200,093 Commits over 4,140 Days - 2.01cph!
Fixed supply signal instantiating its effect incorrectly (now uses effect library)
Fixed parent destruction handling of smoke signal and smoke cover effects (now fade out smoothly)
Fixed incorrect smoke signal sound setup (now uses SoundPlayer)
Refactoring breeding and fixing some bugs with Unit+Family
ItemViewEditor tweaks, should fix erros related to attachments
Removed more LINQ from SmartObject
Unit emotes will be disabled and revert to idle when carrying items
Thsi folder wants to be called Bin
Added Deuce to secret folder
Graphics options refactor stuff, still crap
FOR FUCK SAKE town with test planet style world
!A planet script
FOR FUCK SAKE shaderforge
- Half-way through bastardizing offscreen indicator pack
Island and road snapping.
- DunGen runtime generator can now generate a new map while playing when you press space (Editor only)
- Fixed more save issues
Fixed backing out from character select issue
- Increased player speed from 250 to 300
- Added a LevelBuilder component which uses DunGen and mission generator stuff to build levels based on mission settings
- Level folder cleanup
Switched off annoying spaceship
Reduced the deuce level health limit
Reduced deuce reward to 15%
Jack O Lanterns, model/LODs/Prefabs and item defs
- LevelBuilder can now be forced to use a specific mission from the inspector for testing straight from a level without town
- Added flows and dungeon setup for test mission level
Fixed sound class having serialized properties in #if CLIENT
Graphics options / UI tweaks
- Mission scriptable object definitions now have a mission text property for when we add brief storyline text
FOR FUCK SAKE town, reverted to flat world
!u portal test visual
!A portal shader
FOR FUCK SAKE attempt to force update the material
added wip flow map to court surface
Merged from main.
Some manual plastering after conflicts.
Tweaks and optimizations.
Merged from Hunting branch, to bring ActionChainData direction to Main.
Disabled hunting on main.
Merged latest from Main yet again.
Enabled Hunting again on Hunting branch.
- Split controls and welcome panels up. Control panel is always visible in town.
- Added a right stick click graphic to minimap UI
- Removed old, unused gameplay UI prefab
Can skip intro
Switched HUD controller