201,111 Commits over 4,171 Days - 2.01cph!
Merged layer antifuck branch into main
Moving all foliage assets around a bit, and renaming to match new conventions (type_family_variant_state_N)
Bridge material and model tweaks
Inventory reliability tweaks
Added initial crossbow world model & wm prefab
Added bridge shit to Asset Gallery and updated materials
Adding model and textures for the mining crater
Refactored radtown loot spawn
FoliageTools updates, now resides under Tools menu > Process SPM Assets. Takes all SPM assets, consolidates materials, creates prefabs with NavMeshObstacle components using ST exported CollisionObject0 collider size, copies materials (with sensible names, using the Before/SpeedTree shaders, assinging TintMask textures if they exist) to Resources/Materials/Foliage for runtime tinting.
Long sleeved shirt and pants highpass, mask
Don't let them in the server if family share owner is banned
Don't let them in the server if family share owner is banned
added new wild west geometry to unity. setting up new materials and lighting
created new wild west layout
Fixed hapis tunnel layers
Ran scene2prefab all
Fixed UI bugs (sort of), sorted out networked destroy, refactored helditem stuff.
Added LocalClock (same as SynchronizedClock, but without the synchronized bit)
Spawn group now uses LocalClock
Fixed some radtown barrels spawning underground
Moved Spawnable to the same folder as SpawnPopulation
Changed holdtype & adjusted position of player crossbow prefab
Updated Mavis flying anims
Merge from radtown-spawn-refactor
Fixed floaty airfield hangars and warehouse
Biome editor material library improvements.
Enabled TOD Scattering on player camera prefab again (whoops)
Bridge material and parts tweaks
updated AssetGallery test scene.
Making skins for building blocks more straight forward, less magic
sockets work with deployables
survey charge creates a crater, & mining equipment snaps to it
GrassSpawn/DecorSpawn Biome integration
Temperate biome tweaks and some manual (ew) foliage material fixes.
Fixed constant reimporting when pressing play or saving
Basic prefab caching for DecorSpawn
FoliageTools cleanup and fixes for duplicat material creation
bridge material and model updates