201,593 Commits over 4,171 Days - 2.01cph!

9 Years Ago
More graphics options cleanup
9 Years Ago
Pipe/debris/industrial fixtures asset tweaks
9 Years Ago
▄▊ █▇▉█▅█ ▉▅█▇▉▍▆▇ ▅▍▍▅▅▇▆▄ ▍▌▄▉▆, ▇▉▊ ▄▉▆█ ▍▅▉▄ ▌▊▋▋▊▋ █▅
9 Years Ago
UI scripts to namespace
9 Years Ago
F1 grenade optimisation
9 Years Ago
test: cooldowns removed, CP back to 5
9 Years Ago
FOR FUCK SAKE camera twaek
9 Years Ago
Tracker animator uses unscaled time Fixed NRE in ItemDesire.Matches (Knowledge.CanFindItemForDesire must check dispensable types when evaluating dispenables)
9 Years Ago
Attacks cost 2cp
9 Years Ago
FOR FUCK SAKE camera
9 Years Ago
Player singleton fuckeries
9 Years Ago
q no longer closes vending machine admin panel added small light to vm screen
9 Years Ago
▌▋█▆▄▋▊ █▆█▄█▊▋ ▆▅▍▋▊ ▇▌▍▉ (▉▍██▇█▆▌▍▄ ▆▋▍▊) ▇▌█▅▌▄▊ █▍▄▄▍▅ ▉▋▌▅▊ ▍▅▍▆▊▇▆ ▍▄▊▄ █▇▄ ▆█▉▍▆; ▅▍▍▍▅-▍██▇ ▇▋▄ ▅▌▊
9 Years Ago
boneclub fbx re-export
9 Years Ago
properly detect player infront/behind of Vending Machine RUST-1553
9 Years Ago
Combat now uses spreads rather than chance to hit for projectiles.
9 Years Ago
re-instated wall.frame.shopfront.metal prefabs - Drawer item exchange shopfront
9 Years Ago
Melee combat won't miss 100% of the time now.
9 Years Ago
Un hard-coded some stuff to make tweaking easier
9 Years Ago
reduced gunker health 4->3
9 Years Ago
adding in dirt hexes, done slope, straight, bend and y road. xroad to go, then maybe some bridge variants mocked up
9 Years Ago
Manifest
9 Years Ago
can rotate empty vending machines
9 Years Ago
Jesus was a tortoise
9 Years Ago
Height now grants +10% hit and +10% block, Biterse can attack up/down again.
9 Years Ago
Machete optimisation
9 Years Ago
Bear animation cleanups
9 Years Ago
Updated RustBuilder, project version
9 Years Ago
Manifest fixes
9 Years Ago
Manifest
9 Years Ago
turtle work (unfinished)
9 Years Ago
Compile fixes
9 Years Ago
Fixed local player not skipped in vis testing
9 Years Ago
FOR FUCK SAKE Ui
9 Years Ago
Shader variants
9 Years Ago
vending machine sounds are serverside (everyone can hear) vending machine has busy panel while vending can only access vending machine inventory from rear cannot lock vending machines (can't be used as safe) protocol++
9 Years Ago
FOR FUCK SAKE UI
9 Years Ago
added automatic door closer vending machine requires construction layer under it phrases protocol++
9 Years Ago
door closer uncraftable
9 Years Ago
Editor script cleanup and sorted menu items. Added tool to output all unit stats to console
9 Years Ago
Attacks now specify a min/max dmg range. Mortar now 1-2 dmg. UI now shows ranges not single value.
9 Years Ago
Bit of cleanup
9 Years Ago
FOR FUCK SAKE UI tweak
9 Years Ago
FOR FUCK SAKE unit panel with bigger description space
9 Years Ago
Updated NPC console command, and made it work if used as a commandline argument on server launch. Switched absolute NPC counts in the NPC manager to ratios.
9 Years Ago
Merging from AI branch
9 Years Ago
VM screen cycles available items (super laggy/unoptimized wip) thrown weapons/tools jam door closer
9 Years Ago
Trying "smallest three" compression on eye rotation
9 Years Ago
Added BLEND_* enum to Lua Added render.OverrideBlendFunc( OverrideEnabled, SrcBlend, DestBlend, SrcBlendAlpha, DestBlendAlpha )
bot
9 Years Ago
Automated Linux Build #550