195,808 Commits over 4,110 Days - 1.99cph!

11 Years Ago
Converted planner
11 Years Ago
Fixed various issues in TestLevel (missing prefab references, wobbly flowers everywhere, trees everywhere)
11 Years Ago
Fixed unnoticed merge conflict.
11 Years Ago
Merge branch 'deploy' Conflicts: Unity/DevKit/Assets/Standalone.unity
11 Years Ago
Tools -> Update -> Prefab Scenes
11 Years Ago
Merging to trunk
11 Years Ago
11 Years Ago
Adding dedicated planner tool
11 Years Ago
added a stabbing animation for the bone knife and improved the existing ones.
11 Years Ago
I'm hoping this fixes the lighthouse materials.
11 Years Ago
Lighthouse material clean up.
11 Years Ago
Material fixes in the max file - lighthouse.
11 Years Ago
renamed Platformer to Block Party
11 Years Ago
[platformer] added dragon block
11 Years Ago
Route all weapon effect sounds through the audio mixer
11 Years Ago
made sure the right hand prop bone is imported out correctly for the spear animations.
11 Years Ago
Changed some anim root nodes for motion and added run cycle to anim controller
11 Years Ago
made the chicken animations blend smooth when transitioning from the various states. fixed the chicken not animating in certain situations. tweaked the chicken sounds so they're a bit more audible. (ie. chicken doesnt have silencer attached to his lips no more)
11 Years Ago
modified footstep max distance (can no longer hear them 300 feet away)
zon
11 Years Ago
Animals no longer use rigid bodies.
11 Years Ago
Disabled material import on satellite dish collider meshes
11 Years Ago
Fixed lighthouse recreating the material on library recreate (reverted material names)
zon
11 Years Ago
Fixed animal patrols.
11 Years Ago
added stone, metal floors
11 Years Ago
fixed spectator being developer only (admins can now spectate)
zon
11 Years Ago
Animals no longer need to drink. Wolves now only animal that needs to eat.
zon
11 Years Ago
Animals now only search when hungry.
zon
11 Years Ago
Animals now update their metabolism and can die from not drinking or eating.
11 Years Ago
Skyshop added to test project
11 Years Ago
Skyshop added to test project
11 Years Ago
Added Ape anim source files
11 Years Ago
Added Ape run north & clip meta
11 Years Ago
Updated Ape source files
11 Years Ago
Mouse sensitivity changes
11 Years Ago
Documentation updated during deployment build a26a66f8-b308-47c9-9064-0a95216d33bf.
11 Years Ago
Documentation updated during deployment build a26a66f8-b308-47c9-9064-0a95216d33bf.
11 Years Ago
Converted hammer
11 Years Ago
Couple of fixes for the forum embed tutorial.
11 Years Ago
Documentation updated during deployment build 6d976d27-57cc-4a04-b9f8-1b9b0bf329a7.
11 Years Ago
Documentation updated during deployment build 6d976d27-57cc-4a04-b9f8-1b9b0bf329a7.
11 Years Ago
Updated the forum embedding tutorial.
11 Years Ago
added metal girders and cut in mesh for grating to wild west scene
11 Years Ago
Converted projectile weapon item to new system Added generic entity signals [ItemIDProperty] attribute can now take a category
11 Years Ago
Added Marmoset skin shader to Elvis. Added Skyshop generated hdri cubemap, tweaked lighting to match in anim-viewer scene.
11 Years Ago
Removed special handling of SceneToPrefab for monuments (i.e. getting the output folder from their tag) Forced all procedurally spawned prefabs to be inside the autospawn folder Moved all monuments to the autospawn folder Added lighthouses to the monument spawn system (spawn rules are placeholders, brace yourselves for lighthouses in rivers) Protocol++
11 Years Ago
Assemblies now have automatic build and revision numbers.
11 Years Ago
added updated wild west scene, added shader forge lightmapped rock shaders, tweaked light intensity and position.
11 Years Ago
Properly setup lighthouse monument scenes
11 Years Ago
Making new anim controller.
11 Years Ago
Protocol++