200,808 Commits over 4,171 Days - 2.01cph!

10 Years Ago
A lot more UI work. Ready to start integrating it.
10 Years Ago
Added SavePause component (pauses auto-save for the lifetime of this entity) Added SavePause to cargo plane prefab
10 Years Ago
Updated source run files for Mavis
10 Years Ago
UI system intergration
10 Years Ago
added Igor last ditch forehand
10 Years Ago
finally fixed the bug where the player's head would deform and look super ugly.
10 Years Ago
SPM processing + island 03 changes Added Scion PP Third party
10 Years Ago
Cleanup
10 Years Ago
Merge
10 Years Ago
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10 Years Ago
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10 Years Ago
merge from main
10 Years Ago
Fixed uv set selection in blend layer shaders Fixed compilation error in internal-deferredreflections Updated vertex lighting code in BillboardLight with latest spotlight code
10 Years Ago
merge from main
10 Years Ago
Fixed player teleport bug/exploit
10 Years Ago
If booting in mono, switch to stereo mode (hopefully fixes crashes of people with headphones plugged in (unity!))
10 Years Ago
Fixed StandardBlendLayer shader getting getting bad metallic/gloss values on detail layer
10 Years Ago
Fixed player skeleton gizmos
10 Years Ago
island03
10 Years Ago
Fixed issues with Env Refl Horizon Fade Added Env Refl Occlusion and Horizon Fade to StandardBlendLayer shaders
10 Years Ago
Balaclava model, mats, blah blah blah
10 Years Ago
Silly unit camera test thing Added petur's animated eyes to humans
10 Years Ago
create a unit camera instead of cloning main
10 Years Ago
'umans
10 Years Ago
FOR FUCK SAKE textures asset
10 Years Ago
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10 Years Ago
Modified redist script to copy both plugins
10 Years Ago
added missing dll
10 Years Ago
Testing a rubberbanding theory
10 Years Ago
Adding a prop/barricade atlas texture and material, moved compound walls to that atlas.
10 Years Ago
Moved all our barricades to the prop atlas texture
10 Years Ago
- Added shield to player - Replaced health/energy bars with new block style health and shield bars
10 Years Ago
Fixed some bugs with Resource states and interaction management Resources now dispense all items when the master item is depleted (berry bushes dispense all their berries when harvested for their sticks)
10 Years Ago
PlayerCamera tweaks
10 Years Ago
Mo tweaks
10 Years Ago
Tweaks to the retaining walls terrain blend material
10 Years Ago
prefab tweak
10 Years Ago
Patched ShadeVertexLights to support up to 8 lights (unity max)
10 Years Ago
BeforeDebug correctly assigns delegates and creates BeforeDebugObject from OnEnable if already in playmode
10 Years Ago
Added keypress event scripts for UI. Added some missing functionality for the UIManager.
10 Years Ago
Started on integration of Idle Behaviours.
10 Years Ago
Adding normal map for the previous atlas
10 Years Ago
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10 Years Ago
Reduced rain probability some more Network++
10 Years Ago
Added batching to all compound walls and barricades from the second texture atlas
10 Years Ago
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10 Years Ago
Fix for consuming special
10 Years Ago
Hooked more UI up. Need to do player UI.
10 Years Ago
Added Igor backhand rushed
10 Years Ago
re-export of Igor forehand rushed