201,600 Commits over 4,171 Days - 2.01cph!

9 Years Ago
Fixed NPC look angles with the new motor system
9 Years Ago
Removed CSP test code since it was unused and still often had to be updated.
9 Years Ago
Don't use proxy code when in CLIENT+SERVER mode
9 Years Ago
Don't need character brain interface when it's a base abstract class
9 Years Ago
FOR FUCK SAKE mortar/turret texture/prefab
9 Years Ago
Taking a new strategy with doors
9 Years Ago
Fixed view clamp issues with the latest eye changes
9 Years Ago
Fixed view angle when entering vehicles
9 Years Ago
Merging in the latest AI work
9 Years Ago
Fixed health sync/destroy bug
9 Years Ago
Fixing more issues. Game seems like it's in a good stable state now hopefully.
9 Years Ago
Merge from main
9 Years Ago
Merge Fixes
9 Years Ago
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9 Years Ago
More glass impact decal variations, include larger webbing
9 Years Ago
Ragdoll/gib fix
9 Years Ago
9 Years Ago
Reverting some stuff
9 Years Ago
manifest
9 Years Ago
Increased size of sewing kit & some other component world models
9 Years Ago
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Merged shader changes from main Fixed water rendering Fixed deferred mesh decal rendering
9 Years Ago
Misc shader fixes/cleanups
9 Years Ago
Detail view shows effects, moved effect listing stuff to a EffectsList component now used by other widgets LayoutLerp now uses unscaledDeltaTime
9 Years Ago
Save
9 Years Ago
9 Years Ago
rug world model physics adjustments
9 Years Ago
Test
9 Years Ago
UIWidget cleanup
9 Years Ago
RTSCamera now loads in the correct position.
9 Years Ago
Added hiz culling to npcs
9 Years Ago
PlayerComponent cleanup
9 Years Ago
RTSCamera persistence tidy up
9 Years Ago
Mesh batching includes vertex color data
9 Years Ago
Overgrowth material uses foliage shader
9 Years Ago
Moved displacement sampling to common foliage shader include Added temporary displacement to foliage shader
9 Years Ago
Test foliage assets
9 Years Ago
CraggyIsland foliage test