropTarget supports async setting from package
2 Years Ago
Asset publishing widget doesn't stomp potential asset editor Can publish sound and soundscape assets Handle null thumbnails for uploaded assets, I think garry's already made the backend auto generate them if nothing is provided
2 Years Ago
Add [StyleSheetAttribute] Fix stylesheet logic Add <root> support Markup applies attributes Keep a list of created panels and call ParametersChanged after first creation Markup support slots Make menu work again (using razor)
2 Years Ago
Citizen/clothing: polo shirt updates (neck seam fix, skinning & LOD improvements)
2 Years Ago
Add SoundscapeDropTarget so you can drag and drop soundscapes into your maps
2 Years Ago
Replace rect definition picker with our own whilst I'm here Add Asset.GetAdditionalRelatedFiles() Upload hotspot .rect for a material asset, only for single assets and not games
2 Years Ago
DragData.Files does not rely on file:/// prefix Add category to angular fog related properties
2 Years Ago
Update Microsoft.CodeAnalysis.CSharp Support no namespace Add Panel.StateHasChanged() <style> block support (scss)
2 Years Ago
Fixed OGG files not receiving correct duration (Recompiles needed) Added SoundFile.IsValid Error handling for SoundFilePreview ConditionalVisibilityAttribute works for child sheets sbox-issues/issues/2162
2 Years Ago
Create text gradients with Skia, fixes overwriting strokes and emojis * Update RichTextKit.dll with newly added Gradient parameter in TextPaintOptions * Deleted D_TEXT_BACKGROUND_IMAGE and recompiled ui_text * Removed text background image from stylesheet parsing * Added new GradientInfo class, generated during stylesheet parsing * Updated SkiaTextBlock to grab gradient info and pass it to RichTextKit
2 Years Ago
also update constructor docs to reflect the range too
2 Years Ago
properly document ColorHsv to be 0->360 instead of 0->1
2 Years Ago
Initial work for new text gradients Support for closest-corner, farthest-corner, .., and radial offset Small cleanup Update Topten.RichTextKit.dll Cleanup & some parser error awareness Remove D_TEXT_BACKGROUND_IMAGE Mark GradientInfo internal, text gradients set explicitly by style Update Topten.RichTextKit.dll Tuck gradient type away into GradientInfo
2 Years Ago
AssetList: don't encode a `file:///` URI in DragData.Text keeping it consistent with all native tools, fixes Hammer not accepting models dragged from our asset browser
2 Years Ago
Handle @on* without taghelpers Don't add extra line in #line default Remove unused Removed old event tags Event tests Trim more unused Remove more unused Support generic callbacks
2 Years Ago
Replace asset picking with our own in more native situations * Improved the native API for opening our AssetPicker so it's easier to swap out the old embedded asset browsers * QAssetSelectionWidget ( property sheets ) and QEmbeddedAssetPicker ( Active material ) use our AssetPicker * Limit the ability for the AssetPicker to select cloud assets, when called from native we only allowed it when the context asset is a vmap
2 Years Ago
Pass parent widget to AssetPicker from native so lifecycles can't get fucked up Cleanup and docs before merge
2 Years Ago
Allow glow occlusion color & line width to be customizable Fixes sbox-issues/issues/2395
2 Years Ago
Fixed Group Sort Key Mismatch & Dropped useless "Color" section for blend build shaders Merge pull request #576 from Facepunch/blend-cleanup Blend cleanup
2 Years Ago
build shaders
2 Years Ago
Fixed Group Sort Key Mismatch & Dropped useless "Color" section for blend
2 Years Ago
Fix 4-way blendable material crashing & added safety assertions