201,599 Commits over 4,171 Days - 2.01cph!
cut in rock lines in to hex blocks
Fixed warning in screen interference shader
Added double sided lighting to glass impact decal + custom shader
NRE fixes
Fixed fridge icon position
Merge OSX compilation fix from /prerelease
Increased panel size, position, clip data sizes to int ( Fixes a problem with spawnmenu addon list fucking up with too many addons )
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Player.Load doesn't need an init check
Removed Singleton.Reset base method
Reset all GameManager extensions when killing the current session
AudioManager tracks pooled sources in the wild and returns them on reset
VisualFXManager is an extension, not it's own singleton
Triggers the listen to player tribe creation callbacks use named methods rather than lamdas
Fixed Effects.Save NRE
Fixed NRE in UnitPotraitManager after loading a saved game
reduced bloomage of vm screen
Fixed effect descriptions being wrong
Automated Linux DS Build #555
Fixed player init when loading from main menu
FOR FUCK SAKE cursors, removing unused files
Minor task + tutorial manager cleanup
Automated Linux Build #556
Shouldnt be saving AssetId or ParametersId, use int instead
Fixed potential NRE in Effects.OnDestroy
model and material tweaks, rug specmap
Fixed tribe activity triggers not working after game load
NRE fix for vending machine admin
Peds can handle stairs properly
Automated Linux DS Build #556
Nav radius edit, fixed stairs properly
Faster AI updating to face where they're going
PlayerCamera save and load impls
RTSCamera Save implementation
NonSerialized some fields in CameraModule and RTSCamera
Automated Linux DS Build #557
fixed items being deleted when stacked ontop of eachother in vending machine/shopfront
Working on door interactions
FOR FUCK SAKE mortar animation controller and offset
Fixed portraits not updating
Working on moving NPC motor stuff to the main NPC object
Fixed NPC look angles with the new motor system