200,093 Commits over 4,140 Days - 2.01cph!

10 Years Ago
Fixed supply signal instantiating its effect incorrectly (now uses effect library) Fixed parent destruction handling of smoke signal and smoke cover effects (now fade out smoothly) Fixed incorrect smoke signal sound setup (now uses SoundPlayer)
10 Years Ago
Refactoring breeding and fixing some bugs with Unit+Family ItemViewEditor tweaks, should fix erros related to attachments Removed more LINQ from SmartObject
10 Years Ago
Unit emotes will be disabled and revert to idle when carrying items
10 Years Ago
WIP - VFX
10 Years Ago
Path fixes
10 Years Ago
Cleanup
10 Years Ago
Deleted
10 Years Ago
Thsi folder wants to be called Bin
10 Years Ago
Test
10 Years Ago
Fixes
10 Years Ago
Added Deuce to secret folder
10 Years Ago
Added player sounds
10 Years Ago
Graphics options refactor stuff, still crap
10 Years Ago
Slightly less crap
10 Years Ago
More options tinkering
10 Years Ago
FOR FUCK SAKE town with test planet style world !A planet script
10 Years Ago
FOR FUCK SAKE shaderforge
10 Years Ago
- Half-way through bastardizing offscreen indicator pack
10 Years Ago
- More OSI cleanup
10 Years Ago
Island and road snapping.
10 Years Ago
- DunGen runtime generator can now generate a new map while playing when you press space (Editor only) - Fixed more save issues
10 Years Ago
Fixed backing out from character select issue
10 Years Ago
- Increased player speed from 250 to 300
10 Years Ago
Fixed game score counter
10 Years Ago
- Added a LevelBuilder component which uses DunGen and mission generator stuff to build levels based on mission settings - Level folder cleanup
10 Years Ago
Switched off annoying spaceship Reduced the deuce level health limit Reduced deuce reward to 15%
10 Years Ago
Jack O Lanterns, model/LODs/Prefabs and item defs
10 Years Ago
- LevelBuilder can now be forced to use a specific mission from the inspector for testing straight from a level without town - Added flows and dungeon setup for test mission level
10 Years Ago
Fixed sound class having serialized properties in #if CLIENT
10 Years Ago
Jack O Lanterns gibs
10 Years Ago
Fixed camera lerp
10 Years Ago
- More mission gen work
10 Years Ago
Graphics options / UI tweaks
10 Years Ago
Jack O Lanterns icons
10 Years Ago
- Mission scriptable object definitions now have a mission text property for when we add brief storyline text
10 Years Ago
FOR FUCK SAKE town, reverted to flat world !u portal test visual !A portal shader
10 Years Ago
▅ ▅█▍▌▌▇▋ ▄▉▋▄▋▆▋
10 Years Ago
10 Years Ago
FOR FUCK SAKE attempt to force update the material
10 Years Ago
added wip flow map to court surface
10 Years Ago
Merged from main. Some manual plastering after conflicts. Tweaks and optimizations.
10 Years Ago
Merged from main again.
10 Years Ago
Merged from Hunting branch, to bring ActionChainData direction to Main.
10 Years Ago
Disabled hunting on main.
10 Years Ago
Merged latest from Main yet again.
10 Years Ago
Enabled Hunting again on Hunting branch.
10 Years Ago
- Split controls and welcome panels up. Control panel is always visible in town.
10 Years Ago
- Added a right stick click graphic to minimap UI - Removed old, unused gameplay UI prefab
10 Years Ago
Can skip intro Switched HUD controller
10 Years Ago
- town UI tweak