199,336 Commits over 4,140 Days - 2.01cph!
Fixed player reference change.
GOING HOME - Probably need to revert some of this. Something fucked up !!!!!
new walk/run animations for all weapon holdtypes
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adjusted the LOD distances for a bunch of items / animals
- Fixed broken BiomeSettingsEditor
- Refactored Zone+Biome handling to support variable length seasons, much cleaner code
- Renamed Season type stored in BiomeSettings to SeasonParameters, Create() provides a runtime Season instance
- Removed some unused weather variables in World+Weather
- Biome tweaks and ZoneEdtior season display
- Added some flows + archetypes for asteroids and factoryasteroids
- Room now has a reference to it's tileset's light prefab and also the instance of it
- LevelBuilder now builds a dictionary of needed and spawned tileset lights and assigns Rooms their light instances
- Tileset lights are now enabled/disabled as you move through rooms
- Resources no longer copy interaction settings per item, instead simply create an InteractionPlan per item, changing the name and populating BehaviourPlanData with a reference to their ResourceItemSettings
- Lots of BeforeEditor and BeforeInspector tweaks and changes, should make things a bit more readable. All inspectors (nested and otherwise) have a rename field always visible now
- Zone+Biome editor Update() allows season changes tirggered by TOD cycle changes outside of playmode
- Added ConsumeItemConsideration which scores the value of consumption against the agent's Food Need and their species dietry preferences
Fixed Consume Value consideration not working as intended
Ambience GC fix + a few minor optimizations
AmbienceEmitter CompareTo outside if client
fixed bug with some of the running animations not making footsteps
Updated Steamworks API to latest version
* Got rid of unneccesary Steam.dll dependency
* Added some version of gm_construct original .vmf source
* Added -noworkshop command line parameter
* Updated newlines for some files in vpc_scripts/ as per Valve
Fixed that _snprintf safe bullshit
Automated Linux DS Build #56
* Finish removing Steam.dll dependency ( oops )
* Added possible ragdoll related physics crash prevention/fix
* Added support for Steam game server accounts
* Added font name to the "There was an error creating the font!"
* Updated localization files
Automated Linux DS Build #57
Automated Windows Build #58
Automated Linux Build #58
Update english localization for tools with typo fixes
Automated Linux DS Build #58
Fixed missing resource item interaction refs and added NRE catch to avoid errors
Automated Windows Build #59
Automated Linux DS Build #59
- Ground work for ability system rework. Added scriptable object setup stuff.
* Fixed yet another security exploit ( Thanks Python1320 )
* Fixed scripted entity names being restricted to 32 characters. ( Now restricted to 64 )
Automated Linux Build #60
Automated Linux DS Build #60
FOR FUCK SAKE factory prefab so ceiling cast shadow from directional light
FOR FUCK SAKE factory tileset scene
fixed bug with footsteps sounds not playing when the player is turnign in place or jumping in place.
fixed some walk animation not playing footsteps
Automated Windows Build #61
Automated Linux DS Build #61
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Automated Windows Build #62