200,699 Commits over 4,171 Days - 2.00cph!

9 Years Ago
ui cleanup
9 Years Ago
various cleanup
9 Years Ago
Fixed attachments
9 Years Ago
Vessel fix
9 Years Ago
atmos 30 added
9 Years Ago
tags atmos piece 30
9 Years Ago
Probably fixed animation offsets.
9 Years Ago
Fixed units not having their age set correctly on creation Moved effect trigger evaluation to the Effects component, called once per game minute Updated entity id usage to use EntityId rather than int Cleaned up Wearables prefab retrieval
9 Years Ago
Soft shadows now allowed from GQ=2+
9 Years Ago
Effects component uses an internal budget for trigger evaluation
9 Years Ago
More budgeting and triggers refactoring
9 Years Ago
Added FixedArray overload constructor allowing an ICollection to to passed in to populate the array Effects.Tick trigger eval budget GC improvements
9 Years Ago
Unity 5.6.0b3
9 Years Ago
Removed all use of UnityEvent in Triggers Fixed shitty budget ticker conditions
9 Years Ago
Merging character in ground fix
9 Years Ago
GitSync - TTT changes
9 Years Ago
Fixed a possible regression with Favourites server list
bot
9 Years Ago
Automated Windows Build #528
9 Years Ago
UI toolbar fixes
9 Years Ago
missing brace
9 Years Ago
CTF game mode WIP
9 Years Ago
Less #SERVER tags
9 Years Ago
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bot
9 Years Ago
Automated Linux DS Build #528
bot
9 Years Ago
Automated Linux Build #529
bot
9 Years Ago
Automated OSX Build #529
bot
9 Years Ago
Automated Windows Build #529
9 Years Ago
Added rainbow folders :heart_eyes: Fixed some weapon prefabs
9 Years Ago
scenario event is static fixed ranger anims
bot
9 Years Ago
Automated Linux DS Build #529
9 Years Ago
CTF should now set ready status depending on player count of each team
9 Years Ago
animation tweaks
9 Years Ago
tweaks
9 Years Ago
...
9 Years Ago
FX destruction tweaks, various cleanup
9 Years Ago
client unreadying when leaving
9 Years Ago
auto populate hotbar on first load effect FX can optionally autodestroy
9 Years Ago
cleric, mage armour
9 Years Ago
made this into a proper game
9 Years Ago
various armours and anim stuff
9 Years Ago
Workaround for network level size bug (Issue #57). Limiting min size to 256.
9 Years Ago
Extra bit for the previous commit.
9 Years Ago
Merging in level size bug workaround
9 Years Ago
armour tweaks
9 Years Ago
Fixed server score updating in CTF
9 Years Ago
BaseEntity.RpcResetAnimatorTriggers NRE catch
9 Years Ago
Fixed wreckage pooling bug
9 Years Ago
AI work. Walking animation change
9 Years Ago
Forgot to re-enable ragdoll creation physics after testing some stuff earlier.
9 Years Ago
FOR FUCK SAKE color/texture