201,600 Commits over 4,171 Days - 2.01cph!
Fixed NPC look angles with the new motor system
Removed CSP test code since it was unused and still often had to be updated.
Don't use proxy code when in CLIENT+SERVER mode
Don't need character brain interface when it's a base abstract class
FOR FUCK SAKE mortar/turret texture/prefab
Taking a new strategy with doors
Fixed view clamp issues with the latest eye changes
Fixed view angle when entering vehicles
Merging in the latest AI work
Fixed health sync/destroy bug
Fixing more issues. Game seems like it's in a good stable state now hopefully.
More glass impact decal variations, include larger webbing
Increased size of sewing kit & some other component world models
Merged shader changes from main
Fixed water rendering
Fixed deferred mesh decal rendering
Misc shader fixes/cleanups
Detail view shows effects, moved effect listing stuff to a EffectsList component now used by other widgets
LayoutLerp now uses unscaledDeltaTime
rug world model physics adjustments
RTSCamera now loads in the correct position.
Added hiz culling to npcs
RTSCamera persistence tidy up
Mesh batching includes vertex color data
Overgrowth material uses foliage shader
Moved displacement sampling to common foliage shader include
Added temporary displacement to foliage shader
CraggyIsland foliage test