199,192 Commits over 4,140 Days - 2.00cph!

7 Years Ago
backup
7 Years Ago
Detail overlay UI no longer blocks raycasts
7 Years Ago
basic implementation of clicking inventory mod slots to equip them (need to do UI refreshing still). CareerUnitMods will no longer alow adding of more mods than the unit has mod slots.
7 Years Ago
Patched postprocess stack v2 to work with -warnaserr
7 Years Ago
scene global ui
7 Years Ago
building network
7 Years Ago
More UI stuff
7 Years Ago
Disabled postprocess stack v2 player define setter...
7 Years Ago
Added "storage" protocol version Disabled client file cache (test)
7 Years Ago
updated FP.Steamworks
7 Years Ago
More FX
7 Years Ago
updating dlls
7 Years Ago
Last FX for now.
7 Years Ago
Forgot a mat.
7 Years Ago
Restore UI widgets to their default state when session ends Cleaned up de-activation calls in various widget init routines in favour if using UIWidget.isActiveByDefault Various other UI Fixed NRE in GameSpeedControlsWidget
7 Years Ago
Organizing the files
7 Years Ago
Organizing
7 Years Ago
Fixed pps2 copystd shader guid Added essential pps2 taa shaders to graphics always include list
7 Years Ago
Cherry picking 25790 + 25799
7 Years Ago
Oak prefab tweaks / textures polish / rebaked billboards
7 Years Ago
Oak colliders
7 Years Ago
Oak resource prefabs
7 Years Ago
Large trees spawn population
7 Years Ago
Removed old dead maple tree
7 Years Ago
moar
7 Years Ago
Reapplied 23838: configurable PostProcessLayer intermediate format + fixed player preview alpha
7 Years Ago
Mostly just cleaned up the asset creation menu
7 Years Ago
Fixed loading UI not reseting values Detail overlay UI only shows for buildings that have either active constructions or machine processes
7 Years Ago
Added tribeCreate mode to DynamicDOF
7 Years Ago
Fucked off DOF for now, just disable during tribe create
7 Years Ago
Uncommited magic stuff apparently. Alert system on the HUD
7 Years Ago
Fixed an out of range in MenuScene
7 Years Ago
Errors don't play the levelup sound
7 Years Ago
Save
7 Years Ago
Improved the timing on the error sound
7 Years Ago
Don't start with dummy errors.
7 Years Ago
Combatlog UI widget.
7 Years Ago
Alternative cast bar around the crosshairs (disabled for now) Fixed the chat error spam
7 Years Ago
Styled the target healthbar properly. Target healthbar does not reveal total target hp number.
7 Years Ago
Icon consistency fixes.
7 Years Ago
Game modes now have custom handler for spawn/respawn
7 Years Ago
Merge in Bill Ford's changes from Main
7 Years Ago
WIP CombatLog
7 Years Ago
Moving files only
7 Years Ago
Better(?) way to access current active game mode on server or client
7 Years Ago
More combat log stuff
7 Years Ago
CombatLog now fades out 10 seconds after receiving a message CombatLog will become visible if chat field has input
7 Years Ago
GameModes can now create a custom NetworkEntity and destroy it on game end, allowing for fully custom per-game-mode code, or sharing data from server to clients
7 Years Ago
GameMode custom prefabs no longer HAVE to be networked. Use them just to store data on the server if you like
7 Years Ago
Semi-porting the ZGameMode to the new system