199,328 Commits over 4,140 Days - 2.01cph!

10 Years Ago
- Updated InControl and made everything work again
10 Years Ago
- Reduced chance of laser room J spawning - New prefabs as it keeps saying they're changed
10 Years Ago
- Map UI tip fix
10 Years Ago
fireballs are extinguished by water
10 Years Ago
torch extinguishes underwater
10 Years Ago
updated road and path textures
10 Years Ago
Get official servers from url, not from steam
10 Years Ago
More accurate EAC kick messages
10 Years Ago
updated crossing texture
bot
10 Years Ago
Automated Windows Build #65
10 Years Ago
- New lives start with max shields (3) instead of 2
10 Years Ago
- Added an "available" list of abilities to AbilityList that tracks which abilities the player has found/unlocked for use this life - Changed some ability IDs
10 Years Ago
- Added save game wipe tip to title
bot
10 Years Ago
Automated Linux DS Build #65
10 Years Ago
Shaderforge
10 Years Ago
Broken building editor changes.
10 Years Ago
Reworked standard ball modifier bounce code
10 Years Ago
Unlink libsteam.so on linux, DUMBO
bot
10 Years Ago
Automated OSX Build #66
bot
10 Years Ago
Automated Windows Build #66
10 Years Ago
Uncheat Gravity Gun convars
bot
10 Years Ago
Automated Linux Build #67
10 Years Ago
Client doesn't need clientinfo anymore
bot
10 Years Ago
Automated OSX Build #67
10 Years Ago
Refactored the way building editor stuff work. Much easier to work with now.
10 Years Ago
Low cloud textures/materials High cloud textures/materials New Billboard FBX
10 Years Ago
added more roots and trees to temple
10 Years Ago
Going home.
bot
10 Years Ago
Automated Linux DS Build #67
bot
10 Years Ago
Automated Windows Build #68
10 Years Ago
switched back to the old walk/run animations
10 Years Ago
Clouds WIP
bot
10 Years Ago
Automated Linux DS Build #68
bot
10 Years Ago
Automated Windows Build #69
10 Years Ago
ViewManagement refactor for preset views (species) Attachment editor WIP
10 Years Ago
Only hide cursor in standalone
bot
10 Years Ago
Automated Linux DS Build #69
10 Years Ago
Fix for SpeciesSettings.GetViewPrefab being stupid
10 Years Ago
#ifdef'd out vibration function when in editor
10 Years Ago
Moved protobuf shit to a seperate library
10 Years Ago
Underwater rendering (finally) with half decent lighting and scattering (Q=1-2) Revamped water optics for more natural coloring, extinction and scattering; easier tweaking as well Fixed some issues related to depth maps during water rendering + a few optimizations all around
10 Years Ago
Missing river grabpass
10 Years Ago
Moved networking base to its own dll
10 Years Ago
- Control clean basic cleanup
10 Years Ago
More library organisation
10 Years Ago
helk'd it
10 Years Ago
flies spawn around dead ragdolls after a few seconds
10 Years Ago
- Started ability pickup. Added stuff to pick and spawn a random, not discovered ability as a pickup. - Correctly set the missile blast radius on missiles so they explode whenever in range of player - Now only start with speed boost ability
10 Years Ago
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10 Years Ago
- Removed blast radius from missiles and increased the max turn speed they can increase to from 8 to 11 (starting at 0.5, over 3 seconds)