200,714 Commits over 4,171 Days - 2.01cph!

10 Years Ago
Warnings
10 Years Ago
ak47 layout
10 Years Ago
- Fixed bug causing spawned enemies to reset to Vector3.zero
10 Years Ago
- Pack SOs now specify min/max spawn "costs" - Enemies are now spawned randomly within spawn location radius
10 Years Ago
Beancan
10 Years Ago
animation clip effect paths
10 Years Ago
Bolt org
10 Years Ago
Boneclub org
10 Years Ago
bone knife
10 Years Ago
Bow, Cleaver, Crossbow
10 Years Ago
Cleanup
10 Years Ago
Removed some legacy network stuff Added VS Modified shot selector to handle shots within hit range but require a run
10 Years Ago
more
10 Years Ago
more
10 Years Ago
more
10 Years Ago
Set of large industrial props greybox'd
10 Years Ago
more
10 Years Ago
Manifest
10 Years Ago
redundant namespace bits
10 Years Ago
10 Years Ago
- Made enemy SOs for area1 types - Enemy pack test for Area1 enemies
10 Years Ago
Prefabs, usability
10 Years Ago
Batched colliders use the layer of their children
10 Years Ago
- Pipes dungeon test WIP
10 Years Ago
Batched colliders refresh when the physic materials of their children change
10 Years Ago
Batched colliders refresh when the meshes of their children change
10 Years Ago
More large industrial props
10 Years Ago
Weapon slot occupation rules
10 Years Ago
Weapon slot occupation rules
10 Years Ago
Merge from main
10 Years Ago
Fixed editor NRE
10 Years Ago
Added sun, moon and stars to reflection probe bake Increased reflection probe resolution to 1024
10 Years Ago
- Trying new camera code
10 Years Ago
Adding missing terrain asset, setup for SceneToPrefab to powerplant level
10 Years Ago
BeforeInspector NestedEditor convenience method and cleanup
10 Years Ago
started lava court, added temp rocks and greyboxes,. started targets
10 Years Ago
- more cam stuff
10 Years Ago
Ball machines now use spline based ball movement
10 Years Ago
Fixed a lot of bugs with groups, persitance etc. Still needs testing.
10 Years Ago
Show disabled slots as disabled Hud update Weapon gallery Fixed a bunch of broken weapon world models (dropped models) Added barrel bones to those that will use them Fixed muzzle flash positions on some weapons
10 Years Ago
New Elvis mesh,blends, updated rig, re-exported all anims (ready for Ian to make changes to character prefab)
10 Years Ago
Changes to Elvis rig
10 Years Ago
Hud fixes
10 Years Ago
Some adjustments
10 Years Ago
Merged with trunk
10 Years Ago
Leftovers
10 Years Ago
Silencer main trunk
10 Years Ago
More nesting and reorderable list tweaks
10 Years Ago
Network++ (can't remember whether I did this already)
10 Years Ago
SpawnFilter supports empty topologies