202,448 Commits over 4,171 Days - 2.02cph!
FOR FUCK SAKE UI target marker
Various loading work. Save/load of players in vehicles now handled OK, with One Weird Bug left to fix.
bakes and additional mods
fixed miss-aligned collision on hex 17
dust skid effects are now colour tintable
Fixed part swapping during gameplay scene
Shitty hack to hide player profile button when in what's new screen.
UI fixes/button disables for different states
added front left_ rear left_ front right, rear right wheel dust skid effects
Better HL1-HL2 NPC interactions
Fixed HL:S Ichthyosaur not dealing damage
Fixed HL:S Tentacle NPC leaving looping sounds behind
Automated Linux Build #722
Automated Windows Build #722
Automated Linux DS Build #722
Automated Linux Build #723
99% sure missing package fix.
Automated Windows Build #723
Round timer reminder emote for local player
added explosion and explosion2 effects
Fixed range indicators not showing when hovering a tile surrounding a unit
set hex block 5's ground collision to have mesh collider script
added hex block 5's mm
re-added road and ground lods to hex block 8
added hit impacts 1 2 and 3
repositioned dust_slide particles to fit truck in scene
Added nitro wheel effects
made dust slide particle effect look better, set to world coords with inherited velocity
tweaked fire particle effects to be in correct position and inherit velocity of truck correctly
need to make sparks a particle effect
muzzle fix,
building placement snap
some time fixes
Follow camera deals with dip to black so it's consistent for all selection changes
locomotion system changes
Fixed error from
20341 on entities that have their model component on the root entity object
HumanView/AnimationMouth cleanup
FOR FUCK SAKE TAA post process / tweak camera post process
Group.Collections loading safety
FOR FUCK SAKE fix WIP UI stuff