199,719 Commits over 4,140 Days - 2.01cph!
- Added function to EnemyAbilityManager to return the names of all chosen abilities
- Mission generation screen now shows the names of the randomly chosen enemy abilities for the mission
Biome tweaks, camera tweaks
Organisation commit 3/134
- Enemies no longer drop the old, unused items
- Enemies with healing ability no longer target themselves
- Boomerang glitch fix
foundation.steps toptier conversion update
- more code purge / cleanup
- Boomerang now hits a maximum of 3 targets (upgradeable later?)
- Boomerang now ignores invulnerable targets
- Renamed BuildMission to MissionBuilder and all calls to it
Owl temp forehand / backhand
- Added a LevelComponent which gets added at runtime and builds lists of all room obejcts and Room components
- Fixed editor time NRE with enemy abilities
Fixed stat tick calling the wrong methods
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renamed StatLeveledValue to ScaledValue
- Moved a bunch of stuff from RoomSpawner to Room
- Room now contains a list of all the spawn location components, and they're no longer destroyed at level gen
Moved StatSettings LinkFrom/LinkTo out of StatLinkerSettings base and into StatLinkerBasicSettings
MinValue and MaxValue moved to StatSettings/Stat base
Fixed SSAO/CB shenanigans
StatLinker stores LinkedTo stat
Updated shot compression values