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20,860 Commits over 1,522 Days - 0.57cph!

3 Years Ago
CFramelessMainWindow stores its managed handle
3 Years Ago
Fix broken unit tests Refactoring tests into multiple projects Add test step Pull request ci
3 Years Ago
Add missing interop includes
3 Years Ago
Bring Texture3d, TextureArray & TextureCube builders extra properties
3 Years Ago
FPArms: fixed animations not playing in-game & minor skinning tweaks on the wrists
3 Years Ago
Fixes to studio light projector Import phys hull by element and split the projector panes hulls Added a material group
3 Years Ago
Cleanup texture builders to reduce loads of code duplication
3 Years Ago
Studio light projector files
3 Years Ago
Hammer: Add support for world space box selection for 2d views https://files.facepunch.com/layla/1b0911b1/sbox_oC6MhRldDQ.png
3 Years Ago
Reorder data structure, give support to more than 2 cascades for mixed lights, add vignietting for shadows on multiple static lights at once Up our shader ABI, document changes, and rename elements of that enum to better clarify
3 Years Ago
Add sin easing methods
3 Years Ago
Basic Hammer interop, let tools addons add menu bar options with [Menu] FgdWriter tells Hammer to reload fgd automatically when written Hammer: Save & restore selection when reloading fgds instead of clearing it Hook Hammer MapViewHUD render and pass a ToolRenderContext to C# for helper overlays (e.g. showing where a platform will go.)
3 Years Ago
Throw exception when trying to create a null particle system Better than cryptic asserts Slightly improve breakable commands code Merge branch 'master' of sbox
3 Years Ago
security light - adjusted col shapes Merge branch 'master' of sbox
3 Years Ago
Add splitter control
3 Years Ago
Preserve child scene object local transform when setting parent transform
3 Years Ago
Fixed Asset Selector regression with compiled only assets
3 Years Ago
Fix hitches when entities crossing pvs due to entity list update
3 Years Ago
Remove special profiling stuff Change how NoteGameLoopStage works, record Present time
3 Years Ago
Lobby.JoinGame remove [] wrapped steamid from connect
3 Years Ago
Fixed cursor position setting being wrong in editor mode
3 Years Ago
Fixed not being able to find shaders if addon isn't in addons folder
3 Years Ago
GameTask.RunInThreadAsync (#162) * GameTask.RunInThreadAsync * Whitelist System.ThreadStaticAttribute
3 Years Ago
Add sharp Stationary lights, rename Baked and Per Pixel sunlights to Static and Moveable https://i.imgur.com/AVIUGLb.jpeg Merge branch 'master' of sbox Merge branch 'master' of sbox Rewrite sbox_glass with material api, get base shaders to use shared standard ps code, cleanup, fixes parsing bug to missing newline on features.hlsl, fix define on base shader code Refactor glass, fix refraction Merge branch 'shader-quick-refactor'
3 Years Ago
Add sharp Stationary lights, rename Baked and Per Pixel sunlights to Static and Moveable https://i.imgur.com/AVIUGLb.jpeg Refactor glass, fix refraction Rewrite sbox_glass with material api, get base shaders to use shared standard ps code, cleanup, fixes parsing bug to missing newline on features.hlsl, fix define on base shader code
3 Years Ago
Refactor glass, fix refraction
3 Years Ago
Asset Selector marks the form dirty when the text field changes, not just the asset instance
3 Years Ago
Revert last push
3 Years Ago
Added PNG Asset Type https://files.facepunch.com/louie/1b0711b1/sbox-dev_qWPeRzK1i5.png Should solve sbox-issues/issues/1580
3 Years Ago
Asset Selector now outputs real file extensions, not the asset type file extensions
3 Years Ago
Security light - pivot point adjustment Merge branch 'master' of sbox
3 Years Ago
Create Tools.Dialog for dialog type windows Add Layout.AddSeparator() AddonCreator uses Dialog Tweak styles for dialog AddonDownload basics Can create pixmap from http Fixed assetlist source arg Automatically resize + cache pixmaps when drawing to a different size Update AddonCreator, AddonDownload Redraw active window when pixmap downloaded Fix interopgen inline scopes Show from backend oiption in addon manager
3 Years Ago
cctv - reduced aging, fixed position of prefab Merge branch 'master' of sbox
3 Years Ago
Fix ambient occlusion not working with shader material api
3 Years Ago
fixed bollard pivot / lower vertices issue and set them to 0 fixed bollard pivot / lower vertices issue and set them to 0
3 Years Ago
Whitelist System.ThreadStaticAttribute
3 Years Ago
GameTask.RunInThreadAsync
3 Years Ago
Fix debug line Compile fixes Update to net 6.0.1 Fix a bunch of warnings Add Source to package Refactor widget layouts Cleanup
3 Years Ago
Merge branch 'master' of sbox Merge branch 'master' of sbox Rewrite sbox_glass with material api, get base shaders to use shared standard ps code, cleanup, fixes parsing bug to missing newline on features.hlsl, fix define on base shader code
3 Years Ago
Hammer: Add width and height text to selection box
3 Years Ago
Hammer: Allow solid entities in entity selection box now that these can be spawned with the tool
3 Years Ago
Hammer: Fix crash when undoing CreateAtPoint with a solid class entity
3 Years Ago
Fix showing wrong (fake) ip in status
3 Years Ago
Add SetComboValue to SceneObject
3 Years Ago
Make water ripples use Velocity, not LocalVelocity, stops a single entity creating infinite ripples
3 Years Ago
Fix fakeip not working on listen servers
3 Years Ago
Server list console print test Use fake ips Strip SteamDatagramClient Kill NSAT_PROXIED_CLIENT fake ip support
3 Years Ago
Add Texture.Update3D
3 Years Ago
Remove steamworks unused Strip 2001 server browser code Strip unused server list code
3 Years Ago
Fix animgraph override not working when model hasn't set an animgraph