196,851 Commits over 4,110 Days - 2.00cph!
removed some test variables and commented out some debug lines
WIP Entity component refactor
Ported over frag shader interp reduction from prerelease branch
Workaround for shader compiler bug misreporting interpolator usage count
Touched all rust/standard shaders
- Runtime generated worlds now clear editor-time generated worlds if present
- Basic editor scripts for world gen
Fresh import changes (adding m_LocalEulerAnglesHint to all the prefabs :S)
- Bit of world generation refactor
- Fixed init order for island overview not displaying names
- Island overlay now only shows island name
Automated Linux DS Build #272
Automated Windows Build #272
Automated Linux Build #272
Fixed a couple of crashes in CClientShadowMgr caused by null entities being in bad places
Resized ThirdParty textures to their max in engine size (reduces repo by 3gb)
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Automated Linux DS Build #271
Automated Windows Build #271
Automated Linux DS Build #270
Automated Linux Build #270
Disallow Entity.Remove on players!
Automated Linux DS Build #269
Automated Linux Build #269
- Fixed weapon_rpg playing its holster sound every time it leaves PVS
- Fixed game.CleanUpMap not respawning doors on some maps
- Fixed Entity:SetSaveValue allowing writing to entity inputs (and then crashing)
wip of hair animating with shader driven by head movement
Automated Linux DS Build #268
Automated Linux Build #268
Automated Linux DS Build #267
* Fixed firing "Kill" on players putting them into invalid inescapable state
Automated Linux Build #267
* Updated like 100 more prerendered spawn icons
* Fixed S.L.A.M. not having it's sounds played ( You still need HL2:DM to hear them )
* Fixed removing rechargers while using them leaving behind infinite looping sound
* Fixed armor only networking 8 bits if its real value
* Fixed Health and Max Health not updating when changed on "anim" SENTs in singleplayer
FOR FUCK SAKE file cleanup
Automated Linux DS Build #266