197,434 Commits over 4,110 Days - 2.00cph!
Fixed water invisible on respawn after dying inside water-vis-trigger (RUST-1358)
Fixed cave_small_easy scene merge fuckup
World model drops for double shotgun, LR300 & bota
AmbientLightLOD uses LOD grid for better load balancing, less stress on the dynamic LOD manager
water-vis-trigger:: fixed underwater overlay activating between tiny trigger gaps
water-vis-trigger: changed gizmo color to blue-ish gray
water-vis-trigger: cleaned up unnecessary null checks
Merge from main
Network++
Merge from main
Network++
Fixed locks not being networked properly
Updated industrial props across monuments
Adding industrial props prefabs
Cherry picked underwater fx fix from main
16937
Attempt to fix RUST-1354 - Unable to build in buildable area [Cave 6]
water/double shotgun require pipes
barrels drop some components
protocol++
added metal blade
added metal pipe
added sewing kit
added spring
added rifle body
added smg body
updated early game items to require components
Automated Linux DS Build #450
Automated Windows Build #450
Automated Linux Build #450
Player shadows no longer get clipped within the players' render bounds
Reverted upstream change that caused inactive weapons' shadows to draw in 3rd person mode
Ramp music intensity up during loading screen
Voice limiting tweaks + some sound optimization
Janky debug IMGUI start game button to give time for VS debug hookup
Fixed jittery audio on client/server vehicles. Unfortunately this also means no more doppler effect on vehicles.
NRE fix, island1 water + height maps
Automated Linux DS Build #449
TimeManager.DateTime once again returns TOD's cycle.DateTime, exposes ScaledDateTime for our fudged scaling of months and years
Automated Windows Build #449
Camera switching improvements
Automated Linux Build #449
render.RedownloadAllLightmaps defaults to old behaviour. Added boolean parameter to apply lighting changes to static props.
Show your own character when in vehicles
Removed Scion, updated third parties
Consolidated trigger events a little, adding new TriggerEvent event type
Improved trigger wrapper/list editor drawers
Merging TriggerSettingsWrapper into one class
Different degrees of hunger
StatManipulatorParameters missing name field