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22,418 Commits over 1,614 Days - 0.58cph!

3 Years Ago
Hammer.Skip to HideInEditor, Hammer.SkipProperty to Hammer.HideProperty
3 Years Ago
Rename IsNearlyEqual to AlmostEqual
3 Years Ago
Add providers to PropertyAttribute
3 Years Ago
Move Hammer.MinMax to MinMax
3 Years Ago
Revert "Disabled transform structured buffer by default, will be reenabled soon" This reverts commit 72c3854218d52e769ba267ad84d8e6e0394e7f22.
3 Years Ago
Delete MaterialIcon Remove LibraryAttribute.Alias - Add [Alias] Fix all those icons Fix DebugOverlay.Sphere order in ExplosionEntity Fix ModelExtension
3 Years Ago
DebugOverlay.Text and ScreenText consistency Make first arguments of every Text overload to be ( text, pos, ... Make first arguments of every ScreenText overload to be ( text, ...
3 Years Ago
pallet - wip
3 Years Ago
Delete IAsset Delete Global.Lobby TypeLibrary expose TypeDescription Move DisplayInfo to Sandbox.Reflection
3 Years Ago
Switch depthTest and duration arguments on DebugOverlay.Sphere and Circle Consistency with other methods - depthTest being last as it's the least useful
3 Years Ago
Get rid of Model.GetBreakPieces and similar extensions Move Sandbox.Breakables.IModelBreakCommand to Sandbox.IModelBreakCommand Moves default BreakCommand classes to Sandbox.Internal
3 Years Ago
Remove EntityParser.ParseEntities In favor of GameData.ParseAssembly
3 Years Ago
VrHand.AngularVelocity Vector3 to Angles - unfuck the code behind it treating it like SteamVR coordinates which ended up giving batshit values, now it's just degrees/s
3 Years Ago
Remove obsolete Engine Version++
3 Years Ago
Begin work on probe batches & baking
3 Years Ago
Added 'Particle Effect' property to phys_lengthconstraint No more putting particle system entity inside of the constraint in Hammer. https://files.facepunch.com/rubat/1b1811b1/AAUUMM6PIy.png
3 Years Ago
Sound path simulation
3 Years Ago
Skipping some hotloading Hardcode hotload logging for now
3 Years Ago
ConCmd, ConVar refactor Route convars via engine
3 Years Ago
Fixed tools.refresh not being called Fix ToolAttribute Fix extra includes Refactor
3 Years Ago
Move to properties Always show a hotload finish, even if it did nothing Fix "Server Hotload Hotload Started!
3 Years Ago
Fix some entity properties not being set
3 Years Ago
Fix regression where entities base properties were getting stomped
3 Years Ago
Fix regression where entities base properties were getting stomped
3 Years Ago
Delete FgdWriter, pretty sure everything is managed gamedata now Fix base addon entities not getting added to Hammer because they don't have a package Load all entities that live in Sandbox.Game into GameData ( Lights )
3 Years Ago
Merged new-shader-api Disabled transform structured buffer by default, will be reenabled soon Update base.vfx with the base from standard.vfx
3 Years Ago
Cleanup Update thirdpartylegalnotices More cleanup Add ExtraLightData for area lights and LightTypeAreaType_t to make it easy to expand
3 Years Ago
Revert "Oops." This reverts commit 118f47b98e04f7f95d67f4b8a7b057a1751a86c9.
3 Years Ago
Oops.
3 Years Ago
Basic scene simulation, get direct simulation working
3 Years Ago
Remove unused asset types Remove inspector m_SuppressSubstrings unused Warn when calling ParseEntities before GameData is set Allow adding GameResource asset types to AssetSystem at runtime Some control over GameResource icons No need for config/*.asset files Remove AssetWriter stuff from FgdWriter Fix toBase64() returning a local variable pointer TypeLibrary to replace Library and Reflection GameResourceAttribute use TypeLibrary Fix-up tools to use TypeLibrary Fix in game GameResource types not loading Refactoring Replacing a bunch of game stuff with TypeLibrary TypeLibrary can handle GAM hash Removing unused Obsoleting Library Kill LibraryMethod, reduce LibraryClass, set ManagedClassIdent from TypeLibrary This should fix FgdWriter Merge fixes Fix error if ParticleSystemName not set Fix error if constrained objects have no physics Back compat Trim PropertyAttribute Trim LibraryAttribute Use PropertyAttribute to provide aliases for properties
3 Years Ago
Remove steam audio completely & begin reimplementing newer version
3 Years Ago
New Hair! - Scruffy Beard We have a new beard hair piece! With both a grey and brown variation! Blendshapes - just like the other pieces, will have their blendshapes working in-game in the future, for now they only work in the menu, which you can see working! https://files.facepunch.com/daniel/1b1711b1/Photoshop_qWrden4PPc.jpg
3 Years Ago
adding missing texture Merge branch 'master' of sbox
3 Years Ago
Move all working modeldoc gamedata nodes from .fgd to c# Removed VR related GenericGameData nodes, they are not used anywhere in engine, and can be readded/recreated later if necessary. Error handling for invalid model particles
3 Years Ago
updated material, lod, prefabs
3 Years Ago
Add Area Light postprocessing methods Iterate lighting and shading data
3 Years Ago
New Hair! - Bushy Eyebrows / Moustache We have two new pieces, Bushy eyebrows and Moustache (Which as a brown and grey colour variation) https://files.facepunch.com/daniel/1b1611b1/Photoshop_e3H3r8Mzma.jpg
3 Years Ago
If we can't allocate transform data (because of shitty small cbuffers) stop trying to render instead of just crashing, this should fix Hammer crashing on complex maps temporarily until structured buffers are merged in.
3 Years Ago
AddonConfig.GetPackageType() supports tool, fixes tools showing in local games list
3 Years Ago
Switched custom ModelDoc nodes to use managed GameData No more auto generated .fgd files Add translation gizmo helper to break_apply_force ModelDoc node
3 Years Ago
Citizen/animgraph: restored grouped aim matrices + proper reset when attacking from long idle
3 Years Ago
Animgraph: Fix aim matrix anim node not working in groups
3 Years Ago
Citizen/animgraph: work-in-progress refactoring of the pistol weapon branch
3 Years Ago
Added descriptions to a bunch of physics related and other functions
3 Years Ago
road signs - phys tweak on triangle sign
3 Years Ago
road sign - gib phys fix
3 Years Ago
road sign - fix for missing gib
3 Years Ago
wooden crate - slight tweak to the col shape to try and stop hammer reporting the size wrong
3 Years Ago
"Create Group From Selection" and "Create New SubGraph From Selection" in context menu to make it obvious that they're being created from selection