197,434 Commits over 4,110 Days - 2.00cph!

9 Years Ago
Fixed water invisible on respawn after dying inside water-vis-trigger (RUST-1358)
9 Years Ago
Fixed cave_small_easy scene merge fuckup
9 Years Ago
World model drops for double shotgun, LR300 & bota
9 Years Ago
AmbientLightLOD uses LOD grid for better load balancing, less stress on the dynamic LOD manager
9 Years Ago
water-vis-trigger:: fixed underwater overlay activating between tiny trigger gaps water-vis-trigger: changed gizmo color to blue-ish gray water-vis-trigger: cleaned up unnecessary null checks
9 Years Ago
Merge from main Network++
9 Years Ago
Merge from main Network++
9 Years Ago
.
9 Years Ago
Fixed locks not being networked properly
9 Years Ago
.
9 Years Ago
.
9 Years Ago
.
9 Years Ago
Updated industrial props across monuments Adding industrial props prefabs
9 Years Ago
.
9 Years Ago
Cherry picked underwater fx fix from main 16937
9 Years Ago
Attempt to fix RUST-1354 - Unable to build in buildable area [Cave 6]
9 Years Ago
.
9 Years Ago
water/double shotgun require pipes barrels drop some components protocol++
9 Years Ago
2
9 Years Ago
added metal blade added metal pipe added sewing kit added spring added rifle body added smg body updated early game items to require components
bot
9 Years Ago
Automated Linux DS Build #450
bot
9 Years Ago
Automated Windows Build #450
bot
9 Years Ago
Automated OSX Build #450
bot
9 Years Ago
Automated Linux Build #450
9 Years Ago
Player shadows no longer get clipped within the players' render bounds Reverted upstream change that caused inactive weapons' shadows to draw in 3rd person mode
9 Years Ago
1
9 Years Ago
Ramp music intensity up during loading screen Voice limiting tweaks + some sound optimization
9 Years Ago
Janky debug IMGUI start game button to give time for VS debug hookup
9 Years Ago
Updated steamVR
9 Years Ago
Fixed jittery audio on client/server vehicles. Unfortunately this also means no more doppler effect on vehicles.
9 Years Ago
NRE fix, island1 water + height maps
9 Years Ago
Version stuff
bot
9 Years Ago
Automated Linux DS Build #449
9 Years Ago
Rebaked island1 navmesh
9 Years Ago
Reproduction tweaks
9 Years Ago
TimeManager.DateTime once again returns TOD's cycle.DateTime, exposes ScaledDateTime for our fudged scaling of months and years
bot
9 Years Ago
Automated Windows Build #449
bot
9 Years Ago
Automated OSX Build #449
9 Years Ago
Camera switching improvements
bot
9 Years Ago
Automated Linux Build #449
9 Years Ago
render.RedownloadAllLightmaps defaults to old behaviour. Added boolean parameter to apply lighting changes to static props.
9 Years Ago
Fixed inverted triggers
9 Years Ago
Show your own character when in vehicles
9 Years Ago
Removed Scion, updated third parties
9 Years Ago
Consolidated trigger events a little, adding new TriggerEvent event type Improved trigger wrapper/list editor drawers
9 Years Ago
9 Years Ago
Merging TriggerSettingsWrapper into one class
9 Years Ago
Different degrees of hunger
9 Years Ago
StatManipulatorParameters missing name field
9 Years Ago
Renaming some effects