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20,930 Commits over 1,522 Days - 0.57cph!

2 Years Ago
Move hacky line edit syntax highlighting to its own class https://files.facepunch.com/garry/ce4f0f77-d312-4275-8584-1cea5e56b24d.png Add Widget.ContentMargins
2 Years Ago
Only include enabled addons in VSCode
2 Years Ago
Try to fix VSCode support by wrapping launch arguments in quotes
2 Years Ago
PathPlatformEntity moves smoother when switching nodes
2 Years Ago
TagEdit becomes TagPicker Added ability to get the cursor & selection info on LineEdit Horrible syntax highlighting code, will fix
2 Years Ago
Tweaks
2 Years Ago
Show asset counts on folders in asset browser list Hide folders starting with . Add TextEdit.Html Folder context menu Can set Widget.Layout directly, added Layout.Row(), Layout.Grid() etc Add AssetType.All Hack so Widget.IsPressed doesn't get stuck Clean up GridLayout usage Can Draw Pixmap with alpha Asset type filter improvements https://files.facepunch.com/garry/93252055-2617-4be4-9786-35aa2043397e.mp4
2 Years Ago
Account for sunlight when resampling
2 Years Ago
Fix tool.minimal template Tool addons reference base tools addon
2 Years Ago
Added Friction property to Hinge and Slide constraints Warning fixes
2 Years Ago
Add Rider as a code editor (thanks @peter-r-g), I didn't test it but it's just the same as the VSCode one with different regkeys so it should be fine, & clean up some duplicate code around code editors too For default code editor pick VS > VS Code > anything that is installed
2 Years Ago
Fix touch events collision filter exclusion where it needed both entites to have touch events off Fixes Facepunch/sbox-issues#2046
2 Years Ago
Allow mixed shadows to resample at a different ratio
2 Years Ago
Fixed mixed shadow resampler too
2 Years Ago
Move resampler to shadow cache
2 Years Ago
Add vswhere nob head
2 Years Ago
Initial fix for shadows not upsampling once downsampled
2 Years Ago
Add managed resource type for animation graphs Allow HAnimationGraph to be networked. Set animgraph from managed using animgraph resource. Fix animgraph returning junk resource name Internal Model.Get return null for invalid IModel Return animgraph of model if we haven't set an animgraph on the entity
2 Years Ago
CodeEditor out of Sandbox.Engine to tools addon, editors are implemented with ICodeEditor Reimplement Visual Studio with ICodeEditor and use vswhere to get Visual Studio install with .NET installed more reliably VSCode editor support - when active, solutions make a .code-workspace with the right omnisharp bullshit Default code editor is Visual Studio, if that's not installed VSCode Editor preferences window Add Code Editor to Editor Preferences Restore File / Open Solution Add default addon location to editor preferences, default to `%UserProfile%/Documents/S&box Projects` ErrorList.ReportCompilerDiagnostics should be static, this way we catch errors even if our widget isn't open
2 Years Ago
Return animgraph of model if we haven't set an animgraph on the entity
2 Years Ago
CodeEditor out of Sandbox.Engine to tools addon, editors are implemented with ICodeEditor Reimplement Visual Studio with ICodeEditor and use vswhere to get Visual Studio install with .NET installed more reliably VSCode editor support - when active, solutions make a .code-workspace with the right omnisharp bullshit Default code editor is Visual Studio, if that's not installed VSCode Editor preferences window Add Code Editor to Editor Preferences Restore File / Open Solution Add default addon location to editor preferences, default to `%UserProfile%/Documents/S&box Projects` ErrorList.ReportCompilerDiagnostics should be static, this way we catch errors even if our widget isn't open
2 Years Ago
Allow HAnimationGraph to be networked. Set animgraph from managed using animgraph resource. Fix animgraph returning junk resource name Internal Model.Get return null for invalid IModel
2 Years Ago
Add managed resource type for animation graphs
2 Years Ago
CCTV globe - LODS and gib and prefab Merge branch 'master' of sbox
2 Years Ago
2 Years Ago
Show folders in assetlist if we're in folder mode
2 Years Ago
Minor cleanups
2 Years Ago
Rename ItemListWidget to ListView Fix WidgetGallery names Start cleanup
2 Years Ago
letter box - adjusted front for better snapping wall letter box - updated prefab Merge branch 'master' of sbox
2 Years Ago
ModelDoc: Attempt to reorder folders of clones properly
2 Years Ago
letter box - fix for grid scale Merge branch 'master' of sbox
2 Years Ago
Update some auto recompiled assets Fixed ButtonEntity linear movement direction when parented Switch platform entities back to SetPos+SetVelocity movement
2 Years Ago
wall letter box - adjusted size to snap to grid Merge branch 'master' of sbox
2 Years Ago
Pass radius of light to shader so we dont need a sqrt operation on culling
2 Years Ago
New TreeView - adds smooth scrolling, entity and panel list improvements
2 Years Ago
InteropGen clean up child include files before generation, to avoid local left over files making you feel like it all still compiles fine Fix local left over file making me feel like it all still compiles fine
2 Years Ago
Add Release Mode option to compiler settings
2 Years Ago
Don't jump to SelectionOverride() item unless it changed Don't show client only entities in Pawns section Treeview keyboard navigation, scrollTo Scroll to item on dynamic selection
2 Years Ago
Put gibs in category
2 Years Ago
Fade closed sections Fix hovered item being invalid when rebuilt while hovering Fix not clearing map/game entity categories if none
2 Years Ago
Split entity list into world and game https://files.facepunch.com/garry/ec9d32de-b157-4e32-9479-131a6f4b5390.png
2 Years Ago
Add "Copy Path" to asset inspector header menu
2 Years Ago
Use .addon for project templates - Removed template.json. - Use AddonConfig meta to show information in the addon creator dialog. - Allows template creators to set up any information for their addon to be passed to newly created addons.
2 Years Ago
Remove non functioning ent_text and related commands Add ent_text & restore ent_remove_all commands in C#
2 Years Ago
Delete old DataNode Fixed Paint.MeasureText returning empty if Pen was clear Margin cleanup Fix warnings EntityList improvements
2 Years Ago
Use 128 lights for clustered instead of 256 Double the perfomance of tiled light build job
2 Years Ago
Fixed Pulley constraint not respecting break limits
2 Years Ago
Audio changes * Remove view entity sound bias, always 12u in front without the pitch issues * Update carpet materials to use carpet surface * Update concrete materials to use concrete surface * Base reverb volume reduced drastically
2 Years Ago
Remove view entity sound bias, always 12u in front without the pitch issues Update carpet materials to use carpet surface Update concrete materials to use concrete surface Base reverb volume reduced drastically
2 Years Ago
TreeNode supports tooltips Tweak GameSelectorDialog Fix up Hammer/EntityTool PanelList supports hovering Add tooltip padding