196,851 Commits over 4,110 Days - 2.00cph!
Editor tweaks + Entity/CreateView fix for entities with no data
Added Randomation
Added mixed server mode
AgentParameters in EntitySettings base
Nuked assets
AgentParameters serializable
WIP Agent as EntityComponent
Cache cast of Entity to Unit in UnitView.
All props now use kdtree system.
Automated Linux DS Build #274
Grazing points spawn pop fix
Automated Windows Build #274
Automated Linux Build #274
fix typo: m_WorkshopID => m_WorkshopFileID
Fixed inventory meny stretching apart on wide resolutions
Simplified Entity view creation
Typing in craft menu amount/search doesn't trigger slot keys, movement
Craft menu amount changes reflected on type
Show locked skins with reduced alpha
removed note debug output
Fixed craft menu interaction fuckups
Island materials added. Blocks cut out meshes.
FOR FUCK SAKE weapon velocity tag for temporal AA
Merge from entity_refactor
Automated Linux DS Build #273
More refactoring, data and editor side crap
Automated Windows Build #273
Partially revert Git PR #1116, contained backwards-incompatible changes to DHTMLControls
Merge from frankie's branch
Bunch of unit data + prefab fixes