200,812 Commits over 4,171 Days - 2.01cph!
Removed LookAt weight smoothing from PlayerModel to see if we can do it with just the animator curve
compatibility and bugfixes from merge
Added terrain alpha support to standard-terrain and standard-blendterrain shaders
fixed a bug with the player's face looking like Morhpeus from the Matrix.
fixed a bug with the spear holding
terain aplhas
tree pine 01 breakmesh test obj
follow unit added back in
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Models and textures for the new deployables foundations
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Fixed respawn not setting lastPositionValue until the next client tick is received
Added a simple room inside the Satellite Dish monument
Server backup timespan calculation fix
Adding whitebox models and prefab skin for the compound wall Gate
Switched cover lods to the atlas material
Fixed google analytics spam
Fixed steam inventory schema not using the skins to generate
fixed hat.beenie short name
Server keeps 4 backups of the identity folder with increasing time intervals
Rollback Steamworks API update
Dressed the large deployables foundations
merge from large deployables
CHanged the high wall wood type LODs over to the atlas texture
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Fixed lastPositionValue being uninitialized on a freshly spawned player
Latest Steamworks and Lobby WIP
Fixed an issue with the wood compound wall missing collision links
- Title screen reworked/simpliefied. Now also only has 1 character slot. Pressing A either starts a new game or continues.
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