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20,855 Commits over 1,522 Days - 0.57cph!

3 Years Ago
Reflection.CreateType allows creating generic type ResourcePaths in AddonConfig (will probably replace SharedAssets too) CanEditAttribute support for generic types, creating editors with generic arguments Add Layout.AddLeftToRight, Layout.AddTopToBottom Give Widget.Data some random value so it triggers a change on null Add ArrayBind Added ListProperty<> editor ResourcePaths path list is editable
3 Years Ago
Street cabinet 1 - fix for warning label getting tinted Merge branch 'master' of sbox Aircon - LODS Merge branch 'master' of sbox
3 Years Ago
Only show gamemode packages in local games menu
3 Years Ago
Add a flip normal option for C_OP_RenderSprites
3 Years Ago
Enable deterministic compiling add Addon.GetCodePath() Use deterministic dll names if compiling for publish Allow on demand addon compiles, gathering assembies Allow adding assemblies to manifest upload
3 Years Ago
Remove unused stuff from CLightCookieManager
3 Years Ago
Remove all cookies on loop deactivate
3 Years Ago
Game upload functionality, loose files
3 Years Ago
Only update light cookie slices on garbage collect if there's still a render device, should fix light cookie crashes on shutdown
3 Years Ago
Show local addon maps in map list when starting gamemode
3 Years Ago
Bring editor window to front when selecting game view
3 Years Ago
adding prefab/road barrier/WIP gutter set + removing construct map prefab
3 Years Ago
Cleaned up Asset Type list + Added missing icons. https://files.facepunch.com/louie/1b2611b1/sbox_1I27G4MJpB.png
3 Years Ago
Uncompiled files is fine, just skip them Hide upload button if org is "local"
3 Years Ago
Street cabinets - tintable materials Merge branch 'master' of sbox
3 Years Ago
Merge addon upload, new addon download system Remove construct.vmap etc
3 Years Ago
Give KeyframeEntity (e.g ent_platform) velocity so pawn movers can use their base velocity. https://files.facepunch.com/matt/1b2611b1/platform_before_after.mp4
3 Years Ago
Update asset system when adding/creating addon
3 Years Ago
Fixed needing to restart to enable new addon
3 Years Ago
Moved Put upload to shared utility Added Widget.SizeHint Added protection from Layout stack overflow Show error popup on addon upload fail Api calls can throw a catchable exception to report problems Show upload error Delete Icon.cs Throw an error if trying to upload an addon with no files Don't show upload options on disabled addon Formalize the manifest/upload apis Switch to new ManifestSchema
3 Years Ago
Fix Client.IsUsingVr returning uninitialized data for bots
3 Years Ago
Use SceneViewFlags_t instead of uint32 for flags SceneViewFlags in managed, bind ISceneView::GetFlags
3 Years Ago
hopefully the last time i have to fix shatter glass
3 Years Ago
Transform quad vertices of shatter glass in C# so it can use correct transform (maps with shatter glass will need recompiles)
3 Years Ago
Aircon - adjusted aircon body position small cabinet - fixed lod2 Merge branch 'master' of sbox
3 Years Ago
Allow sbox glass to be compiled
3 Years Ago
Aircon - fan removed from body and vent now using its own material Merge branch 'master' of sbox ATM - lod0 security light - adjusted position of light Merge branch 'master' of sbox
3 Years Ago
Template property binds (e.g @text=) allow non-public and ignore case, matches @ref behavior
3 Years Ago
FPArms: animated twist bones demo
3 Years Ago
FPArms: updated AO proxies, hitboxes, & anim constraints (+ moved the latter two into prefabs)
3 Years Ago
Add Sandbox.Utility.Web.DownloadFile Add EngineFileSystem.CoreContent Mount from manifest Update loading screen
3 Years Ago
FPArms: new forearm twist setup, moved BoneMarkupList to a prefab
3 Years Ago
Parking bollard - fixed normal issue on LOD2 Merge branch 'master' of sbox
3 Years Ago
Fix incorrect bounds check on m_nNumFixedPlanes in CWorldCollideContextData, causing crash in rain particles
3 Years Ago
Manifest file downloading
3 Years Ago
Introduced culled_depth variant
3 Years Ago
Fixed exception Errors not showing in console
3 Years Ago
Make trees more filled out
3 Years Ago
Fix AMD specular issue
3 Years Ago
Hammer: Add cell size and step height to tile grid dialog Hammer: Update tilegrid when changing step height
3 Years Ago
Hammer: Attempt to make tile grid step height changeable instead of fixed 32
3 Years Ago
Renamed "Debris" tag to "Gibs" + Tagged assets with Gibs tag.
3 Years Ago
Initial work on foliage vertex data generator Add FoliageVertexSwayGenerator node to editor
3 Years Ago
Whitelist System.IO.StreamReader/TextReader ( explicitly the Stream constructor only )
3 Years Ago
Basic key bind menu https://files.facepunch.com/matt/1b2411b1/sbox_VIhmptifiG.png Remove old unused default controller binds Allow changing audio output device in tools Save key binds
3 Years Ago
FPArms: updates to skinning (wrist/thumb) and skeleton (thumb)
3 Years Ago
Audio Device Selector (#151) * Added audio device selector to then settings menu
3 Years Ago
Add more movement types to DoorHelper visualizer, and use that for ent_platform Update base.fgd Minor fixes to ent_platform Fixed a typo in LogicEntity description
3 Years Ago
Start thinking about new addon system downloads
3 Years Ago
Hammer: Force uniform scale gizmo, this time only for non prop_static models Fixed documentation comment for StandardPostProcess.Falloff ent_path_platform - WarpToPoint also sets angles and fires OnPassed output on nodes KeyframeEntity: Handle negative Time.Now intervals