197,434 Commits over 4,110 Days - 2.00cph!

9 Years Ago
merge with; wolf tweaks +attack, ow and eat anims
9 Years Ago
EntityTransformNetworking check for changed positions
9 Years Ago
- Reworded nuts waiting message and made it fit the panel better
9 Years Ago
Fixed cupboard gibs errors
9 Years Ago
- Added mortar spawner to beer taps fight, altered heal;th values of taps + turrets,made it more fun
9 Years Ago
Updated CurrentVersion to 5.3.2
9 Years Ago
Added currentEntity to Raven reporter
9 Years Ago
Added new incoming storm sound, deleted old stuff
9 Years Ago
Stopped burlap sacks from rolling around and generally being annoying as fuck
9 Years Ago
Mushrooms and hemp use load balanced LOD system Tweaked collectable LOD ranges
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9 Years Ago
Automated Linux DS Build #175
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9 Years Ago
Automated Windows Build #175
9 Years Ago
Output SystemInfoGeneralText at startup, so it's availabel in crash logs
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9 Years Ago
Automated OSX Build #175
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9 Years Ago
Automated Linux Build #175
9 Years Ago
Updated anim viewer to support multi height smash
9 Years Ago
Fix DFrame:Center when parented inside a panel not at [0, 0] Don't let players enter vehicles that they are a parent of (stack overflows!) Added optional parameter to poster command to save each frame as a separate image
9 Years Ago
- Beer taps fight
9 Years Ago
Deleted some old sounds and add new atmospheric music no. 20
9 Years Ago
- Factory pipes stuff
9 Years Ago
Refactored Unit+Items pickup animation callback/event data stuff to be less shit Added animation callbacks for AttackHit in Unit+Combat
9 Years Ago
bear attack tweak bear aggressive idle, ow, eat anims generic animal controller updated a little
9 Years Ago
FOR FUCK SAKE WIP weapon part !A WIP new weapon part
9 Years Ago
Fixed zeroed Screen.width/height breaking water code
9 Years Ago
Implememented Petur's new threat algo in Unit+Senses Fixed several issues with Unit movement and GoToX actions and AttackEntity Updated stats data from gsheet Fixed stat importer not supporting float Switch senses code to use regular v3 distance for now due to requirements of morale calc Fixed wait time in Graze interaction
9 Years Ago
Removed unused speedtree shader interpolator
9 Years Ago
Fixed invisible wood / stone / ore collectables (these need a proper model)
9 Years Ago
Fixed ImageEffectRedirect trying to call disabled image effects (fixes warning spam on broken / unsupported image effects)
9 Years Ago
Fixed being unable to attach square foundations to triangle foundations on the twig + wood building tiers
9 Years Ago
- Gameplay stuff
9 Years Ago
- Asteroid tileset work
9 Years Ago
added cc metal combined texture
9 Years Ago
removed some old cc materials, added combined texture and meshes for cc, added to scene
9 Years Ago
combined textures on CC and exported mesh
9 Years Ago
- Super duper booster effects now face actual movement direction not ship orientation
9 Years Ago
Zone materials
9 Years Ago
Switched to combined WW scene for build Switched Igor Smash to use blend tree Added jump to movement controller (not needed for smash now but maybe useful)
9 Years Ago
Fixed full frame shit being pickupable like doors
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9 Years Ago
Automated Linux DS Build #174
9 Years Ago
Added Cowboy prefab, updated config
9 Years Ago
Fixed full frame shit being pickupable like doors
bot
9 Years Ago
Automated Windows Build #174
bot
9 Years Ago
Automated OSX Build #174
bot
9 Years Ago
Automated Linux Build #174
9 Years Ago
* Make GMod repo use latest Bootil repo changeset * Updated the DirectX out of date popup to allow the user to try to launch the game anyway * Added "body" and "type" for HTTP() * Added PathFollower:GetAllSegments() * Added CNavArea.GetExtentInfo() * Added "AllSolid" to trace result
9 Years Ago
Wall frame building shell protection
9 Years Ago
fixed wall frame having lower health than doors
9 Years Ago
Attempt at fixing glsl eye adaptation shader on 5.3.2p1
9 Years Ago
door cost balance
9 Years Ago
fixed silencer and other attachments being visible while scoped