134,853 Commits over 4,293 Days - 1.31cph!

12 Months Ago
4ShotMiniCrossbow -> primitive
12 Months Ago
merge from lunar_new_year_2025 (contains protocol update)
12 Months Ago
LNY wall divider additional volumes to prevent deployable clipping
12 Months Ago
Improved horse collision damage detection, balancing
12 Months Ago
Stop fire arrow flames spawning below the player in 3p animations
12 Months Ago
4ShotMiniCrossbow -> primitive
12 Months Ago
- Adjust optimal temperature values - Bees now make honey relative to population (stored in ml) - Logs
12 Months Ago
Protocol++
12 Months Ago
Catapult expolsive ammo splash damage range 5.2, larger splash than traditional rockets Catapult expolsive ammo range explosive damage 330 - higher than traditional rockets, 3 compared to 4 vs stone wall Catapult expolsive ammo crafting cost more in-line with traditional rockets Catapult incen ammo explosionRadius 6 to help with inaccuracies Catapult incen ammo crafting inline wtih traditional rockets Disable improvised shield (for now) Reinforced Wood sheild WB1 (wood default, metal WB2) Mini crossbow cost reduction, reduced rope and gear requirment Battering ram head repair 200 HQM Heavy plate armour takes additional damage from heat type sources, fire arrows for example Revolver crafting override WB2, 15 HQM, 200 metal fragment, 30 cloth (Only in primitive gamemode) All subject to change.
12 Months Ago
- Create beehive deployable - Bee population increases fast relative to its existing population - Bee growth rate is affected by temperature, too cold or too warm then no growth - Bee growth rate is affected by being inside or outside
12 Months Ago
Improve line covers
12 Months Ago
Compile fixes
12 Months Ago
Fixed hip motion jittering when pressing ctrl
12 Months Ago
Pressing CTRL now helps with sharp turns Fixed some animations issues when entering water
12 Months Ago
- Further rotation code changes - Prevent some animations from looping when they shouldn't be
12 Months Ago
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12 Months Ago
Ram exhaust prefab WIP.
12 Months Ago
Ram lighting & instruments.
12 Months Ago
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1 Year Ago
Ram lighting tweak.
1 Year Ago
Fixed cata incen using the wrong splash fx. Ram window reflection tweak.
1 Year Ago
med assault rifle world model and lods will need some some refinements but good enough for now
1 Year Ago
Fixed basket ammo models prefabs Show killed by catapult when dying from a catapult
1 Year Ago
Improved catapulted player ragdoll physics, randomized spins Added blunt radial damage on corpse impact (just in case you land on a player by chance) Added sounds
1 Year Ago
Updated horse phrases Added setforsale command Hidden old unused saddle
1 Year Ago
Fix compile error
1 Year Ago
Add line cover component
1 Year Ago
Fixed new horses not claimable at ranches
1 Year Ago
Incentivize peeking when hearing sound ahead, clean up unused states, fix compile error from merge
1 Year Ago
Catapult ammo world model prefabs
1 Year Ago
Ram lighting.
1 Year Ago
lots of siege weapn sounds (few things still WIP)
1 Year Ago
Light texture.
1 Year Ago
Headlight mats enabled+disabled.
1 Year Ago
Same fire effect rotation fix for battering ram and ballista
1 Year Ago
Tuned screenshake on fire.
1 Year Ago
Boulder impact matches target normal.
1 Year Ago
Moved to the correct folder.
1 Year Ago
Catapult fire effect rotation fix
1 Year Ago
Missing file.
1 Year Ago
Catapult fire.
1 Year Ago
In water effects and head motion Skidding effects
1 Year Ago
Tweak to make transition between basket mesh into projectile state more seamless.
1 Year Ago
Boulder FX & polish.
1 Year Ago
- Setup new full reload 3p animation - Ensure straight transition from fire to idle state 3p
1 Year Ago
Minor entity value changes
1 Year Ago
Worldmodel changes
1 Year Ago
- Try a cheaty approach with rotation code in the viewmodel - Setup a reload end duration to prevent spam right at the end
1 Year Ago
Catapult server projectiles radius set to 0 Increased catapult admin command radius to 100
1 Year Ago
Added catapult.fire command