201,593 Commits over 4,171 Days - 2.01cph!
Network stats UI changes. Bill Ford's going to make an interface to actually get the stats.
FOR FUCK SAKE ui miniframe alignment
Spread out NPC spawns a bit more
Random messing with stuff
table support for util.Decal's ignore argument
Automated Linux Build #544
Automated Windows Build #544
Automated Linux DS Build #544
trying to make branch better but cant edit attachment position
gameplay warning stuff, started splitting CP ui stuff into prefabs for coding
Player culling is off by default, not saved, renamed to "culling.toggle" to wipe from config
rearranged vertex colour order or on the shelter so builds better
more cp ui, max cp is now part of Defines
AssetMenu supports grouping func
Attachments editor fixes
Batch of occluders for industrial structures, sphere tank, airfield office, airfield hangars, airfield perimeter walls, powerplant cooling stacks
+ prefab setup
switching overgrowth materials to nature/foliage shader
LOD adjustments for Target computer
LOD adjustments for Metal Fragments
LOD adjustments for animal fat
LOD adjustments for large generic can
LOD adjustments for the washing machine
LOD adjustments for broken wheel
FOR FUCK SAKE move UI to separated camera UI for screen effect
Door hatches use batching
Door hatch movement script is client only
Door hatch movement script no longer uses InvokeRepeating
Added access to network stats.
removed audio listener from UI camera, fixed the CP panels after merge
More UI stuff
Fixed portrait tinting
Unit portraits lighting improvement and rotatiion sync
Added menu item to open the game config asset in a popup editor (Before/Game Config)
changed clothing shader from "forward" to "all"
Yet another snapshot system.
Removing missing clip from atmospheric music data
Batch of occluders for rubble piles, shipping containers, modular brick/concrete walls, pipeline pipes
+ prefab setup
posish fix for the office occluder - airfield
Fixed portrait clones not getting the right colors etc from their reference units
Fixed some graphics effects not actually toggling