200,707 Commits over 4,171 Days - 2.00cph!
Removed deprecated shaders, switched some to built-in
Started updating shaders to u5.6 b3
reduced shader variants (build times)
Fixes #54. Removed TransfromVelocity scripts that were heavily affecting performance with many NPCs active. Applying character's overall velocity to the ragdoll's bones instead. Ragdoll movement at spawn not visibly any worse than before (quite possibly better).
fixed bad character save query
Fixed null references in AI when character died but wasn't destroyed yet.
fixing a bunch of stupid broken shite
Netting up NPC inventories + crime spot work
Fixed tracer script warnings on server
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Automated Windows Build #531
Automated Linux DS Build #531
Automated Linux Build #532
Added terrain data serialization
Added compression
Added caching
Flamethrower optimisation
Automated Windows Build #532
Semi-auto rifle optimisation
RandomAnimatorTriggerSettings cleanup, comments
Removed redundant ActionChain pooling in AIManager
Activity comments, other misc
Summaries and tidy up WIP.
Automated Linux DS Build #532
Fixed a typo fix breaking things
Summaries for the Before class.
AI scripts cleanup, summaries WIP
player can now cancel matchmaking search