199,328 Commits over 4,140 Days - 2.01cph!
- Updated InControl and made everything work again
- Reduced chance of laser room J spawning
- New prefabs as it keeps saying they're changed
fireballs are extinguished by water
torch extinguishes underwater
updated road and path textures
Get official servers from url, not from steam
More accurate EAC kick messages
Automated Windows Build #65
- New lives start with max shields (3) instead of 2
- Added an "available" list of abilities to AbilityList that tracks which abilities the player has found/unlocked for use this life
- Changed some ability IDs
- Added save game wipe tip to title
Automated Linux DS Build #65
Broken building editor changes.
Reworked standard ball modifier bounce code
Unlink libsteam.so on linux, DUMBO
Automated Windows Build #66
Uncheat Gravity Gun convars
Automated Linux Build #67
Client doesn't need clientinfo anymore
Refactored the way building editor stuff work. Much easier to work with now.
Low cloud textures/materials
High cloud textures/materials
New Billboard FBX
added more roots and trees to temple
Automated Linux DS Build #67
Automated Windows Build #68
switched back to the old walk/run animations
Automated Linux DS Build #68
Automated Windows Build #69
ViewManagement refactor for preset views (species)
Attachment editor WIP
Only hide cursor in standalone
Automated Linux DS Build #69
Fix for SpeciesSettings.GetViewPrefab being stupid
#ifdef'd out vibration function when in editor
Moved protobuf shit to a seperate library
Underwater rendering (finally) with half decent lighting and scattering (Q=1-2)
Revamped water optics for more natural coloring, extinction and scattering; easier tweaking as well
Fixed some issues related to depth maps during water rendering + a few optimizations all around
Moved networking base to its own dll
- Control clean basic cleanup
More library organisation
flies spawn around dead ragdolls after a few seconds
- Started ability pickup. Added stuff to pick and spawn a random, not discovered ability as a pickup.
- Correctly set the missile blast radius on missiles so they explode whenever in range of player
- Now only start with speed boost ability
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- Removed blast radius from missiles and increased the max turn speed they can increase to from 8 to 11 (starting at 0.5, over 3 seconds)