200,812 Commits over 4,171 Days - 2.01cph!
added some relaxed gestures that the player will play if he hasn't fired his gun in awhile.
added code to play some variation in the idle gestures every few seconds.
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Attempted Linux build error fix
made action chain run logerror more descriptive
humans spawned using the debug window are added to the player's tribe
reject effects with empty action chains when instantiating in effect manager
fixed null action in rested effect
Made protocol mismatch disconnect message more descriptive
Fixed not seeing the head look direction of other players
Drowning water level now matches underwater camera effects
Tweaked water drop overlay when swimming
Moved name, prefab name etc to config file
research chance is now rounded to correspond to UI % chance
- Capture mission spawn waves
Added ItemManager
Debug improvements (show effects from consumables)
Fixed some issues with action chain
Tribe.KnownBuildings only returns buildings owned by the tribe
Can switch materials on characters now
- Spawn timing changes for capture points and added turrets to spawn table
Keep special if it's been awarded but power bar depleted
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Added ConsiderationSettingsWrapper
DSEs stores ConsiderationSettingsWrapper
Switched ball marker on lobs to show ideal smash position
Servers now make a full backup of the server data folder on startup
Servers now keep 9 backups of the server savegame in addition to the current state
Servers now double the lifetime of every additional savegame backup that's kept
Fixed console UI not refreshing when entering console commands that don't reply with anything
Caching rect trasform in UIWdiget
Reverting some scene changes to fix ui shit
Cleaning up widget crap again
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Island 003 tinkering
Fix for considerations reorderable list being a dick
Adjusted some contributions and shifted around some considerations for DSEs.
made free cam timescale independent
misc stuff
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smoothed the player view when switching weapons while alt-looking