200,707 Commits over 4,171 Days - 2.00cph!
Merging in level size bug workaround
Fixed server score updating in CTF
BaseEntity.RpcResetAnimatorTriggers NRE catch
Fixed wreckage pooling bug
AI work. Walking animation change
Forgot to re-enable ragdoll creation physics after testing some stuff earlier.
FOR FUCK SAKE color/texture
wip surrender, better handling of game end and closing
Enabled Vulkan Graphics API
fix for new bug that breaks everything. camera controls now editor only.
Fix for RUST 1515 - Stuck between boxes and recycler at warehouse
Scene2Prefab warehouse
Fixed pickup menu difficulty
Only using animators on doors when they're needed.
Subtractive merged minhs stuff
Cannot place items or build over junkpiles
fix for health blocks when playing consec games
Deferred mesh decal merge cleanup
fucking animator controllers
Fixed shader compilation warnings
Optimized deferred mesh decal rendering using mrt blending
Player.SetEyeAngles will only work on local players when used clientside
Automated Linux Build #530
Automated Windows Build #530
Automated Linux DS Build #530
lots of character asset stuff, shader work
Fixed connection queue exploit
Network++
character customisation WIP