199,259 Commits over 4,140 Days - 2.01cph!
Fixed NRE in SelectedBlueprint
- Added a starting room to asteroid tileset scene
- Made a tileset for the start room
- Made an asteroid->factory flow
- Last orders mission now uses the asteroid->factory flow
- Rebuilt asteroid prefabs
Made Agent+DM a bit more robust, where if finding the best goal's goal plan or goal plan variant doesn't pull through and fail, it will go on and try to find the next best goal.
Should not tweet if the branch name contains the word "private"
- BiomeMaterialLibraries auto refresh via the World debug option
- Added base DataParameters type
- Added StatBlockerParameters, EffectParmaters.StatBlockers
- Added Stat+Blockable partial
- EffectParamters duration stuff clean up a bit, added a label in the prop drawer to display the value as hours/minutes
- Lots of Triggered Effects data fill
Fixed deferred shaderinos
Defaulted PlayerSkin1 material skin color param back to original value; just to be sure
- Nuked UnitImportWizard, ported all functionality into SpeciesSettingsEditor
- Some BeforeInspector+ViewManagement changes
Nighttime reflection probe ground color fix
Attempting better RT/Device loss handling in terrain texturing (#69)
- Barricade/barrier now has seperate distance, scale values and spacing delay enabled again
checking in, might break, Will fix asap
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Hack fix for black river backface z-fighting (#294)
- Fixed shitty bug in BeforeInspector+ViewManagement when updating a view prefab from source object
- SpeciesSettingsEditor correctly assigns an avatar to animators on unit views when possible
- Drawers for Wrappers, lots of them
Touched remaining water shaders just in case
FOR FUCK SAKE cone particle, fixing delay
- Barricade renamed to Barrier
- Collision fix for Barrier
human walk (looks weird atm)
Updated cowboy rig
Added template
Added forehand test anim
Added racket source file & anim
- LevelBuilder fix for planet spawning with no outdoor rooms
- Space game blog buildy build
Cowboy character
Forehand anim
racket files & anims
Serverside player metabolism performance
fixed missing animation events for a bunch of weapons
Clothing prefabs, eye shader/material dickery
Fixed BeforeInspector not renaming assets properly
DecisionPlanParametersDrawer tweaks
Added a shit load of world prop prefabs.
BehaviourChainPlanSettingsWrapper DM exclusion test
ActionChainData stores HarvestedItems list
BehaviourChainData convenience accessor in Action
HarvestResources stores item yield in ACD and BCD
ConsumeItem will check BCD then ACD for targets
Moved textures
Created Cowboy prefab and controller
Added SetNW2/GetNW2 functions back for testing purposes
Automated Linux Build #77
Automated Windows Build #77
Fixed dx9 low quality LOD<300 blend layer shader (#305, #306, #307)
Automated Linux DS Build #77
- Removed some debug stuff
* Bump Steam.inf version so I don't forget to do it later
* IP ban some naughty server
Automated Linux Build #78