200,808 Commits over 4,171 Days - 2.01cph!
Test for null when evaluating for idle behaviours.
...and Decision Context should allow Target be null in calcualting bonus factor.
Asset warmup is now enabled by default
-Finding safest spot consideration in, working a bit with humans vs bears in smartobject_test
-merge with all previous stuffs
Fixed a couple presumtions in Before Debug Object.
-pleasing the bill (removed commented code, and comment that tells you when the movetosafety action fires, added a useful/explainative commit message).
Moved asset warmup to the first time a server is joined
Yet another NRE triggered in Before Debug Tab.
island changes, spawn changes, BMO init fix
-re-added material to projector, IM debug should now work +merge
- Death is now permanent and dumps you back to the title (until there's a propper death screen)
- Added a fullscreen red flash when player is hit
headshot sound overrides hit notification
adjusted hit notification sound
- Made basic plasma projectile chunkier
- Tweaked the starting weapons that are available on the floor in town (placeholder way to get them)
- Target health bar works again (converting all damage to integers broke it)
Trait picker UI respects compatibility, appends cost and compatiblity messages to tooltip text
Optionally hide stat manipulations from tooltips/other UI
store interaction settings in ResourceItemSettings
added GoToRandomSpot to test less safety focused idle movement actions
nuked some old scenes
added a randomised timer to agent idle DM
Fixed possible NRE in Model.SyncBones
Pickaxe sound timing tweaks
idle movement improvements, DM idle eval tick moved to method, idle behaviour eval tick delay randomised
add count check to Agent+Effectsd AddEffect ()
remove debug box from random spot action
resource interaction tweak
moved fruit bush to their own spawn
-wandering is now safe aware.
HarvestResource re-write
Resources now dispense all of the target resource on harvest
remove debugbox from GoToRandomSpot
fixed research table showing 0% with condition based items
Sleeping bags can no longer be placed in nobuild zones
Sleeping bags cannot be stacked as much anymore
Sleeping bag collision is less annoying