201,593 Commits over 4,171 Days - 2.01cph!

9 Years Ago
Scene2Prefab
9 Years Ago
fucked off the grey number on CP bar
9 Years Ago
tweaks to snapshot lerping
9 Years Ago
fixed snapshot lerping
9 Years Ago
more
9 Years Ago
portrait shader crap
9 Years Ago
Cleanup
9 Years Ago
Camera fix
9 Years Ago
Forget the reference-counting changes for MATERIAL_VAR_TYPE_MATERIAL (We only need it for MATERIAL_VAR_TYPE_TEXTURE and Valve is calling in to this from the render thread)
bot
9 Years Ago
Automated Linux Build #545
bot
9 Years Ago
Automated OSX Build #545
9 Years Ago
Locked selection, UI tweaks
bot
9 Years Ago
Automated Windows Build #545
9 Years Ago
pedestrian vehicle max file
9 Years Ago
ui
9 Years Ago
Industrial fixtures greybox
9 Years Ago
Bunker trims
bot
9 Years Ago
Automated Linux DS Build #545
9 Years Ago
Bunker materials
9 Years Ago
Modular pipes
9 Years Ago
Modular pipes
9 Years Ago
Industrial fixtures
9 Years Ago
Light prefabs with shadows
9 Years Ago
Concrete debris
9 Years Ago
Bunker rooms backup
9 Years Ago
tweaked loot placement in MT
9 Years Ago
Player cleanup, now derived from SingletonBehaviour Player selection works properly in editor when not restricted to tribe units UnitCollection trigger profiler hook tweak
9 Years Ago
Fixed foliage shader
9 Years Ago
ImageMasked editor defs
9 Years Ago
Merged in stat code
9 Years Ago
Added network stats into debug UI
9 Years Ago
Oops
9 Years Ago
Debug stats work
9 Years Ago
Better handling of ref-counting in CMaterialVar::SetTextureValue/CMaterialVar::SetMaterialValue - won't screw up when called from render thread
bot
9 Years Ago
Automated Linux Build #546
bot
9 Years Ago
Automated OSX Build #546
bot
9 Years Ago
Automated Windows Build #546
bot
9 Years Ago
Automated Linux DS Build #546
9 Years Ago
Merging in the latest
9 Years Ago
Added back potato mode for terrain and objects; only active when shader level equals 100 Deprecated _NORMALMAP keyword; not used Removed a few keywords in terrain related shaders
9 Years Ago
Fixed server compile
9 Years Ago
Some fixes to Desire persistence. SmartObject persistence removed for now.
9 Years Ago
Bunker room prefabs
9 Years Ago
Session kill cleanup, reset for UnitPortraitManager. Sessions correctly save loaded scenes when loading from an existing game zone scene in the editor.
9 Years Ago
Reduced fog in clear weather
9 Years Ago
Broke attacks to make them better
9 Years Ago
NRE catch in UnitPortraitManager
9 Years Ago
Bunker prefabs
9 Years Ago
fixed basic attacks
9 Years Ago
wip tile modify attack