199,634 Commits over 4,140 Days - 2.01cph!
wood door texture fixes (leftovers in AO map and diffuses)
Disabled legacy deploy LOS test (was breaking shelf deployment)
Added vehicles and horse riding
Work on generating good SDF masks!
Fixed client worlditem NRE
Removed vehicles and horse riding
Fixed NRE in DoLandingEffect/DoJumpStartEffect
Re-exported Owl character & anim set with updated hierarchy
Increased spawn densities, more sticks should spawn in forests
Removed using UnityEditor.iOS.Xcode directive in FixedArray (hi ptrefall)
Fixed animal corpses not giving meat
Fixed UI sounds not adhering to volume control (mainly pie menu clicks)
Resource deposits use a salted server seed for unique deposit positions (server.salt convar)
* Fixed gravity gun not calling OnFailedPhysGunPickup on any entity
* Fixed not being able to grab a Magnusson Device from Jalopy's back
* Fixed Japoly's radar and added multiplayer support
* Added ismatrix
* Entity.RestartGesture() is not serverside only ( It never did anything on client )
* Entity.SetWeaponModel()'s Weapon argument is now optional
* Added 2 new parameters for Entity.RestartGesture - autokill = true, addIfMissing = true
* Added a bunch new functions for gesture/layered sequence stuff
Automated Windows Build #38
Disabled lock on window shutters
Automated Linux Build #39
Automated Windows Build #39
Automated Windows Build #40
Automated Windows Build #41
Procedural components can choose whether or not to run on the client / server
Removed a bunch of bushes from the server
Fixed warehouse monument collider having no valid physic material assigned
- Changed main PlayerShipCamera prefab X and Z offsets to -137.5
Fixed foundation placement exploit
Pillars can only be placed in the middle of foundations/floors
Automated Linux Build #42
Automated Windows Build #42
Added a couple more deploy checks to the triangle foundation
Merged some vpcs, let's see what difference this makes
Automated Linux Build #43
Automated Windows Build #44
Automated Windows Build #45
Automated Linux Build #45
Automated Linux DS Build #45
- Added LevelSkin component (only materials for now) and some test mats
- Removed forced mission debug
Sandbag decal
Sandbag impact effect
Sandbag PhysicMaterial
Footprints Human Boots Sand/Snow
Footprints Boar Sand/Snow
Footprints Chicken Sand/Snow
Footprints Deer Sand/Snow
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Added breakheld and breakitem debug commands
Fixed community ui not respecting uiscale
Fixed Overlay/Overall parents not working in communityui
Fixed community ui not respecting uiscale
Fixed Overlay/Overall parents not working in communityui