199,259 Commits over 4,140 Days - 2.01cph!

10 Years Ago
Fixed NRE in SelectedBlueprint
10 Years Ago
- Added a starting room to asteroid tileset scene - Made a tileset for the start room - Made an asteroid->factory flow - Last orders mission now uses the asteroid->factory flow - Rebuilt asteroid prefabs
10 Years Ago
Made Agent+DM a bit more robust, where if finding the best goal's goal plan or goal plan variant doesn't pull through and fail, it will go on and try to find the next best goal.
10 Years Ago
Should not tweet if the branch name contains the word "private"
10 Years Ago
- BiomeMaterialLibraries auto refresh via the World debug option - Added base DataParameters type - Added StatBlockerParameters, EffectParmaters.StatBlockers - Added Stat+Blockable partial - EffectParamters duration stuff clean up a bit, added a label in the prop drawer to display the value as hours/minutes - Lots of Triggered Effects data fill
10 Years Ago
Fixed deferred shaderinos
10 Years Ago
Defaulted PlayerSkin1 material skin color param back to original value; just to be sure
10 Years Ago
- Nuked UnitImportWizard, ported all functionality into SpeciesSettingsEditor - Some BeforeInspector+ViewManagement changes
10 Years Ago
more tools tweaks
10 Years Ago
Nighttime reflection probe ground color fix
10 Years Ago
Attempting better RT/Device loss handling in terrain texturing (#69)
10 Years Ago
- Barricade/barrier now has seperate distance, scale values and spacing delay enabled again
10 Years Ago
checking in, might break, Will fix asap
10 Years Ago
now unused
10 Years Ago
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10 Years Ago
Hack fix for black river backface z-fighting (#294)
10 Years Ago
- Fixed shitty bug in BeforeInspector+ViewManagement when updating a view prefab from source object - SpeciesSettingsEditor correctly assigns an avatar to animators on unit views when possible - Drawers for Wrappers, lots of them
10 Years Ago
Touched remaining water shaders just in case
10 Years Ago
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10 Years Ago
FOR FUCK SAKE cone particle, fixing delay
10 Years Ago
- Barricade renamed to Barrier - Collision fix for Barrier
10 Years Ago
human walk (looks weird atm)
10 Years Ago
human source files
10 Years Ago
Updated cowboy rig Added template Added forehand test anim Added racket source file & anim
10 Years Ago
another file
10 Years Ago
- LevelBuilder fix for planet spawning with no outdoor rooms
10 Years Ago
- Space game blog buildy build
10 Years Ago
Cowboy character Forehand anim racket files & anims
10 Years Ago
Serverside player metabolism performance
10 Years Ago
fixed missing animation events for a bunch of weapons
10 Years Ago
Server perf fixes
10 Years Ago
Clothing prefabs, eye shader/material dickery
10 Years Ago
Fixed BeforeInspector not renaming assets properly
10 Years Ago
DecisionPlanParametersDrawer tweaks
10 Years Ago
Added a shit load of world prop prefabs.
10 Years Ago
Added a load more props
10 Years Ago
Moving folders
10 Years Ago
Moved files
10 Years Ago
BehaviourChainPlanSettingsWrapper DM exclusion test ActionChainData stores HarvestedItems list BehaviourChainData convenience accessor in Action HarvestResources stores item yield in ACD and BCD ConsumeItem will check BCD then ACD for targets
10 Years Ago
Moved textures Created Cowboy prefab and controller
10 Years Ago
Added SetNW2/GetNW2 functions back for testing purposes
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10 Years Ago
Automated Linux Build #77
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10 Years Ago
Automated Windows Build #77
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10 Years Ago
Automated OSX Build #77
10 Years Ago
Fixed dx9 low quality LOD<300 blend layer shader (#305, #306, #307)
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10 Years Ago
Automated Linux DS Build #77
10 Years Ago
- Removed some debug stuff
10 Years Ago
* Bump Steam.inf version so I don't forget to do it later * IP ban some naughty server
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10 Years Ago
Automated Linux Build #78
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10 Years Ago
Automated OSX Build #78